module HGamer3D.Bindings.Ogre.ClassNodeAnimationTrack where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
import HGamer3D.Bindings.Ogre.ClassPtr
import HGamer3D.Bindings.Ogre.StructHG3DClass
new :: HG3DClass -> Int -> IO (HG3DClass)
new a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  alloca $ \a3' -> 
  new'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
getAssociatedNode :: HG3DClass -> IO (HG3DClass)
getAssociatedNode a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getAssociatedNode'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
setAssociatedNode :: HG3DClass -> HG3DClass -> IO ()
setAssociatedNode a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  setAssociatedNode'_ a1' a2' >>= \res ->
  return ()
applyToNode :: HG3DClass -> HG3DClass -> HG3DClass -> Float -> Float -> IO ()
applyToNode a1 a2 a3 a4 a5 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  withHG3DClass a3 $ \a3' -> 
  let {a4' = realToFrac a4} in 
  let {a5' = realToFrac a5} in 
  applyToNode'_ a1' a2' a3' a4' a5' >>= \res ->
  return ()
setUseShortestRotationPath :: HG3DClass -> Bool -> IO ()
setUseShortestRotationPath a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setUseShortestRotationPath'_ a1' a2' >>= \res ->
  return ()
getUseShortestRotationPath :: HG3DClass -> IO (Bool)
getUseShortestRotationPath a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getUseShortestRotationPath'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
apply :: HG3DClass -> HG3DClass -> Float -> Float -> IO ()
apply a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  apply'_ a1' a2' a3' a4' >>= \res ->
  return ()
hasNonZeroKeyFrames :: HG3DClass -> IO (Bool)
hasNonZeroKeyFrames a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  hasNonZeroKeyFrames'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
optimise :: HG3DClass -> IO ()
optimise a1 =
  withHG3DClass a1 $ \a1' -> 
  optimise'_ a1' >>= \res ->
  return ()
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_construct"
  new'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_getAssociatedNode"
  getAssociatedNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_setAssociatedNode"
  setAssociatedNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_applyToNode"
  applyToNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_setUseShortestRotationPath"
  setUseShortestRotationPath'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_getUseShortestRotationPath"
  getUseShortestRotationPath'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_apply"
  apply'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_hasNonZeroKeyFrames"
  hasNonZeroKeyFrames'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_optimise"
  optimise'_ :: ((HG3DClassPtr) -> (IO ()))