module HGamer3D.Bindings.Ogre.StructQuaternion where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import Data.Bits
import HGamer3D.Data.Vector
newtype Quat = Quat Quaternion
instance Storable Quat where
  alignment _ = alignment (undefined :: CDouble)
  sizeOf _ = 16
  peek p = do
	fw <- (\ptr -> do {peekByteOff ptr 0 ::IO CFloat}) p
	fx <- (\ptr -> do {peekByteOff ptr 4 ::IO CFloat}) p
	fy <- (\ptr -> do {peekByteOff ptr 8 ::IO CFloat}) p
	fz <- (\ptr -> do {peekByteOff ptr 12 ::IO CFloat}) p
	let q = Quat ( Q (Vec4 (realToFrac fw) (realToFrac fx) (realToFrac fy) (realToFrac fz) ))
	return q
  poke p (Quat (Q ( Vec4 w x y z))) = do
    (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac w)
    (\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac x)
    (\ptr val -> do {pokeByteOff ptr 8 (val::CFloat)}) p (realToFrac y)
    (\ptr val -> do {pokeByteOff ptr 12 (val::CFloat)}) p (realToFrac z)
 
type QuatPtr = Ptr (Quat)
type QuaternionPtr = Ptr (Quaternion)
withQuaternion :: Quaternion -> (QuaternionPtr -> IO b) -> IO b
withQuaternion q f = with q' f' where
     q' = Quat q
     f' p = f (castPtr p)
peekQuaternion p = do
   (Quat q) <- peek ((castPtr p)::QuatPtr)
   return q