-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassCamera.chs -- module HGamer3D.Bindings.Ogre.ClassCamera where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} import HGamer3D.Bindings.Ogre.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} import HGamer3D.Bindings.Ogre.StructVec3 {-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} import HGamer3D.Bindings.Ogre.StructRadians {-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} import HGamer3D.Bindings.Ogre.StructQuaternion {-# LINE 45 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} import HGamer3D.Bindings.Ogre.EnumFrustumPlane {-# LINE 46 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function Camera -} new :: String -> HG3DClass -> IO (HG3DClass) new a1 a2 = withCString a1 $ \a1' -> withHG3DClass a2 $ \a2' -> alloca $ \a3' -> new'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 53 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function ~Camera -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 57 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getSceneManager -} getSceneManager :: HG3DClass -> IO (HG3DClass) getSceneManager a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getSceneManager'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 62 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function setPosition -} setPosition :: HG3DClass -> Float -> Float -> Float -> IO () setPosition a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in setPosition'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 69 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function setPosition2 -} setPosition2 :: HG3DClass -> Vec3 -> IO () setPosition2 a1 a2 = withHG3DClass a1 $ \a1' -> withVec3 a2 $ \a2' -> setPosition2'_ a1' a2' >>= \res -> return () {-# LINE 74 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getPosition -} getPosition :: HG3DClass -> IO (Vec3) getPosition a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getPosition'_ a1' a2' >>= \res -> peekVec3 a2'>>= \a2'' -> return (a2'') {-# LINE 79 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function move -} move :: HG3DClass -> Vec3 -> IO () move a1 a2 = withHG3DClass a1 $ \a1' -> withVec3 a2 $ \a2' -> move'_ a1' a2' >>= \res -> return () {-# LINE 84 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function moveRelative -} moveRelative :: HG3DClass -> Vec3 -> IO () moveRelative a1 a2 = withHG3DClass a1 $ \a1' -> withVec3 a2 $ \a2' -> moveRelative'_ a1' a2' >>= \res -> return () {-# LINE 89 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function setDirection -} setDirection :: HG3DClass -> Float -> Float -> Float -> IO () setDirection a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in setDirection'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 96 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function setDirection2 -} setDirection2 :: HG3DClass -> Vec3 -> IO () setDirection2 a1 a2 = withHG3DClass a1 $ \a1' -> withVec3 a2 $ \a2' -> setDirection2'_ a1' a2' >>= \res -> return () {-# LINE 101 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getDirection -} getDirection :: HG3DClass -> IO (Vec3) getDirection a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getDirection'_ a1' a2' >>= \res -> peekVec3 a2'>>= \a2'' -> return (a2'') {-# LINE 106 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getUp -} getUp :: HG3DClass -> IO (Vec3) getUp a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getUp'_ a1' a2' >>= \res -> peekVec3 a2'>>= \a2'' -> return (a2'') {-# LINE 111 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getRight -} getRight :: HG3DClass -> IO (Vec3) getRight a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getRight'_ a1' a2' >>= \res -> peekVec3 a2'>>= \a2'' -> return (a2'') {-# LINE 116 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function lookAt -} lookAt :: HG3DClass -> Vec3 -> IO () lookAt a1 a2 = withHG3DClass a1 $ \a1' -> withVec3 a2 $ \a2' -> lookAt'_ a1' a2' >>= \res -> return () {-# LINE 121 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function lookAt2 -} lookAt2 :: HG3DClass -> Float -> Float -> Float -> IO () lookAt2 a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in lookAt2'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 128 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function roll -} roll :: HG3DClass -> Radians -> IO () roll a1 a2 = withHG3DClass a1 $ \a1' -> withRadians a2 $ \a2' -> roll'_ a1' a2' >>= \res -> return () {-# LINE 133 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function yaw -} yaw :: HG3DClass -> Radians -> IO () yaw a1 a2 = withHG3DClass a1 $ \a1' -> withRadians a2 $ \a2' -> yaw'_ a1' a2' >>= \res -> return () {-# LINE 138 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function pitch -} pitch :: HG3DClass -> Radians -> IO () pitch a1 a2 = withHG3DClass a1 $ \a1' -> withRadians a2 $ \a2' -> pitch'_ a1' a2' >>= \res -> return () {-# LINE 143 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function rotate -} rotate :: HG3DClass -> Vec3 -> Radians -> IO () rotate a1 a2 a3 = withHG3DClass a1 $ \a1' -> withVec3 a2 $ \a2' -> withRadians a3 $ \a3' -> rotate'_ a1' a2' a3' >>= \res -> return () {-# LINE 149 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function rotate2 -} rotate2 :: HG3DClass -> Quaternion -> IO () rotate2 a1 a2 = withHG3DClass a1 $ \a1' -> withQuaternion a2 $ \a2' -> rotate2'_ a1' a2' >>= \res -> return () {-# LINE 154 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function setFixedYawAxis -} setFixedYawAxis :: HG3DClass -> Bool -> Vec3 -> IO () setFixedYawAxis a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in withVec3 a3 $ \a3' -> setFixedYawAxis'_ a1' a2' a3' >>= \res -> return () {-# LINE 160 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getOrientation -} getOrientation :: HG3DClass -> IO (Quaternion) getOrientation a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getOrientation'_ a1' a2' >>= \res -> peekQuaternion a2'>>= \a2'' -> return (a2'') {-# LINE 165 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function setOrientation -} setOrientation :: HG3DClass -> Quaternion -> IO () setOrientation a1 a2 = withHG3DClass a1 $ \a1' -> withQuaternion a2 $ \a2' -> setOrientation'_ a1' a2' >>= \res -> return () {-# LINE 170 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getDerivedOrientation -} getDerivedOrientation :: HG3DClass -> IO (Quaternion) getDerivedOrientation a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getDerivedOrientation'_ a1' a2' >>= \res -> peekQuaternion a2'>>= \a2'' -> return (a2'') {-# LINE 175 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getDerivedPosition -} getDerivedPosition :: HG3DClass -> IO (Vec3) getDerivedPosition a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getDerivedPosition'_ a1' a2' >>= \res -> peekVec3 a2'>>= \a2'' -> return (a2'') {-# LINE 180 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getDerivedDirection -} getDerivedDirection :: HG3DClass -> IO (Vec3) getDerivedDirection a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getDerivedDirection'_ a1' a2' >>= \res -> peekVec3 a2'>>= \a2'' -> return (a2'') {-# LINE 185 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getDerivedUp -} getDerivedUp :: HG3DClass -> IO (Vec3) getDerivedUp a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getDerivedUp'_ a1' a2' >>= \res -> peekVec3 a2'>>= \a2'' -> return (a2'') {-# LINE 190 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getDerivedRight -} getDerivedRight :: HG3DClass -> IO (Vec3) getDerivedRight a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getDerivedRight'_ a1' a2' >>= \res -> peekVec3 a2'>>= \a2'' -> return (a2'') {-# LINE 195 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getRealOrientation -} getRealOrientation :: HG3DClass -> IO (Quaternion) getRealOrientation a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getRealOrientation'_ a1' a2' >>= \res -> peekQuaternion a2'>>= \a2'' -> return (a2'') {-# LINE 200 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getRealPosition -} getRealPosition :: HG3DClass -> IO (Vec3) getRealPosition a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getRealPosition'_ a1' a2' >>= \res -> peekVec3 a2'>>= \a2'' -> return (a2'') {-# LINE 205 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getRealDirection -} getRealDirection :: HG3DClass -> IO (Vec3) getRealDirection a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getRealDirection'_ a1' a2' >>= \res -> peekVec3 a2'>>= \a2'' -> return (a2'') {-# LINE 210 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getRealUp -} getRealUp :: HG3DClass -> IO (Vec3) getRealUp a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getRealUp'_ a1' a2' >>= \res -> peekVec3 a2'>>= \a2'' -> return (a2'') {-# LINE 215 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getRealRight -} getRealRight :: HG3DClass -> IO (Vec3) getRealRight a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getRealRight'_ a1' a2' >>= \res -> peekVec3 a2'>>= \a2'' -> return (a2'') {-# LINE 220 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getMovableType -} getMovableType :: HG3DClass -> IO (String) getMovableType a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getMovableType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 225 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function setLodBias -} setLodBias :: HG3DClass -> Float -> IO () setLodBias a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setLodBias'_ a1' a2' >>= \res -> return () {-# LINE 230 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getLodBias -} getLodBias :: HG3DClass -> IO (Float) getLodBias a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getLodBias'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 235 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function setLodCamera -} setLodCamera :: HG3DClass -> HG3DClass -> IO () setLodCamera a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> setLodCamera'_ a1' a2' >>= \res -> return () {-# LINE 240 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getLodCamera -} getLodCamera :: HG3DClass -> IO (HG3DClass) getLodCamera a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getLodCamera'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 245 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function setWindow -} setWindow :: HG3DClass -> Float -> Float -> Float -> Float -> IO () setWindow a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in let {a5' = realToFrac a5} in setWindow'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 253 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function resetWindow -} resetWindow :: HG3DClass -> IO () resetWindow a1 = withHG3DClass a1 $ \a1' -> resetWindow'_ a1' >>= \res -> return () {-# LINE 257 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function isWindowSet -} isWindowSet :: HG3DClass -> IO (Bool) isWindowSet a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isWindowSet'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 262 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getBoundingRadius -} getBoundingRadius :: HG3DClass -> IO (Float) getBoundingRadius a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getBoundingRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 267 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getAutoTrackTarget -} getAutoTrackTarget :: HG3DClass -> IO (HG3DClass) getAutoTrackTarget a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getAutoTrackTarget'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 272 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getAutoTrackOffset -} getAutoTrackOffset :: HG3DClass -> IO (Vec3) getAutoTrackOffset a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getAutoTrackOffset'_ a1' a2' >>= \res -> peekVec3 a2'>>= \a2'' -> return (a2'') {-# LINE 277 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getViewport -} getViewport :: HG3DClass -> IO (HG3DClass) getViewport a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getViewport'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 282 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function setAutoAspectRatio -} setAutoAspectRatio :: HG3DClass -> Bool -> IO () setAutoAspectRatio a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setAutoAspectRatio'_ a1' a2' >>= \res -> return () {-# LINE 287 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getAutoAspectRatio -} getAutoAspectRatio :: HG3DClass -> IO (Bool) getAutoAspectRatio a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getAutoAspectRatio'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 292 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function setCullingFrustum -} setCullingFrustum :: HG3DClass -> HG3DClass -> IO () setCullingFrustum a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> setCullingFrustum'_ a1' a2' >>= \res -> return () {-# LINE 297 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getCullingFrustum -} getCullingFrustum :: HG3DClass -> IO (HG3DClass) getCullingFrustum a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getCullingFrustum'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 302 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function isVisible3 -} isVisible3 :: HG3DClass -> Vec3 -> IO (EnumFrustumPlane, Bool) isVisible3 a1 a2 = withHG3DClass a1 $ \a1' -> withVec3 a2 $ \a2' -> alloca $ \a3' -> alloca $ \a4' -> isVisible3'_ a1' a2' a3' a4' >>= \res -> peekEnumUtil a3'>>= \a3'' -> peekBoolUtil a4'>>= \a4'' -> return (a3'', a4'') {-# LINE 309 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getWorldSpaceCorners -} getWorldSpaceCorners :: HG3DClass -> IO (Vec3) getWorldSpaceCorners a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getWorldSpaceCorners'_ a1' a2' >>= \res -> peekVec3 a2'>>= \a2'' -> return (a2'') {-# LINE 314 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getNearClipDistance -} getNearClipDistance :: HG3DClass -> IO (Float) getNearClipDistance a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getNearClipDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 319 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getFarClipDistance -} getFarClipDistance :: HG3DClass -> IO (Float) getFarClipDistance a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getFarClipDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 324 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function setUseRenderingDistance -} setUseRenderingDistance :: HG3DClass -> Bool -> IO () setUseRenderingDistance a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setUseRenderingDistance'_ a1' a2' >>= \res -> return () {-# LINE 329 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getUseRenderingDistance -} getUseRenderingDistance :: HG3DClass -> IO (Bool) getUseRenderingDistance a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getUseRenderingDistance'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 334 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function synchroniseBaseSettingsWith -} synchroniseBaseSettingsWith :: HG3DClass -> HG3DClass -> IO () synchroniseBaseSettingsWith a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> synchroniseBaseSettingsWith'_ a1' a2' >>= \res -> return () {-# LINE 339 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getPositionForViewUpdate -} getPositionForViewUpdate :: HG3DClass -> IO (Vec3) getPositionForViewUpdate a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getPositionForViewUpdate'_ a1' a2' >>= \res -> peekVec3 a2'>>= \a2'' -> return (a2'') {-# LINE 344 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getOrientationForViewUpdate -} getOrientationForViewUpdate :: HG3DClass -> IO (Quaternion) getOrientationForViewUpdate a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getOrientationForViewUpdate'_ a1' a2' >>= \res -> peekQuaternion a2'>>= \a2'' -> return (a2'') {-# LINE 349 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function setUseMinPixelSize -} setUseMinPixelSize :: HG3DClass -> Bool -> IO () setUseMinPixelSize a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setUseMinPixelSize'_ a1' a2' >>= \res -> return () {-# LINE 354 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getUseMinPixelSize -} getUseMinPixelSize :: HG3DClass -> IO (Bool) getUseMinPixelSize a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getUseMinPixelSize'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 359 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} {- function getPixelDisplayRatio -} getPixelDisplayRatio :: HG3DClass -> IO (Float) getPixelDisplayRatio a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getPixelDisplayRatio'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 364 ".\\HGamer3D\\Bindings\\Ogre\\ClassCamera.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_construct" new'_ :: ((Ptr CChar) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getSceneManager" getSceneManager'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setPosition" setPosition'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setPosition2" setPosition2'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getPosition" getPosition'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_move" move'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_moveRelative" moveRelative'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setDirection" setDirection'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setDirection2" setDirection2'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getDirection" getDirection'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getUp" getUp'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getRight" getRight'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_lookAt" lookAt'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_lookAt2" lookAt2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_roll" roll'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_yaw" yaw'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_pitch" pitch'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_rotate" rotate'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> ((RadiansPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_rotate2" rotate2'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setFixedYawAxis" setFixedYawAxis'_ :: ((HG3DClassPtr) -> (CInt -> ((Vec3Ptr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getOrientation" getOrientation'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setOrientation" setOrientation'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getDerivedOrientation" getDerivedOrientation'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getDerivedPosition" getDerivedPosition'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getDerivedDirection" getDerivedDirection'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getDerivedUp" getDerivedUp'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getDerivedRight" getDerivedRight'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getRealOrientation" getRealOrientation'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getRealPosition" getRealPosition'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getRealDirection" getRealDirection'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getRealUp" getRealUp'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getRealRight" getRealRight'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getMovableType" getMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setLodBias" setLodBias'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getLodBias" getLodBias'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setLodCamera" setLodCamera'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getLodCamera" getLodCamera'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setWindow" setWindow'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_resetWindow" resetWindow'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_isWindowSet" isWindowSet'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getBoundingRadius" getBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getAutoTrackTarget" getAutoTrackTarget'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getAutoTrackOffset" getAutoTrackOffset'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getViewport" getViewport'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setAutoAspectRatio" setAutoAspectRatio'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getAutoAspectRatio" getAutoAspectRatio'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setCullingFrustum" setCullingFrustum'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getCullingFrustum" getCullingFrustum'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_isVisible3" isVisible3'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> ((Ptr CInt) -> ((Ptr CInt) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getWorldSpaceCorners" getWorldSpaceCorners'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getNearClipDistance" getNearClipDistance'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getFarClipDistance" getFarClipDistance'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setUseRenderingDistance" setUseRenderingDistance'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getUseRenderingDistance" getUseRenderingDistance'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_synchroniseBaseSettingsWith" synchroniseBaseSettingsWith'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getPositionForViewUpdate" getPositionForViewUpdate'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getOrientationForViewUpdate" getOrientationForViewUpdate'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_setUseMinPixelSize" setUseMinPixelSize'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getUseMinPixelSize" getUseMinPixelSize'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassCamera.chs.h ogre_cam_getPixelDisplayRatio" getPixelDisplayRatio'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))