-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassMovableObject.chs -- module HGamer3D.Bindings.Ogre.ClassMovableObject where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} import HGamer3D.Bindings.Ogre.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function ~MovableObject -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function getName -} getName :: HG3DClass -> IO (String) getName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 52 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function getMovableType -} getMovableType :: HG3DClass -> IO (String) getMovableType a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getMovableType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 57 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function getParentNode -} getParentNode :: HG3DClass -> IO (HG3DClass) getParentNode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getParentNode'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 62 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function getParentSceneNode -} getParentSceneNode :: HG3DClass -> IO (HG3DClass) getParentSceneNode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getParentSceneNode'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 67 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function isParentTagPoint -} isParentTagPoint :: HG3DClass -> IO (Bool) isParentTagPoint a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isParentTagPoint'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 72 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function isAttached -} isAttached :: HG3DClass -> IO (Bool) isAttached a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isAttached'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 77 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function detachFromParent -} detachFromParent :: HG3DClass -> IO () detachFromParent a1 = withHG3DClass a1 $ \a1' -> detachFromParent'_ a1' >>= \res -> return () {-# LINE 81 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function isInScene -} isInScene :: HG3DClass -> IO (Bool) isInScene a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isInScene'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 86 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function getBoundingRadius -} getBoundingRadius :: HG3DClass -> IO (Float) getBoundingRadius a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getBoundingRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 91 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function setVisible -} setVisible :: HG3DClass -> Bool -> IO () setVisible a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setVisible'_ a1' a2' >>= \res -> return () {-# LINE 96 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function getVisible -} getVisible :: HG3DClass -> IO (Bool) getVisible a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getVisible'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 101 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function isVisible -} isVisible :: HG3DClass -> IO (Bool) isVisible a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isVisible'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 106 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function setRenderingDistance -} setRenderingDistance :: HG3DClass -> Float -> IO () setRenderingDistance a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setRenderingDistance'_ a1' a2' >>= \res -> return () {-# LINE 111 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function getRenderingDistance -} getRenderingDistance :: HG3DClass -> IO (Float) getRenderingDistance a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getRenderingDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 116 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function setRenderingMinPixelSize -} setRenderingMinPixelSize :: HG3DClass -> Float -> IO () setRenderingMinPixelSize a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setRenderingMinPixelSize'_ a1' a2' >>= \res -> return () {-# LINE 121 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function getRenderingMinPixelSize -} getRenderingMinPixelSize :: HG3DClass -> IO (Float) getRenderingMinPixelSize a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getRenderingMinPixelSize'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 126 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function setQueryFlags -} setQueryFlags :: HG3DClass -> Int -> IO () setQueryFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in setQueryFlags'_ a1' a2' >>= \res -> return () {-# LINE 131 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function addQueryFlags -} addQueryFlags :: HG3DClass -> Int -> IO () addQueryFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in addQueryFlags'_ a1' a2' >>= \res -> return () {-# LINE 136 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function removeQueryFlags -} removeQueryFlags :: HG3DClass -> Int -> IO () removeQueryFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in removeQueryFlags'_ a1' a2' >>= \res -> return () {-# LINE 141 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function getQueryFlags -} getQueryFlags :: HG3DClass -> IO (Int) getQueryFlags a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getQueryFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 146 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function setVisibilityFlags -} setVisibilityFlags :: HG3DClass -> Int -> IO () setVisibilityFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in setVisibilityFlags'_ a1' a2' >>= \res -> return () {-# LINE 151 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function addVisibilityFlags -} addVisibilityFlags :: HG3DClass -> Int -> IO () addVisibilityFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in addVisibilityFlags'_ a1' a2' >>= \res -> return () {-# LINE 156 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function removeVisibilityFlags -} removeVisibilityFlags :: HG3DClass -> Int -> IO () removeVisibilityFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in removeVisibilityFlags'_ a1' a2' >>= \res -> return () {-# LINE 161 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function getVisibilityFlags -} getVisibilityFlags :: HG3DClass -> IO (Int) getVisibilityFlags a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getVisibilityFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 166 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function getLightMask -} getLightMask :: HG3DClass -> IO (Int) getLightMask a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getLightMask'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 171 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function setLightMask -} setLightMask :: HG3DClass -> Int -> IO () setLightMask a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in setLightMask'_ a1' a2' >>= \res -> return () {-# LINE 176 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function hasEdgeList -} hasEdgeList :: HG3DClass -> IO (Bool) hasEdgeList a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> hasEdgeList'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 181 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function setCastShadows -} setCastShadows :: HG3DClass -> Bool -> IO () setCastShadows a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setCastShadows'_ a1' a2' >>= \res -> return () {-# LINE 186 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function getCastShadows -} getCastShadows :: HG3DClass -> IO (Bool) getCastShadows a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getCastShadows'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 191 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function getReceivesShadows -} getReceivesShadows :: HG3DClass -> IO (Bool) getReceivesShadows a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getReceivesShadows'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 196 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function getPointExtrusionDistance -} getPointExtrusionDistance :: HG3DClass -> HG3DClass -> IO (Float) getPointExtrusionDistance a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> alloca $ \a3' -> getPointExtrusionDistance'_ a1' a2' a3' >>= \res -> peekFloatConv a3'>>= \a3'' -> return (a3'') {-# LINE 202 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function getTypeFlags -} getTypeFlags :: HG3DClass -> IO (Int) getTypeFlags a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getTypeFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 207 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function setDebugDisplayEnabled -} setDebugDisplayEnabled :: HG3DClass -> Bool -> IO () setDebugDisplayEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setDebugDisplayEnabled'_ a1' a2' >>= \res -> return () {-# LINE 212 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function isDebugDisplayEnabled -} isDebugDisplayEnabled :: HG3DClass -> IO (Bool) isDebugDisplayEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isDebugDisplayEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 217 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function setDefaultQueryFlags -} setDefaultQueryFlags :: Int -> IO () setDefaultQueryFlags a1 = let {a1' = fromIntegral a1} in setDefaultQueryFlags'_ a1' >>= \res -> return () {-# LINE 221 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function getDefaultQueryFlags -} getDefaultQueryFlags :: IO (Int) getDefaultQueryFlags = alloca $ \a1' -> getDefaultQueryFlags'_ a1' >>= \res -> peekIntConv a1'>>= \a1'' -> return (a1'') {-# LINE 225 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function setDefaultVisibilityFlags -} setDefaultVisibilityFlags :: Int -> IO () setDefaultVisibilityFlags a1 = let {a1' = fromIntegral a1} in setDefaultVisibilityFlags'_ a1' >>= \res -> return () {-# LINE 229 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} {- function getDefaultVisibilityFlags -} getDefaultVisibilityFlags :: IO (Int) getDefaultVisibilityFlags = alloca $ \a1' -> getDefaultVisibilityFlags'_ a1' >>= \res -> peekIntConv a1'>>= \a1'' -> return (a1'') {-# LINE 233 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getName" getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getMovableType" getMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getParentNode" getParentNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getParentSceneNode" getParentSceneNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isParentTagPoint" isParentTagPoint'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isAttached" isAttached'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_detachFromParent" detachFromParent'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isInScene" isInScene'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getBoundingRadius" getBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setVisible" setVisible'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getVisible" getVisible'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isVisible" isVisible'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setRenderingDistance" setRenderingDistance'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getRenderingDistance" getRenderingDistance'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setRenderingMinPixelSize" setRenderingMinPixelSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getRenderingMinPixelSize" getRenderingMinPixelSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setQueryFlags" setQueryFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_addQueryFlags" addQueryFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_removeQueryFlags" removeQueryFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getQueryFlags" getQueryFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setVisibilityFlags" setVisibilityFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_addVisibilityFlags" addVisibilityFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_removeVisibilityFlags" removeVisibilityFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getVisibilityFlags" getVisibilityFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getLightMask" getLightMask'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setLightMask" setLightMask'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_hasEdgeList" hasEdgeList'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setCastShadows" setCastShadows'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getCastShadows" getCastShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getReceivesShadows" getReceivesShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getPointExtrusionDistance" getPointExtrusionDistance'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getTypeFlags" getTypeFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setDebugDisplayEnabled" setDebugDisplayEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isDebugDisplayEnabled" isDebugDisplayEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setDefaultQueryFlags" setDefaultQueryFlags'_ :: (CUInt -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getDefaultQueryFlags" getDefaultQueryFlags'_ :: ((Ptr CUInt) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setDefaultVisibilityFlags" setDefaultVisibilityFlags'_ :: (CUInt -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getDefaultVisibilityFlags" getDefaultVisibilityFlags'_ :: ((Ptr CUInt) -> (IO ()))