module HGamer3D.Bindings.Ogre.ClassRenderWindow where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
import HGamer3D.Bindings.Ogre.ClassPtr
import HGamer3D.Bindings.Ogre.StructHG3DClass
setFullscreen :: HG3DClass -> Bool -> Int -> Int -> IO ()
setFullscreen a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  let {a3' = fromIntegral a3} in 
  let {a4' = fromIntegral a4} in 
  setFullscreen'_ a1' a2' a3' a4' >>= \res ->
  return ()
destroy :: HG3DClass -> IO ()
destroy a1 =
  withHG3DClass a1 $ \a1' -> 
  destroy'_ a1' >>= \res ->
  return ()
resize :: HG3DClass -> Int -> Int -> IO ()
resize a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  let {a3' = fromIntegral a3} in 
  resize'_ a1' a2' a3' >>= \res ->
  return ()
windowMovedOrResized :: HG3DClass -> IO ()
windowMovedOrResized a1 =
  withHG3DClass a1 $ \a1' -> 
  windowMovedOrResized'_ a1' >>= \res ->
  return ()
reposition :: HG3DClass -> Int -> Int -> IO ()
reposition a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  let {a3' = fromIntegral a3} in 
  reposition'_ a1' a2' a3' >>= \res ->
  return ()
isVisible :: HG3DClass -> IO (Bool)
isVisible a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isVisible'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
setVisible :: HG3DClass -> Bool -> IO ()
setVisible a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setVisible'_ a1' a2' >>= \res ->
  return ()
isHidden :: HG3DClass -> IO (Bool)
isHidden a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isHidden'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
setHidden :: HG3DClass -> Bool -> IO ()
setHidden a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setHidden'_ a1' a2' >>= \res ->
  return ()
setVSyncEnabled :: HG3DClass -> Bool -> IO ()
setVSyncEnabled a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setVSyncEnabled'_ a1' a2' >>= \res ->
  return ()
isVSyncEnabled :: HG3DClass -> IO (Bool)
isVSyncEnabled a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isVSyncEnabled'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
setVSyncInterval :: HG3DClass -> Int -> IO ()
setVSyncInterval a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  setVSyncInterval'_ a1' a2' >>= \res ->
  return ()
getVSyncInterval :: HG3DClass -> IO (Int)
getVSyncInterval a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getVSyncInterval'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
isActive :: HG3DClass -> IO (Bool)
isActive a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isActive'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
isClosed :: HG3DClass -> IO (Bool)
isClosed a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isClosed'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
isPrimary :: HG3DClass -> IO (Bool)
isPrimary a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isPrimary'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
isFullScreen :: HG3DClass -> IO (Bool)
isFullScreen a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isFullScreen'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
getMetrics :: HG3DClass -> IO (Int, Int, Int, Int, Int)
getMetrics a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  alloca $ \a3' -> 
  alloca $ \a4' -> 
  alloca $ \a5' -> 
  alloca $ \a6' -> 
  getMetrics'_ a1' a2' a3' a4' a5' a6' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  peekIntConv  a3'>>= \a3'' -> 
  peekIntConv  a4'>>= \a4'' -> 
  peekIntConv  a5'>>= \a5'' -> 
  peekIntConv  a6'>>= \a6'' -> 
  return (a2'', a3'', a4'', a5'', a6'')
isDeactivatedOnFocusChange :: HG3DClass -> IO (Bool)
isDeactivatedOnFocusChange a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isDeactivatedOnFocusChange'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
setDeactivateOnFocusChange :: HG3DClass -> Bool -> IO ()
setDeactivateOnFocusChange a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setDeactivateOnFocusChange'_ a1' a2' >>= \res ->
  return ()
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs.h ogre_rw_setFullscreen"
  setFullscreen'_ :: ((HG3DClassPtr) -> (CInt -> (CUInt -> (CUInt -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs.h ogre_rw_destroy"
  destroy'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs.h ogre_rw_resize"
  resize'_ :: ((HG3DClassPtr) -> (CUInt -> (CUInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs.h ogre_rw_windowMovedOrResized"
  windowMovedOrResized'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs.h ogre_rw_reposition"
  reposition'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs.h ogre_rw_isVisible"
  isVisible'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs.h ogre_rw_setVisible"
  setVisible'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs.h ogre_rw_isHidden"
  isHidden'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs.h ogre_rw_setHidden"
  setHidden'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs.h ogre_rw_setVSyncEnabled"
  setVSyncEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs.h ogre_rw_isVSyncEnabled"
  isVSyncEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs.h ogre_rw_setVSyncInterval"
  setVSyncInterval'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs.h ogre_rw_getVSyncInterval"
  getVSyncInterval'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs.h ogre_rw_isActive"
  isActive'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs.h ogre_rw_isClosed"
  isClosed'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs.h ogre_rw_isPrimary"
  isPrimary'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs.h ogre_rw_isFullScreen"
  isFullScreen'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs.h ogre_rw_getMetrics"
  getMetrics'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> ((Ptr CUInt) -> ((Ptr CUInt) -> ((Ptr CInt) -> ((Ptr CInt) -> (IO ())))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs.h ogre_rw_isDeactivatedOnFocusChange"
  isDeactivatedOnFocusChange'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderWindow.chs.h ogre_rw_setDeactivateOnFocusChange"
  setDeactivateOnFocusChange'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))