module HGamer3D.Bindings.Ogre.ClassAnimationTrack where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
import HGamer3D.Bindings.Ogre.ClassPtr
import HGamer3D.Bindings.Ogre.StructHG3DClass
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
getHandle :: HG3DClass -> IO (Int)
getHandle a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getHandle'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
getNumKeyFrames :: HG3DClass -> IO (Int)
getNumKeyFrames a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getNumKeyFrames'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
removeKeyFrame :: HG3DClass -> Int -> IO ()
removeKeyFrame a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  removeKeyFrame'_ a1' a2' >>= \res ->
  return ()
removeAllKeyFrames :: HG3DClass -> IO ()
removeAllKeyFrames a1 =
  withHG3DClass a1 $ \a1' -> 
  removeAllKeyFrames'_ a1' >>= \res ->
  return ()
apply :: HG3DClass -> HG3DClass -> Float -> Float -> IO ()
apply a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  apply'_ a1' a2' a3' a4' >>= \res ->
  return ()
hasNonZeroKeyFrames :: HG3DClass -> IO (Bool)
hasNonZeroKeyFrames a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  hasNonZeroKeyFrames'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
optimise :: HG3DClass -> IO ()
optimise a1 =
  withHG3DClass a1 $ \a1' -> 
  optimise'_ a1' >>= \res ->
  return ()
getParent :: HG3DClass -> IO (HG3DClass)
getParent a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getParent'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs.h ogre_at_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs.h ogre_at_getHandle"
  getHandle'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs.h ogre_at_getNumKeyFrames"
  getNumKeyFrames'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs.h ogre_at_removeKeyFrame"
  removeKeyFrame'_ :: ((HG3DClassPtr) -> (CUShort -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs.h ogre_at_removeAllKeyFrames"
  removeAllKeyFrames'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs.h ogre_at_apply"
  apply'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs.h ogre_at_hasNonZeroKeyFrames"
  hasNonZeroKeyFrames'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs.h ogre_at_optimise"
  optimise'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs.h ogre_at_getParent"
  getParent'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))