// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011, 2012 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassConfigFile.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassConfigFile #define _DEFINED_HG3D_ClassConfigFile #include "ClassPtr.h" // void ogre_cf_construct(struct hg3dclass_struct * result_c); // void ogre_cf_destruct(struct hg3dclass_struct * thisclass_c); // load from a filename (not using resource group locations) void ogre_cf_load(struct hg3dclass_struct * thisclass_c, char * filename_c, char * separators_c, int trimWhitespace_c); // load from a filename (using resource group locations) void ogre_cf_load2(struct hg3dclass_struct * thisclass_c, char * filename_c, char * resourceGroup_c, char * separators_c, int trimWhitespace_c); // load from a filename (not using resource group locations) void ogre_cf_loadDirect(struct hg3dclass_struct * thisclass_c, char * filename_c, char * separators_c, int trimWhitespace_c); // load from a filename (using resource group locations) void ogre_cf_loadFromResourceSystem(struct hg3dclass_struct * thisclass_c, char * filename_c, char * resourceGroup_c, char * separators_c, int trimWhitespace_c); // void ogre_cf_getSetting(struct hg3dclass_struct * thisclass_c, char * key_c, char * section_c, char * defaultValue_c, char * result_c); // void ogre_cf_clear(struct hg3dclass_struct * thisclass_c); #endif