module HGamer3D.Bindings.Ogre.ClassResourceGroupManager where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
import HGamer3D.Bindings.Ogre.ClassPtr
import HGamer3D.Bindings.Ogre.StructHG3DClass
new :: IO (HG3DClass)
new =
alloca $ \a1' ->
new'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
createResourceGroup :: HG3DClass -> String -> Bool -> IO ()
createResourceGroup a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
let {a3' = fromBool a3} in
createResourceGroup'_ a1' a2' a3' >>= \res ->
return ()
initialiseResourceGroup :: HG3DClass -> String -> IO ()
initialiseResourceGroup a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
initialiseResourceGroup'_ a1' a2' >>= \res ->
return ()
initialiseAllResourceGroups :: HG3DClass -> IO ()
initialiseAllResourceGroups a1 =
withHG3DClass a1 $ \a1' ->
initialiseAllResourceGroups'_ a1' >>= \res ->
return ()
prepareResourceGroup :: HG3DClass -> String -> Bool -> Bool -> IO ()
prepareResourceGroup a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
let {a3' = fromBool a3} in
let {a4' = fromBool a4} in
prepareResourceGroup'_ a1' a2' a3' a4' >>= \res ->
return ()
loadResourceGroup :: HG3DClass -> String -> Bool -> Bool -> IO ()
loadResourceGroup a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
let {a3' = fromBool a3} in
let {a4' = fromBool a4} in
loadResourceGroup'_ a1' a2' a3' a4' >>= \res ->
return ()
unloadResourceGroup :: HG3DClass -> String -> Bool -> IO ()
unloadResourceGroup a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
let {a3' = fromBool a3} in
unloadResourceGroup'_ a1' a2' a3' >>= \res ->
return ()
unloadUnreferencedResourcesInGroup :: HG3DClass -> String -> Bool -> IO ()
unloadUnreferencedResourcesInGroup a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
let {a3' = fromBool a3} in
unloadUnreferencedResourcesInGroup'_ a1' a2' a3' >>= \res ->
return ()
clearResourceGroup :: HG3DClass -> String -> IO ()
clearResourceGroup a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
clearResourceGroup'_ a1' a2' >>= \res ->
return ()
destroyResourceGroup :: HG3DClass -> String -> IO ()
destroyResourceGroup a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
destroyResourceGroup'_ a1' a2' >>= \res ->
return ()
isResourceGroupInitialised :: HG3DClass -> String -> IO (Bool)
isResourceGroupInitialised a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
isResourceGroupInitialised'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
isResourceGroupLoaded :: HG3DClass -> String -> IO (Bool)
isResourceGroupLoaded a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
isResourceGroupLoaded'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
resourceGroupExists :: HG3DClass -> String -> IO (Bool)
resourceGroupExists a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
resourceGroupExists'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
addResourceLocation :: HG3DClass -> String -> String -> String -> Bool -> IO ()
addResourceLocation a1 a2 a3 a4 a5 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
withCString a4 $ \a4' ->
let {a5' = fromBool a5} in
addResourceLocation'_ a1' a2' a3' a4' a5' >>= \res ->
return ()
removeResourceLocation :: HG3DClass -> String -> String -> IO ()
removeResourceLocation a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
removeResourceLocation'_ a1' a2' a3' >>= \res ->
return ()
resourceLocationExists :: HG3DClass -> String -> String -> IO (Bool)
resourceLocationExists a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
alloca $ \a4' ->
resourceLocationExists'_ a1' a2' a3' a4' >>= \res ->
peekBoolUtil a4'>>= \a4'' ->
return (a4'')
undeclareResource :: HG3DClass -> String -> String -> IO ()
undeclareResource a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
undeclareResource'_ a1' a2' a3' >>= \res ->
return ()
resourceExists :: HG3DClass -> String -> String -> IO (Bool)
resourceExists a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
alloca $ \a4' ->
resourceExists'_ a1' a2' a3' a4' >>= \res ->
peekBoolUtil a4'>>= \a4'' ->
return (a4'')
resourceExistsInAnyGroup :: HG3DClass -> String -> IO (Bool)
resourceExistsInAnyGroup a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
resourceExistsInAnyGroup'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
findGroupContainingResource :: HG3DClass -> String -> IO (String)
findGroupContainingResource a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloc64k $ \a3' ->
findGroupContainingResource'_ a1' a2' a3' >>= \res ->
peekCString a3'>>= \a3'' ->
return (a3'')
deleteResource :: HG3DClass -> String -> String -> String -> IO ()
deleteResource a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
withCString a4 $ \a4' ->
deleteResource'_ a1' a2' a3' a4' >>= \res ->
return ()
deleteMatchingResources :: HG3DClass -> String -> String -> String -> IO ()
deleteMatchingResources a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
withCString a4 $ \a4' ->
deleteMatchingResources'_ a1' a2' a3' a4' >>= \res ->
return ()
setWorldResourceGroupName :: HG3DClass -> String -> IO ()
setWorldResourceGroupName a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
setWorldResourceGroupName'_ a1' a2' >>= \res ->
return ()
getWorldResourceGroupName :: HG3DClass -> IO (String)
getWorldResourceGroupName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getWorldResourceGroupName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
linkWorldGeometryToResourceGroup :: HG3DClass -> String -> String -> HG3DClass -> IO ()
linkWorldGeometryToResourceGroup a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
withHG3DClass a4 $ \a4' ->
linkWorldGeometryToResourceGroup'_ a1' a2' a3' a4' >>= \res ->
return ()
unlinkWorldGeometryFromResourceGroup :: HG3DClass -> String -> IO ()
unlinkWorldGeometryFromResourceGroup a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
unlinkWorldGeometryFromResourceGroup'_ a1' a2' >>= \res ->
return ()
isResourceGroupInGlobalPool :: HG3DClass -> String -> IO (Bool)
isResourceGroupInGlobalPool a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
isResourceGroupInGlobalPool'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
shutdownAll :: HG3DClass -> IO ()
shutdownAll a1 =
withHG3DClass a1 $ \a1' ->
shutdownAll'_ a1' >>= \res ->
return ()
getSingleton :: IO (HG3DClass)
getSingleton =
alloca $ \a1' ->
getSingleton'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
getSingletonPtr :: IO (HG3DClass)
getSingletonPtr =
alloca $ \a1' ->
getSingletonPtr'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_construct"
new'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_createResourceGroup"
createResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_initialiseResourceGroup"
initialiseResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_initialiseAllResourceGroups"
initialiseAllResourceGroups'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_prepareResourceGroup"
prepareResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (CInt -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_loadResourceGroup"
loadResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (CInt -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_unloadResourceGroup"
unloadResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_unloadUnreferencedResourcesInGroup"
unloadUnreferencedResourcesInGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_clearResourceGroup"
clearResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_destroyResourceGroup"
destroyResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_isResourceGroupInitialised"
isResourceGroupInitialised'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_isResourceGroupLoaded"
isResourceGroupLoaded'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_resourceGroupExists"
resourceGroupExists'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_addResourceLocation"
addResourceLocation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (CInt -> (IO ()))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_removeResourceLocation"
removeResourceLocation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_resourceLocationExists"
resourceLocationExists'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_undeclareResource"
undeclareResource'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_resourceExists"
resourceExists'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_resourceExistsInAnyGroup"
resourceExistsInAnyGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_findGroupContainingResource"
findGroupContainingResource'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_deleteResource"
deleteResource'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_deleteMatchingResources"
deleteMatchingResources'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_setWorldResourceGroupName"
setWorldResourceGroupName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_getWorldResourceGroupName"
getWorldResourceGroupName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_linkWorldGeometryToResourceGroup"
linkWorldGeometryToResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_unlinkWorldGeometryFromResourceGroup"
unlinkWorldGeometryFromResourceGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_isResourceGroupInGlobalPool"
isResourceGroupInGlobalPool'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_shutdownAll"
shutdownAll'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_getSingleton"
getSingleton'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceGroupManager.chs.h ogre_rgmgr_getSingletonPtr"
getSingletonPtr'_ :: ((HG3DClassPtr) -> (IO ()))