module HGamer3D.Bindings.Ogre.ClassResourceManager where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
import HGamer3D.Bindings.Ogre.ClassPtr
import HGamer3D.Bindings.Ogre.StructHG3DClass
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
setMemoryBudget :: HG3DClass -> Int -> IO ()
setMemoryBudget a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  setMemoryBudget'_ a1' a2' >>= \res ->
  return ()
getMemoryBudget :: HG3DClass -> IO (Int)
getMemoryBudget a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getMemoryBudget'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
getMemoryUsage :: HG3DClass -> IO (Int)
getMemoryUsage a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getMemoryUsage'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
unload :: HG3DClass -> String -> IO ()
unload a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  unload'_ a1' a2' >>= \res ->
  return ()
unloadAll :: HG3DClass -> Bool -> IO ()
unloadAll a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  unloadAll'_ a1' a2' >>= \res ->
  return ()
reloadAll :: HG3DClass -> Bool -> IO ()
reloadAll a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  reloadAll'_ a1' a2' >>= \res ->
  return ()
unloadUnreferencedResources :: HG3DClass -> Bool -> IO ()
unloadUnreferencedResources a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  unloadUnreferencedResources'_ a1' a2' >>= \res ->
  return ()
reloadUnreferencedResources :: HG3DClass -> Bool -> IO ()
reloadUnreferencedResources a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  reloadUnreferencedResources'_ a1' a2' >>= \res ->
  return ()
remove2 :: HG3DClass -> String -> IO ()
remove2 a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  remove2'_ a1' a2' >>= \res ->
  return ()
removeAll :: HG3DClass -> IO ()
removeAll a1 =
  withHG3DClass a1 $ \a1' -> 
  removeAll'_ a1' >>= \res ->
  return ()
removeUnreferencedResources :: HG3DClass -> Bool -> IO ()
removeUnreferencedResources a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  removeUnreferencedResources'_ a1' a2' >>= \res ->
  return ()
resourceExists :: HG3DClass -> String -> IO (Bool)
resourceExists a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  resourceExists'_ a1' a2' a3' >>= \res ->
  peekBoolUtil  a3'>>= \a3'' -> 
  return (a3'')
getLoadingOrder :: HG3DClass -> IO (Float)
getLoadingOrder a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getLoadingOrder'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
getResourceType :: HG3DClass -> IO (String)
getResourceType a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getResourceType'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
setVerbose :: HG3DClass -> Bool -> IO ()
setVerbose a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setVerbose'_ a1' a2' >>= \res ->
  return ()
getVerbose :: HG3DClass -> IO (Bool)
getVerbose a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getVerbose'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
destroyResourcePool2 :: HG3DClass -> String -> IO ()
destroyResourcePool2 a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  destroyResourcePool2'_ a1' a2' >>= \res ->
  return ()
destroyAllResourcePools :: HG3DClass -> IO ()
destroyAllResourcePools a1 =
  withHG3DClass a1 $ \a1' -> 
  destroyAllResourcePools'_ a1' >>= \res ->
  return ()
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_setMemoryBudget"
  setMemoryBudget'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_getMemoryBudget"
  getMemoryBudget'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_getMemoryUsage"
  getMemoryUsage'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_unload"
  unload'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_unloadAll"
  unloadAll'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_reloadAll"
  reloadAll'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_unloadUnreferencedResources"
  unloadUnreferencedResources'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_reloadUnreferencedResources"
  reloadUnreferencedResources'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_remove2"
  remove2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_removeAll"
  removeAll'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_removeUnreferencedResources"
  removeUnreferencedResources'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_resourceExists"
  resourceExists'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_getLoadingOrder"
  getLoadingOrder'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_getResourceType"
  getResourceType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_setVerbose"
  setVerbose'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_getVerbose"
  getVerbose'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_destroyResourcePool2"
  destroyResourcePool2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_destroyAllResourcePools"
  destroyAllResourcePools'_ :: ((HG3DClassPtr) -> (IO ()))