-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassResource.chs -- module HGamer3D.Bindings.Ogre.ClassResource where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} import HGamer3D.Bindings.Ogre.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} {- function ~Resource -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} {- function prepare -} prepare :: HG3DClass -> Bool -> IO () prepare a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in prepare'_ a1' a2' >>= \res -> return () {-# LINE 52 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} {- function load -} load :: HG3DClass -> Bool -> IO () load a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in load'_ a1' a2' >>= \res -> return () {-# LINE 57 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} {- function reload -} reload :: HG3DClass -> IO () reload a1 = withHG3DClass a1 $ \a1' -> reload'_ a1' >>= \res -> return () {-# LINE 61 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} {- function isReloadable -} isReloadable :: HG3DClass -> IO (Bool) isReloadable a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isReloadable'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 66 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} {- function isManuallyLoaded -} isManuallyLoaded :: HG3DClass -> IO (Bool) isManuallyLoaded a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isManuallyLoaded'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 71 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} {- function unload -} unload :: HG3DClass -> IO () unload a1 = withHG3DClass a1 $ \a1' -> unload'_ a1' >>= \res -> return () {-# LINE 75 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} {- function getSize -} getSize :: HG3DClass -> IO (Int) getSize a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getSize'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 80 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} {- function touch -} touch :: HG3DClass -> IO () touch a1 = withHG3DClass a1 $ \a1' -> touch'_ a1' >>= \res -> return () {-# LINE 84 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} {- function getName -} getName :: HG3DClass -> IO (String) getName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 89 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} {- function isPrepared -} isPrepared :: HG3DClass -> IO (Bool) isPrepared a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isPrepared'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 94 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} {- function isLoaded -} isLoaded :: HG3DClass -> IO (Bool) isLoaded a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isLoaded'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 99 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} {- function isLoading -} isLoading :: HG3DClass -> IO (Bool) isLoading a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isLoading'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 104 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} {- function isBackgroundLoaded -} isBackgroundLoaded :: HG3DClass -> IO (Bool) isBackgroundLoaded a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isBackgroundLoaded'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 109 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} {- function setBackgroundLoaded -} setBackgroundLoaded :: HG3DClass -> Bool -> IO () setBackgroundLoaded a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setBackgroundLoaded'_ a1' a2' >>= \res -> return () {-# LINE 114 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} {- function escalateLoading -} escalateLoading :: HG3DClass -> IO () escalateLoading a1 = withHG3DClass a1 $ \a1' -> escalateLoading'_ a1' >>= \res -> return () {-# LINE 118 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} {- function getGroup -} getGroup :: HG3DClass -> IO (String) getGroup a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getGroup'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 123 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} {- function changeGroupOwnership -} changeGroupOwnership :: HG3DClass -> String -> IO () changeGroupOwnership a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> changeGroupOwnership'_ a1' a2' >>= \res -> return () {-# LINE 128 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} {- function getCreator -} getCreator :: HG3DClass -> IO (HG3DClass) getCreator a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getCreator'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 133 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} {- function getOrigin -} getOrigin :: HG3DClass -> IO (String) getOrigin a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getOrigin'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 138 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} {- function getStateCount -} getStateCount :: HG3DClass -> IO (Int) getStateCount a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getStateCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 143 ".\\HGamer3D\\Bindings\\Ogre\\ClassResource.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_prepare" prepare'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_load" load'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_reload" reload'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_isReloadable" isReloadable'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_isManuallyLoaded" isManuallyLoaded'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_unload" unload'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_getSize" getSize'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_touch" touch'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_getName" getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_isPrepared" isPrepared'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_isLoaded" isLoaded'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_isLoading" isLoading'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_isBackgroundLoaded" isBackgroundLoaded'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_setBackgroundLoaded" setBackgroundLoaded'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_escalateLoading" escalateLoading'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_getGroup" getGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_changeGroupOwnership" changeGroupOwnership'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_getCreator" getCreator'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_getOrigin" getOrigin'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResource.chs.h ogre_rsrc_getStateCount" getStateCount'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))