// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011, 2012 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassRenderWindow.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassRenderWindow #define _DEFINED_HG3D_ClassRenderWindow #include "ClassPtr.h" // void ogre_rw_setFullscreen(struct hg3dclass_struct * thisclass_c, int fullScreen_c, unsigned int width_c, unsigned int height_c); // void ogre_rw_destroy(struct hg3dclass_struct * thisclass_c); // void ogre_rw_resize(struct hg3dclass_struct * thisclass_c, unsigned int width_c, unsigned int height_c); // void ogre_rw_windowMovedOrResized(struct hg3dclass_struct * thisclass_c); // void ogre_rw_reposition(struct hg3dclass_struct * thisclass_c, int left_c, int top_c); // void ogre_rw_isVisible(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_rw_setVisible(struct hg3dclass_struct * thisclass_c, int visible_c); // void ogre_rw_isActive(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_rw_isClosed(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_rw_isPrimary(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_rw_isFullScreen(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_rw_getMetrics(struct hg3dclass_struct * thisclass_c, unsigned int * width_c, unsigned int * height_c, unsigned int * colourDepth_c, int * left_c, int * top_c); // void ogre_rw_isDeactivatedOnFocusChange(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_rw_setDeactivateOnFocusChange(struct hg3dclass_struct * thisclass_c, int deactivate_c); #endif