-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\SFML\\ClassMouse.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassMouse.chs -- module HGamer3D.Bindings.SFML.ClassMouse where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.SFML.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\SFML\\ClassMouse.chs" #-} import HGamer3D.Bindings.SFML.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\SFML\\ClassMouse.chs" #-} import HGamer3D.Bindings.SFML.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\SFML\\ClassMouse.chs" #-} import HGamer3D.Bindings.SFML.EnumMouseButton {-# LINE 43 ".\\HGamer3D\\Bindings\\SFML\\ClassMouse.chs" #-} -- | Check if a mouse button is pressed. isButtonPressed :: EnumMouseButton -- ^ button - Button to check -> IO (Bool) -- ^ return value - True if the button is pressed, false otherwise isButtonPressed a1 = let {a1' = cIntFromEnum a1} in alloca $ \a2' -> isButtonPressed'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 49 ".\\HGamer3D\\Bindings\\SFML\\ClassMouse.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassMouse.chs.h sfml_mse_isButtonPressed" isButtonPressed'_ :: (CInt -> ((Ptr CInt) -> (IO ())))