module HGamer3D.Bindings.Ogre.ClassTextureManager where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
import HGamer3D.Bindings.Ogre.ClassPtr
import HGamer3D.Bindings.Ogre.StructHG3DClass
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
setDefaultNumMipmaps :: HG3DClass -> Int -> IO ()
setDefaultNumMipmaps a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  setDefaultNumMipmaps'_ a1' a2' >>= \res ->
  return ()
getDefaultNumMipmaps :: HG3DClass -> IO (Int)
getDefaultNumMipmaps a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getDefaultNumMipmaps'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
getSingleton :: IO (HG3DClass)
getSingleton =
  alloca $ \a1' -> 
  getSingleton'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
getSingletonPtr :: IO (HG3DClass)
getSingletonPtr =
  alloca $ \a1' -> 
  getSingletonPtr'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs.h ogre_txmgr_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs.h ogre_txmgr_setDefaultNumMipmaps"
  setDefaultNumMipmaps'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs.h ogre_txmgr_getDefaultNumMipmaps"
  getDefaultNumMipmaps'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs.h ogre_txmgr_getSingleton"
  getSingleton'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTextureManager.chs.h ogre_txmgr_getSingletonPtr"
  getSingletonPtr'_ :: ((HG3DClassPtr) -> (IO ()))