module HGamer3D.Bindings.Ogre.ClassManualObjectSection where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
import HGamer3D.Bindings.Ogre.ClassPtr
import HGamer3D.Bindings.Ogre.StructHG3DClass
import HGamer3D.Bindings.Ogre.EnumRenderOperationOperationType
import HGamer3D.Bindings.Ogre.StructSharedPtr
new :: HG3DClass -> String -> EnumRenderOperationOperationType -> String -> IO (HG3DClass)
new a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  let {a3' = cIntFromEnum a3} in 
  withCString a4 $ \a4' -> 
  alloca $ \a5' -> 
  new'_ a1' a2' a3' a4' a5' >>= \res ->
  peek  a5'>>= \a5'' -> 
  return (a5'')
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
getMaterialName :: HG3DClass -> IO (String)
getMaterialName a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getMaterialName'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
getMaterialGroup :: HG3DClass -> IO (String)
getMaterialGroup a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getMaterialGroup'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
setMaterialName :: HG3DClass -> String -> String -> IO ()
setMaterialName a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  setMaterialName'_ a1' a2' a3' >>= \res ->
  return ()
set32BitIndices :: HG3DClass -> Bool -> IO ()
set32BitIndices a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  set32BitIndices'_ a1' a2' >>= \res ->
  return ()
get32BitIndices :: HG3DClass -> IO (Bool)
get32BitIndices a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  get32BitIndices'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
getMaterial :: HG3DClass -> IO (SharedPtr)
getMaterial a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getMaterial'_ a1' a2' >>= \res ->
  peekSharedPtr  a2'>>= \a2'' -> 
  return (a2'')
getSquaredViewDepth :: HG3DClass -> HG3DClass -> IO (Float)
getSquaredViewDepth a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  alloca $ \a3' -> 
  getSquaredViewDepth'_ a1' a2' a3' >>= \res ->
  peekFloatConv  a3'>>= \a3'' -> 
  return (a3'')
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_construct"
  new'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_getMaterialName"
  getMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_getMaterialGroup"
  getMaterialGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_setMaterialName"
  setMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_set32BitIndices"
  set32BitIndices'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_get32BitIndices"
  get32BitIndices'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_getMaterial"
  getMaterial'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_getSquaredViewDepth"
  getSquaredViewDepth'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))))