module HGamer3D.Bindings.Ogre.ClassMaterialManager where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
import HGamer3D.Bindings.Ogre.ClassPtr
import HGamer3D.Bindings.Ogre.StructHG3DClass
import HGamer3D.Bindings.Ogre.StructSharedPtr
new :: IO (HG3DClass)
new =
  alloca $ \a1' -> 
  new'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
initialise :: HG3DClass -> IO ()
initialise a1 =
  withHG3DClass a1 $ \a1' -> 
  initialise'_ a1' >>= \res ->
  return ()
setDefaultAnisotropy :: HG3DClass -> Int -> IO ()
setDefaultAnisotropy a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  setDefaultAnisotropy'_ a1' a2' >>= \res ->
  return ()
getDefaultAnisotropy :: HG3DClass -> IO (Int)
getDefaultAnisotropy a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getDefaultAnisotropy'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
getDefaultSettings :: HG3DClass -> IO (SharedPtr)
getDefaultSettings a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getDefaultSettings'_ a1' a2' >>= \res ->
  peekSharedPtr  a2'>>= \a2'' -> 
  return (a2'')
getActiveScheme :: HG3DClass -> IO (String)
getActiveScheme a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getActiveScheme'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
setActiveScheme :: HG3DClass -> String -> IO ()
setActiveScheme a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  setActiveScheme'_ a1' a2' >>= \res ->
  return ()
getSingleton :: IO (HG3DClass)
getSingleton =
  alloca $ \a1' -> 
  getSingleton'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
getSingletonPtr :: IO (HG3DClass)
getSingletonPtr =
  alloca $ \a1' -> 
  getSingletonPtr'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_construct"
  new'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_initialise"
  initialise'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_setDefaultAnisotropy"
  setDefaultAnisotropy'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_getDefaultAnisotropy"
  getDefaultAnisotropy'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_getDefaultSettings"
  getDefaultSettings'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_getActiveScheme"
  getActiveScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_setActiveScheme"
  setActiveScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_getSingleton"
  getSingleton'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_getSingletonPtr"
  getSingletonPtr'_ :: ((HG3DClassPtr) -> (IO ()))