module HGamer3D.Bindings.Ogre.ClassSceneNode where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
import HGamer3D.Bindings.Ogre.ClassPtr
import HGamer3D.Bindings.Ogre.StructHG3DClass
import HGamer3D.Bindings.Ogre.StructVec3
import HGamer3D.Bindings.Ogre.StructQuaternion
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
attachObject :: HG3DClass -> HG3DClass -> IO ()
attachObject a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
attachObject'_ a1' a2' >>= \res ->
return ()
numAttachedObjects :: HG3DClass -> IO (Int)
numAttachedObjects a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
numAttachedObjects'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
getAttachedObject :: HG3DClass -> Int -> IO (HG3DClass)
getAttachedObject a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
getAttachedObject'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
getAttachedObject2 :: HG3DClass -> String -> IO (HG3DClass)
getAttachedObject2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
getAttachedObject2'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
detachObject :: HG3DClass -> Int -> IO (HG3DClass)
detachObject a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
detachObject'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
detachObject2 :: HG3DClass -> HG3DClass -> IO ()
detachObject2 a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
detachObject2'_ a1' a2' >>= \res ->
return ()
detachObject3 :: HG3DClass -> String -> IO (HG3DClass)
detachObject3 a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
detachObject3'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
detachAllObjects :: HG3DClass -> IO ()
detachAllObjects a1 =
withHG3DClass a1 $ \a1' ->
detachAllObjects'_ a1' >>= \res ->
return ()
isInSceneGraph :: HG3DClass -> IO (Bool)
isInSceneGraph a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isInSceneGraph'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
getCreator :: HG3DClass -> IO (HG3DClass)
getCreator a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getCreator'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
removeAndDestroyChild :: HG3DClass -> String -> IO ()
removeAndDestroyChild a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
removeAndDestroyChild'_ a1' a2' >>= \res ->
return ()
removeAndDestroyChild2 :: HG3DClass -> Int -> IO ()
removeAndDestroyChild2 a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
removeAndDestroyChild2'_ a1' a2' >>= \res ->
return ()
removeAndDestroyAllChildren :: HG3DClass -> IO ()
removeAndDestroyAllChildren a1 =
withHG3DClass a1 $ \a1' ->
removeAndDestroyAllChildren'_ a1' >>= \res ->
return ()
showBoundingBox :: HG3DClass -> Bool -> IO ()
showBoundingBox a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
showBoundingBox'_ a1' a2' >>= \res ->
return ()
hideBoundingBox :: HG3DClass -> Bool -> IO ()
hideBoundingBox a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
hideBoundingBox'_ a1' a2' >>= \res ->
return ()
getShowBoundingBox :: HG3DClass -> IO (Bool)
getShowBoundingBox a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getShowBoundingBox'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
createChildSceneNode :: HG3DClass -> Vec3 -> Quaternion -> IO (HG3DClass)
createChildSceneNode a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withVec3 a2 $ \a2' ->
withQuaternion a3 $ \a3' ->
alloca $ \a4' ->
createChildSceneNode'_ a1' a2' a3' a4' >>= \res ->
peek a4'>>= \a4'' ->
return (a4'')
createChildSceneNode2 :: HG3DClass -> String -> Vec3 -> Quaternion -> IO (HG3DClass)
createChildSceneNode2 a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withVec3 a3 $ \a3' ->
withQuaternion a4 $ \a4' ->
alloca $ \a5' ->
createChildSceneNode2'_ a1' a2' a3' a4' a5' >>= \res ->
peek a5'>>= \a5'' ->
return (a5'')
setFixedYawAxis :: HG3DClass -> Bool -> Vec3 -> IO ()
setFixedYawAxis a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
withVec3 a3 $ \a3' ->
setFixedYawAxis'_ a1' a2' a3' >>= \res ->
return ()
getAutoTrackTarget :: HG3DClass -> IO (HG3DClass)
getAutoTrackTarget a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getAutoTrackTarget'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
getAutoTrackOffset :: HG3DClass -> IO (Vec3)
getAutoTrackOffset a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getAutoTrackOffset'_ a1' a2' >>= \res ->
peekVec3 a2'>>= \a2'' ->
return (a2'')
getAutoTrackLocalDirection :: HG3DClass -> IO (Vec3)
getAutoTrackLocalDirection a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getAutoTrackLocalDirection'_ a1' a2' >>= \res ->
peekVec3 a2'>>= \a2'' ->
return (a2'')
getParentSceneNode :: HG3DClass -> IO (HG3DClass)
getParentSceneNode a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getParentSceneNode'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
setVisible :: HG3DClass -> Bool -> Bool -> IO ()
setVisible a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
let {a3' = fromBool a3} in
setVisible'_ a1' a2' a3' >>= \res ->
return ()
flipVisibility :: HG3DClass -> Bool -> IO ()
flipVisibility a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
flipVisibility'_ a1' a2' >>= \res ->
return ()
setDebugDisplayEnabled :: HG3DClass -> Bool -> Bool -> IO ()
setDebugDisplayEnabled a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
let {a3' = fromBool a3} in
setDebugDisplayEnabled'_ a1' a2' a3' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_attachObject"
attachObject'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_numAttachedObjects"
numAttachedObjects'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_getAttachedObject"
getAttachedObject'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_getAttachedObject2"
getAttachedObject2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_detachObject"
detachObject'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_detachObject2"
detachObject2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_detachObject3"
detachObject3'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_detachAllObjects"
detachAllObjects'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_isInSceneGraph"
isInSceneGraph'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_getCreator"
getCreator'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_removeAndDestroyChild"
removeAndDestroyChild'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_removeAndDestroyChild2"
removeAndDestroyChild2'_ :: ((HG3DClassPtr) -> (CUShort -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_removeAndDestroyAllChildren"
removeAndDestroyAllChildren'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_showBoundingBox"
showBoundingBox'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_hideBoundingBox"
hideBoundingBox'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_getShowBoundingBox"
getShowBoundingBox'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_createChildSceneNode"
createChildSceneNode'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> ((QuaternionPtr) -> ((HG3DClassPtr) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_createChildSceneNode2"
createChildSceneNode2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Vec3Ptr) -> ((QuaternionPtr) -> ((HG3DClassPtr) -> (IO ()))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_setFixedYawAxis"
setFixedYawAxis'_ :: ((HG3DClassPtr) -> (CInt -> ((Vec3Ptr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_getAutoTrackTarget"
getAutoTrackTarget'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_getAutoTrackOffset"
getAutoTrackOffset'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_getAutoTrackLocalDirection"
getAutoTrackLocalDirection'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_getParentSceneNode"
getParentSceneNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_setVisible"
setVisible'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_flipVisibility"
flipVisibility'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_setDebugDisplayEnabled"
setDebugDisplayEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))