-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011-2013 Peter Althainz
-- 
-- The files are part of HGamer3D (www.hgamer3d.org)
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassMaterial.chs

-- 

module HGamer3D.Bindings.Ogre.ClassMaterial where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Ogre.Utils
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
import HGamer3D.Bindings.Ogre.StructSharedPtr
{-# LINE 45 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}
import HGamer3D.Bindings.Ogre.StructColour
{-# LINE 46 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function ~Material -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 51 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function isTransparent -}
isTransparent :: HG3DClass -> IO (Bool)
isTransparent a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isTransparent'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 56 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function setReceiveShadows -}
setReceiveShadows :: HG3DClass -> Bool -> IO ()
setReceiveShadows a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setReceiveShadows'_ a1' a2' >>= \res ->
  return ()
{-# LINE 61 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function getReceiveShadows -}
getReceiveShadows :: HG3DClass -> IO (Bool)
getReceiveShadows a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getReceiveShadows'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 66 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function setTransparencyCastsShadows -}
setTransparencyCastsShadows :: HG3DClass -> Bool -> IO ()
setTransparencyCastsShadows a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setTransparencyCastsShadows'_ a1' a2' >>= \res ->
  return ()
{-# LINE 71 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function getTransparencyCastsShadows -}
getTransparencyCastsShadows :: HG3DClass -> IO (Bool)
getTransparencyCastsShadows a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getTransparencyCastsShadows'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 76 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function getNumTechniques -}
getNumTechniques :: HG3DClass -> IO (Int)
getNumTechniques a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getNumTechniques'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 81 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function removeTechnique -}
removeTechnique :: HG3DClass -> Int -> IO ()
removeTechnique a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  removeTechnique'_ a1' a2' >>= \res ->
  return ()
{-# LINE 86 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function removeAllTechniques -}
removeAllTechniques :: HG3DClass -> IO ()
removeAllTechniques a1 =
  withHG3DClass a1 $ \a1' -> 
  removeAllTechniques'_ a1' >>= \res ->
  return ()
{-# LINE 90 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function getNumSupportedTechniques -}
getNumSupportedTechniques :: HG3DClass -> IO (Int)
getNumSupportedTechniques a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getNumSupportedTechniques'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 95 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function getUnsupportedTechniquesExplanation -}
getUnsupportedTechniquesExplanation :: HG3DClass -> IO (String)
getUnsupportedTechniquesExplanation a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getUnsupportedTechniquesExplanation'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 100 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function getNumLodLevels -}
getNumLodLevels :: HG3DClass -> Int -> IO (Int)
getNumLodLevels a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  alloca $ \a3' -> 
  getNumLodLevels'_ a1' a2' a3' >>= \res ->
  peekIntConv  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 106 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function getNumLodLevels2 -}
getNumLodLevels2 :: HG3DClass -> String -> IO (Int)
getNumLodLevels2 a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  getNumLodLevels2'_ a1' a2' a3' >>= \res ->
  peekIntConv  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 112 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function clone -}
clone :: HG3DClass -> String -> Bool -> String -> IO (SharedPtr)
clone a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  let {a3' = fromBool a3} in 
  withCString a4 $ \a4' -> 
  alloca $ \a5' -> 
  clone'_ a1' a2' a3' a4' a5' >>= \res ->
  peekSharedPtr  a5'>>= \a5'' -> 
  return (a5'')
{-# LINE 120 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function copyDetailsTo -}
copyDetailsTo :: HG3DClass -> IO (SharedPtr)
copyDetailsTo a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  copyDetailsTo'_ a1' a2' >>= \res ->
  peekSharedPtr  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 125 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function compile -}
compile :: HG3DClass -> Bool -> IO ()
compile a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  compile'_ a1' a2' >>= \res ->
  return ()
{-# LINE 130 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function setPointSize -}
setPointSize :: HG3DClass -> Float -> IO ()
setPointSize a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setPointSize'_ a1' a2' >>= \res ->
  return ()
{-# LINE 135 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function setAmbient -}
setAmbient :: HG3DClass -> Float -> Float -> Float -> IO ()
setAmbient a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  setAmbient'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 142 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function setAmbient2 -}
setAmbient2 :: HG3DClass -> Colour -> IO ()
setAmbient2 a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withColour a2 $ \a2' -> 
  setAmbient2'_ a1' a2' >>= \res ->
  return ()
{-# LINE 147 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function setDiffuse -}
setDiffuse :: HG3DClass -> Float -> Float -> Float -> Float -> IO ()
setDiffuse a1 a2 a3 a4 a5 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  let {a5' = realToFrac a5} in 
  setDiffuse'_ a1' a2' a3' a4' a5' >>= \res ->
  return ()
{-# LINE 155 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function setDiffuse2 -}
setDiffuse2 :: HG3DClass -> Colour -> IO ()
setDiffuse2 a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withColour a2 $ \a2' -> 
  setDiffuse2'_ a1' a2' >>= \res ->
  return ()
{-# LINE 160 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function setSpecular -}
setSpecular :: HG3DClass -> Float -> Float -> Float -> Float -> IO ()
setSpecular a1 a2 a3 a4 a5 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  let {a5' = realToFrac a5} in 
  setSpecular'_ a1' a2' a3' a4' a5' >>= \res ->
  return ()
{-# LINE 168 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function setSpecular2 -}
setSpecular2 :: HG3DClass -> Colour -> IO ()
setSpecular2 a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withColour a2 $ \a2' -> 
  setSpecular2'_ a1' a2' >>= \res ->
  return ()
{-# LINE 173 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function setShininess -}
setShininess :: HG3DClass -> Float -> IO ()
setShininess a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setShininess'_ a1' a2' >>= \res ->
  return ()
{-# LINE 178 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function setSelfIllumination -}
setSelfIllumination :: HG3DClass -> Float -> Float -> Float -> IO ()
setSelfIllumination a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  setSelfIllumination'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 185 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function setSelfIllumination2 -}
setSelfIllumination2 :: HG3DClass -> Colour -> IO ()
setSelfIllumination2 a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withColour a2 $ \a2' -> 
  setSelfIllumination2'_ a1' a2' >>= \res ->
  return ()
{-# LINE 190 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function setDepthCheckEnabled -}
setDepthCheckEnabled :: HG3DClass -> Bool -> IO ()
setDepthCheckEnabled a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setDepthCheckEnabled'_ a1' a2' >>= \res ->
  return ()
{-# LINE 195 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function setDepthWriteEnabled -}
setDepthWriteEnabled :: HG3DClass -> Bool -> IO ()
setDepthWriteEnabled a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setDepthWriteEnabled'_ a1' a2' >>= \res ->
  return ()
{-# LINE 200 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function setColourWriteEnabled -}
setColourWriteEnabled :: HG3DClass -> Bool -> IO ()
setColourWriteEnabled a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setColourWriteEnabled'_ a1' a2' >>= \res ->
  return ()
{-# LINE 205 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function setLightingEnabled -}
setLightingEnabled :: HG3DClass -> Bool -> IO ()
setLightingEnabled a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setLightingEnabled'_ a1' a2' >>= \res ->
  return ()
{-# LINE 210 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function setDepthBias -}
setDepthBias :: HG3DClass -> Float -> Float -> IO ()
setDepthBias a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  setDepthBias'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 216 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function setTextureAnisotropy -}
setTextureAnisotropy :: HG3DClass -> Int -> IO ()
setTextureAnisotropy a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  setTextureAnisotropy'_ a1' a2' >>= \res ->
  return ()
{-# LINE 221 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function touch -}
touch :: HG3DClass -> IO ()
touch a1 =
  withHG3DClass a1 $ \a1' -> 
  touch'_ a1' >>= \res ->
  return ()
{-# LINE 225 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}

{- function getCompilationRequired -}
getCompilationRequired :: HG3DClass -> IO (Bool)
getCompilationRequired a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getCompilationRequired'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 230 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_isTransparent"
  isTransparent'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setReceiveShadows"
  setReceiveShadows'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_getReceiveShadows"
  getReceiveShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setTransparencyCastsShadows"
  setTransparencyCastsShadows'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_getTransparencyCastsShadows"
  getTransparencyCastsShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_getNumTechniques"
  getNumTechniques'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_removeTechnique"
  removeTechnique'_ :: ((HG3DClassPtr) -> (CUShort -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_removeAllTechniques"
  removeAllTechniques'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_getNumSupportedTechniques"
  getNumSupportedTechniques'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_getUnsupportedTechniquesExplanation"
  getUnsupportedTechniquesExplanation'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_getNumLodLevels"
  getNumLodLevels'_ :: ((HG3DClassPtr) -> (CUShort -> ((Ptr CUShort) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_getNumLodLevels2"
  getNumLodLevels2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CUShort) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_clone"
  clone'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> ((Ptr CChar) -> ((SharedPtrPtr) -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_copyDetailsTo"
  copyDetailsTo'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_compile"
  compile'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setPointSize"
  setPointSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setAmbient"
  setAmbient'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setAmbient2"
  setAmbient2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setDiffuse"
  setDiffuse'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setDiffuse2"
  setDiffuse2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setSpecular"
  setSpecular'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setSpecular2"
  setSpecular2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setShininess"
  setShininess'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setSelfIllumination"
  setSelfIllumination'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setSelfIllumination2"
  setSelfIllumination2'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setDepthCheckEnabled"
  setDepthCheckEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setDepthWriteEnabled"
  setDepthWriteEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setColourWriteEnabled"
  setColourWriteEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setLightingEnabled"
  setLightingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setDepthBias"
  setDepthBias'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_setTextureAnisotropy"
  setTextureAnisotropy'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_touch"
  touch'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterial.chs.h ogre_mtrl_getCompilationRequired"
  getCompilationRequired'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))