module HGamer3D.Bindings.Ogre.ClassMeshManager where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
import HGamer3D.Bindings.Ogre.ClassPtr
import HGamer3D.Bindings.Ogre.StructHG3DClass
new :: IO (HG3DClass)
new =
alloca $ \a1' ->
new'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
setPrepareAllMeshesForShadowVolumes :: HG3DClass -> Bool -> IO ()
setPrepareAllMeshesForShadowVolumes a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setPrepareAllMeshesForShadowVolumes'_ a1' a2' >>= \res ->
return ()
getPrepareAllMeshesForShadowVolumes :: HG3DClass -> IO (Bool)
getPrepareAllMeshesForShadowVolumes a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getPrepareAllMeshesForShadowVolumes'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
getBoundsPaddingFactor :: HG3DClass -> IO (Float)
getBoundsPaddingFactor a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getBoundsPaddingFactor'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
setBoundsPaddingFactor :: HG3DClass -> Float -> IO ()
setBoundsPaddingFactor a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setBoundsPaddingFactor'_ a1' a2' >>= \res ->
return ()
loadResource :: HG3DClass -> HG3DClass -> IO ()
loadResource a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
loadResource'_ a1' a2' >>= \res ->
return ()
getSingleton :: IO (HG3DClass)
getSingleton =
alloca $ \a1' ->
getSingleton'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
getSingletonPtr :: IO (HG3DClass)
getSingletonPtr =
alloca $ \a1' ->
getSingletonPtr'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs.h ogre_mshmgr_construct"
new'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs.h ogre_mshmgr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs.h ogre_mshmgr_setPrepareAllMeshesForShadowVolumes"
setPrepareAllMeshesForShadowVolumes'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs.h ogre_mshmgr_getPrepareAllMeshesForShadowVolumes"
getPrepareAllMeshesForShadowVolumes'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs.h ogre_mshmgr_getBoundsPaddingFactor"
getBoundsPaddingFactor'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs.h ogre_mshmgr_setBoundsPaddingFactor"
setBoundsPaddingFactor'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs.h ogre_mshmgr_loadResource"
loadResource'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs.h ogre_mshmgr_getSingleton"
getSingleton'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs.h ogre_mshmgr_getSingletonPtr"
getSingletonPtr'_ :: ((HG3DClassPtr) -> (IO ()))