-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassConfigFile.chs

-- 

module HGamer3D.Bindings.Ogre.ClassConfigFile where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-}

{- function ConfigFile -}
new :: IO (HG3DClass)
new =
  alloca $ \a1' -> 
  new'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-}

{- function ~ConfigFile -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 51 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-}

{- function load -}
load :: HG3DClass -> String -> String -> Bool -> IO ()
load a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  let {a4' = fromBool a4} in 
  load'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 58 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-}

{- function load2 -}
load2 :: HG3DClass -> String -> String -> String -> Bool -> IO ()
load2 a1 a2 a3 a4 a5 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  withCString a4 $ \a4' -> 
  let {a5' = fromBool a5} in 
  load2'_ a1' a2' a3' a4' a5' >>= \res ->
  return ()
{-# LINE 66 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-}

{- function loadDirect -}
loadDirect :: HG3DClass -> String -> String -> Bool -> IO ()
loadDirect a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  let {a4' = fromBool a4} in 
  loadDirect'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 73 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-}

{- function loadFromResourceSystem -}
loadFromResourceSystem :: HG3DClass -> String -> String -> String -> Bool -> IO ()
loadFromResourceSystem a1 a2 a3 a4 a5 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  withCString a4 $ \a4' -> 
  let {a5' = fromBool a5} in 
  loadFromResourceSystem'_ a1' a2' a3' a4' a5' >>= \res ->
  return ()
{-# LINE 81 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-}

{- function getSetting -}
getSetting :: HG3DClass -> String -> String -> String -> IO (String)
getSetting a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  withCString a4 $ \a4' -> 
  alloc64k $ \a5' -> 
  getSetting'_ a1' a2' a3' a4' a5' >>= \res ->
  peekCString  a5'>>= \a5'' -> 
  return (a5'')
{-# LINE 89 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-}

{- function clear -}
clear :: HG3DClass -> IO ()
clear a1 =
  withHG3DClass a1 $ \a1' -> 
  clear'_ a1' >>= \res ->
  return ()
{-# LINE 93 ".\\HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs.h ogre_cf_construct"
  new'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs.h ogre_cf_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs.h ogre_cf_load"
  load'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs.h ogre_cf_load2"
  load2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs.h ogre_cf_loadDirect"
  loadDirect'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs.h ogre_cf_loadFromResourceSystem"
  loadFromResourceSystem'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs.h ogre_cf_getSetting"
  getSetting'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassConfigFile.chs.h ogre_cf_clear"
  clear'_ :: ((HG3DClassPtr) -> (IO ()))