module HGamer3D.Bindings.Ogre.ClassArchiveManager where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
import HGamer3D.Bindings.Ogre.ClassPtr
import HGamer3D.Bindings.Ogre.StructHG3DClass
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
load :: HG3DClass -> String -> String -> IO (HG3DClass)
load a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  alloca $ \a4' -> 
  load'_ a1' a2' a3' a4' >>= \res ->
  peek  a4'>>= \a4'' -> 
  return (a4'')
unload :: HG3DClass -> HG3DClass -> IO ()
unload a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  unload'_ a1' a2' >>= \res ->
  return ()
unload2 :: HG3DClass -> String -> IO ()
unload2 a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  unload2'_ a1' a2' >>= \res ->
  return ()
getSingleton :: IO (HG3DClass)
getSingleton =
  alloca $ \a1' -> 
  getSingleton'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
getSingletonPtr :: IO (HG3DClass)
getSingletonPtr =
  alloca $ \a1' -> 
  getSingletonPtr'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs.h ogre_archm_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs.h ogre_archm_load"
  load'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs.h ogre_archm_unload"
  unload'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs.h ogre_archm_unload2"
  unload2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs.h ogre_archm_getSingleton"
  getSingleton'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs.h ogre_archm_getSingletonPtr"
  getSingletonPtr'_ :: ((HG3DClassPtr) -> (IO ()))