module HGamer3D.Bindings.Ogre.ClassMovableObjectFactory where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
import HGamer3D.Bindings.Ogre.ClassPtr
import HGamer3D.Bindings.Ogre.StructHG3DClass
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
getType :: HG3DClass -> IO (String)
getType a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getType'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
destroyInstance :: HG3DClass -> HG3DClass -> IO ()
destroyInstance a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
destroyInstance'_ a1' a2' >>= \res ->
return ()
requestTypeFlags :: HG3DClass -> IO (Bool)
requestTypeFlags a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
requestTypeFlags'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
getTypeFlags :: HG3DClass -> IO (Int)
getTypeFlags a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getTypeFlags'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs.h ogre_mvof_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs.h ogre_mvof_getType"
getType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs.h ogre_mvof_destroyInstance"
destroyInstance'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs.h ogre_mvof_requestTypeFlags"
requestTypeFlags'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs.h ogre_mvof_getTypeFlags"
getTypeFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))