Safe Haskell | None |
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HGamer3D.Bindings.Ogre.ClassAnimationStateSet
Documentation
createAnimationState :: HG3DClass -> String -> Float -> Float -> Float -> Bool -> IO HG3DClassSource
removeAnimationState :: HG3DClass -> String -> IO ()Source
removeAllAnimationStates :: HG3DClass -> IO ()Source
copyMatchingState :: HG3DClass -> HG3DClass -> IO ()Source
delete'_ :: HG3DClassPtr -> IO ()Source
createAnimationState'_ :: HG3DClassPtr -> Ptr CChar -> CFloat -> CFloat -> CFloat -> CInt -> HG3DClassPtr -> IO ()Source
getAnimationState'_ :: HG3DClassPtr -> Ptr CChar -> HG3DClassPtr -> IO ()Source
hasAnimationState'_ :: HG3DClassPtr -> Ptr CChar -> Ptr CInt -> IO ()Source
removeAnimationState'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
copyMatchingState'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
hasEnabledAnimationState'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source