Safe Haskell | None |
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Documentation
getActualLeft :: HG3DClass -> IO IntSource
getActualTop :: HG3DClass -> IO IntSource
getActualWidth :: HG3DClass -> IO IntSource
getActualHeight :: HG3DClass -> IO IntSource
setOrientationMode :: HG3DClass -> EnumOrientationMode -> Bool -> IO ()Source
setBackgroundColour :: HG3DClass -> Colour -> IO ()Source
setDepthClear :: HG3DClass -> Float -> IO ()Source
getDepthClear :: HG3DClass -> IO FloatSource
getClearBuffers :: HG3DClass -> IO IntSource
setAutoUpdated :: HG3DClass -> Bool -> IO ()Source
isAutoUpdated :: HG3DClass -> IO BoolSource
setMaterialScheme :: HG3DClass -> String -> IO ()Source
setOverlaysEnabled :: HG3DClass -> Bool -> IO ()Source
setSkiesEnabled :: HG3DClass -> Bool -> IO ()Source
getSkiesEnabled :: HG3DClass -> IO BoolSource
setShadowsEnabled :: HG3DClass -> Bool -> IO ()Source
setVisibilityMask :: HG3DClass -> Int -> IO ()Source
setRenderQueueInvocationSequenceName :: HG3DClass -> String -> IO ()Source
new'_ :: HG3DClassPtr -> HG3DClassPtr -> CFloat -> CFloat -> CFloat -> CFloat -> CInt -> HG3DClassPtr -> IO ()Source
delete'_ :: HG3DClassPtr -> IO ()Source
update'_ :: HG3DClassPtr -> IO ()Source
getTarget'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
getCamera'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
setCamera'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
getZOrder'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getWidth'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
getHeight'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
getActualLeft'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getActualTop'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getActualWidth'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getActualHeight'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setDimensions'_ :: HG3DClassPtr -> CFloat -> CFloat -> CFloat -> CFloat -> IO ()Source
setOrientationMode'_ :: HG3DClassPtr -> CInt -> CInt -> IO ()Source
getOrientationMode'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setBackgroundColour'_ :: HG3DClassPtr -> ColourPtr -> IO ()Source
getBackgroundColour'_ :: HG3DClassPtr -> ColourPtr -> IO ()Source
setDepthClear'_ :: HG3DClassPtr -> CFloat -> IO ()Source
getDepthClear'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
setClearEveryFrame'_ :: HG3DClassPtr -> CInt -> CUInt -> IO ()Source
getClearEveryFrame'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getClearBuffers'_ :: HG3DClassPtr -> Ptr CUInt -> IO ()Source
setAutoUpdated'_ :: HG3DClassPtr -> CInt -> IO ()Source
isAutoUpdated'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setMaterialScheme'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
getMaterialScheme'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
getActualDimensions'_ :: HG3DClassPtr -> Ptr CInt -> Ptr CInt -> Ptr CInt -> Ptr CInt -> IO ()Source
setOverlaysEnabled'_ :: HG3DClassPtr -> CInt -> IO ()Source
getOverlaysEnabled'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setSkiesEnabled'_ :: HG3DClassPtr -> CInt -> IO ()Source
getSkiesEnabled'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setShadowsEnabled'_ :: HG3DClassPtr -> CInt -> IO ()Source
getShadowsEnabled'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setVisibilityMask'_ :: HG3DClassPtr -> CUInt -> IO ()Source
getVisibilityMask'_ :: HG3DClassPtr -> Ptr CUInt -> IO ()Source
pointOrientedToScreen'_ :: HG3DClassPtr -> Vec2Ptr -> CInt -> Vec2Ptr -> IO ()Source
pointOrientedToScreen2'_ :: HG3DClassPtr -> CFloat -> CFloat -> CInt -> Ptr CFloat -> Ptr CFloat -> IO ()Source
setDefaultOrientationMode'_ :: CInt -> IO ()Source
getDefaultOrientationMode'_ :: Ptr CInt -> IO ()Source