-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassPtr.chs -- Class Ptr Utilities module HGamer3D.Bindings.SFML.ClassPtr where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.SFML.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-} {- class ClassMouseHG3D -} type ClassMouseHG3D = Ptr (()) {-# LINE 44 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-} {- class ClassJoystick -} type ClassJoystick = Ptr (()) {-# LINE 46 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-} {- class ClassKeyboard -} type ClassKeyboard = Ptr (()) {-# LINE 48 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-} {- class ClassListener -} type ClassListener = Ptr (()) {-# LINE 50 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-} {- class ClassMouse -} type ClassMouse = Ptr (()) {-# LINE 52 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-} {- class ClassMusic -} type ClassMusic = Ptr (()) {-# LINE 54 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-} {- class ClassSound -} type ClassSound = Ptr (()) {-# LINE 56 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-} {- class ClassSoundBuffer -} type ClassSoundBuffer = Ptr (()) {-# LINE 58 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-} {- class ClassSoundSource -} type ClassSoundSource = Ptr (()) {-# LINE 60 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-} {- class ClassSoundStream -} type ClassSoundStream = Ptr (()) {-# LINE 62 ".\\HGamer3D\\Bindings\\SFML\\ClassPtr.chs" #-}