-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\StructVec2.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- StructVec2.chs -- module HGamer3D.Bindings.Ogre.StructVec2 where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import Data.Bits import HGamer3D.Data.Vector newtype Vector2 = Vector2 Vec2 instance Storable Vector2 where alignment _ = alignment (undefined :: CDouble) sizeOf _ = 8 {-# LINE 50 ".\\HGamer3D\\Bindings\\Ogre\\StructVec2.chs" #-} peek p = do x <- (\ptr -> do {peekByteOff ptr 0 ::IO CFloat}) p y <- (\ptr -> do {peekByteOff ptr 4 ::IO CFloat}) p let v = Vector2 ( Vec2 (realToFrac x) (realToFrac y)) return v poke p (Vector2 (Vec2 x y)) = do (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac x) (\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac y) type Vector2Ptr = Ptr (Vector2) type Vec2Ptr = Ptr (Vec2) {-# LINE 62 ".\\HGamer3D\\Bindings\\Ogre\\StructVec2.chs" #-} withVec2 :: Vec2 -> (Vec2Ptr -> IO b) -> IO b withVec2 v f = with v' f' where v' = Vector2 v f' p = f (castPtr p) peekVec2 :: Vec2Ptr -> IO Vec2 peekVec2 p = do (Vector2 v2) <- peek ((castPtr p)::Vector2Ptr) return v2