-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassSceneNode.chs

-- 

module HGamer3D.Bindings.Ogre.ClassSceneNode where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}
import HGamer3D.Bindings.Ogre.StructVec3
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}
import HGamer3D.Bindings.Ogre.StructQuaternion
{-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function ~SceneNode -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 49 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function attachObject -}
attachObject :: HG3DClass -> HG3DClass -> IO ()
attachObject a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  attachObject'_ a1' a2' >>= \res ->
  return ()
{-# LINE 54 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function numAttachedObjects -}
numAttachedObjects :: HG3DClass -> IO (Int)
numAttachedObjects a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  numAttachedObjects'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 59 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function getAttachedObject -}
getAttachedObject :: HG3DClass -> Int -> IO (HG3DClass)
getAttachedObject a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  alloca $ \a3' -> 
  getAttachedObject'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 65 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function getAttachedObject2 -}
getAttachedObject2 :: HG3DClass -> String -> IO (HG3DClass)
getAttachedObject2 a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  getAttachedObject2'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 71 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function detachObject -}
detachObject :: HG3DClass -> Int -> IO (HG3DClass)
detachObject a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  alloca $ \a3' -> 
  detachObject'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 77 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function detachObject2 -}
detachObject2 :: HG3DClass -> HG3DClass -> IO ()
detachObject2 a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  detachObject2'_ a1' a2' >>= \res ->
  return ()
{-# LINE 82 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function detachObject3 -}
detachObject3 :: HG3DClass -> String -> IO (HG3DClass)
detachObject3 a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  detachObject3'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 88 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function detachAllObjects -}
detachAllObjects :: HG3DClass -> IO ()
detachAllObjects a1 =
  withHG3DClass a1 $ \a1' -> 
  detachAllObjects'_ a1' >>= \res ->
  return ()
{-# LINE 92 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function isInSceneGraph -}
isInSceneGraph :: HG3DClass -> IO (Bool)
isInSceneGraph a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isInSceneGraph'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 97 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function getCreator -}
getCreator :: HG3DClass -> IO (HG3DClass)
getCreator a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getCreator'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 102 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function removeAndDestroyChild -}
removeAndDestroyChild :: HG3DClass -> String -> IO ()
removeAndDestroyChild a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  removeAndDestroyChild'_ a1' a2' >>= \res ->
  return ()
{-# LINE 107 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function removeAndDestroyChild2 -}
removeAndDestroyChild2 :: HG3DClass -> Int -> IO ()
removeAndDestroyChild2 a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  removeAndDestroyChild2'_ a1' a2' >>= \res ->
  return ()
{-# LINE 112 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function removeAndDestroyAllChildren -}
removeAndDestroyAllChildren :: HG3DClass -> IO ()
removeAndDestroyAllChildren a1 =
  withHG3DClass a1 $ \a1' -> 
  removeAndDestroyAllChildren'_ a1' >>= \res ->
  return ()
{-# LINE 116 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function showBoundingBox -}
showBoundingBox :: HG3DClass -> Bool -> IO ()
showBoundingBox a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  showBoundingBox'_ a1' a2' >>= \res ->
  return ()
{-# LINE 121 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function hideBoundingBox -}
hideBoundingBox :: HG3DClass -> Bool -> IO ()
hideBoundingBox a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  hideBoundingBox'_ a1' a2' >>= \res ->
  return ()
{-# LINE 126 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function getShowBoundingBox -}
getShowBoundingBox :: HG3DClass -> IO (Bool)
getShowBoundingBox a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getShowBoundingBox'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 131 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function createChildSceneNode -}
createChildSceneNode :: HG3DClass -> Vec3 -> Quaternion -> IO (HG3DClass)
createChildSceneNode a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withVec3 a2 $ \a2' -> 
  withQuaternion a3 $ \a3' -> 
  alloca $ \a4' -> 
  createChildSceneNode'_ a1' a2' a3' a4' >>= \res ->
  peek  a4'>>= \a4'' -> 
  return (a4'')
{-# LINE 138 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function createChildSceneNode2 -}
createChildSceneNode2 :: HG3DClass -> String -> Vec3 -> Quaternion -> IO (HG3DClass)
createChildSceneNode2 a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withVec3 a3 $ \a3' -> 
  withQuaternion a4 $ \a4' -> 
  alloca $ \a5' -> 
  createChildSceneNode2'_ a1' a2' a3' a4' a5' >>= \res ->
  peek  a5'>>= \a5'' -> 
  return (a5'')
{-# LINE 146 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function setFixedYawAxis -}
setFixedYawAxis :: HG3DClass -> Bool -> Vec3 -> IO ()
setFixedYawAxis a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  withVec3 a3 $ \a3' -> 
  setFixedYawAxis'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 152 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function getAutoTrackTarget -}
getAutoTrackTarget :: HG3DClass -> IO (HG3DClass)
getAutoTrackTarget a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getAutoTrackTarget'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 157 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function getAutoTrackOffset -}
getAutoTrackOffset :: HG3DClass -> IO (Vec3)
getAutoTrackOffset a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getAutoTrackOffset'_ a1' a2' >>= \res ->
  peekVec3  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 162 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function getAutoTrackLocalDirection -}
getAutoTrackLocalDirection :: HG3DClass -> IO (Vec3)
getAutoTrackLocalDirection a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getAutoTrackLocalDirection'_ a1' a2' >>= \res ->
  peekVec3  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 167 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function getParentSceneNode -}
getParentSceneNode :: HG3DClass -> IO (HG3DClass)
getParentSceneNode a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getParentSceneNode'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 172 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function setVisible -}
setVisible :: HG3DClass -> Bool -> Bool -> IO ()
setVisible a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  let {a3' = fromBool a3} in 
  setVisible'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 178 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function flipVisibility -}
flipVisibility :: HG3DClass -> Bool -> IO ()
flipVisibility a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  flipVisibility'_ a1' a2' >>= \res ->
  return ()
{-# LINE 183 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}

{- function setDebugDisplayEnabled -}
setDebugDisplayEnabled :: HG3DClass -> Bool -> Bool -> IO ()
setDebugDisplayEnabled a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  let {a3' = fromBool a3} in 
  setDebugDisplayEnabled'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 189 ".\\HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_attachObject"
  attachObject'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_numAttachedObjects"
  numAttachedObjects'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_getAttachedObject"
  getAttachedObject'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_getAttachedObject2"
  getAttachedObject2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_detachObject"
  detachObject'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_detachObject2"
  detachObject2'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_detachObject3"
  detachObject3'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_detachAllObjects"
  detachAllObjects'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_isInSceneGraph"
  isInSceneGraph'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_getCreator"
  getCreator'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_removeAndDestroyChild"
  removeAndDestroyChild'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_removeAndDestroyChild2"
  removeAndDestroyChild2'_ :: ((HG3DClassPtr) -> (CUShort -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_removeAndDestroyAllChildren"
  removeAndDestroyAllChildren'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_showBoundingBox"
  showBoundingBox'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_hideBoundingBox"
  hideBoundingBox'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_getShowBoundingBox"
  getShowBoundingBox'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_createChildSceneNode"
  createChildSceneNode'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> ((QuaternionPtr) -> ((HG3DClassPtr) -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_createChildSceneNode2"
  createChildSceneNode2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Vec3Ptr) -> ((QuaternionPtr) -> ((HG3DClassPtr) -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_setFixedYawAxis"
  setFixedYawAxis'_ :: ((HG3DClassPtr) -> (CInt -> ((Vec3Ptr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_getAutoTrackTarget"
  getAutoTrackTarget'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_getAutoTrackOffset"
  getAutoTrackOffset'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_getAutoTrackLocalDirection"
  getAutoTrackLocalDirection'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_getParentSceneNode"
  getParentSceneNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_setVisible"
  setVisible'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_flipVisibility"
  flipVisibility'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassSceneNode.chs.h ogre_sn_setDebugDisplayEnabled"
  setDebugDisplayEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))