-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassSound.chs -- module HGamer3D.Bindings.SFML.ClassSound where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.SFML.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} import HGamer3D.Bindings.SFML.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} import HGamer3D.Bindings.SFML.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} -- | Default constructor. new :: IO (HG3DClass) -- ^ new = alloca $ \a1' -> new'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 47 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} -- | Destructor. delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted. -> IO () -- ^ delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 51 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} -- | Start or resume playing the sound. - Details: This function starts the stream if it was stopped, resumes it if it was paused, and restarts it from beginning if it was it already playing. This function uses its own thread so that it doesn't block the rest of the program while the sound is played. play :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ play a1 = withHG3DClass a1 $ \a1' -> play'_ a1' >>= \res -> return () {-# LINE 55 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} -- | Pause the sound. - Details: This function pauses the sound if it was playing, otherwise (sound already paused or stopped) it has no effect. pause :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ pause a1 = withHG3DClass a1 $ \a1' -> pause'_ a1' >>= \res -> return () {-# LINE 59 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} -- | Stop playing the sound. - Details: This function stops the sound if it was playing or paused, and does nothing if it was already stopped. It also resets the playing position (unlike pause() stop :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ stop a1 = withHG3DClass a1 $ \a1' -> stop'_ a1' >>= \res -> return () {-# LINE 63 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} -- | Set the source buffer containing the audio data to play. - Details: It is important to note that the sound buffer is not copied, thus the sf::SoundBuffer setBuffer :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> HG3DClass -- ^ buffer -> IO () -- ^ setBuffer a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> setBuffer'_ a1' a2' >>= \res -> return () {-# LINE 68 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} -- | Set whether or not the sound should loop after reaching the end. - Details: If set, the sound will restart from beginning after reaching the end and so on, until it is stopped or setLoop(false) is called. The default looping state for sound is false. setLoop :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Bool -- ^ loop -> IO () -- ^ setLoop a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setLoop'_ a1' a2' >>= \res -> return () {-# LINE 73 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} -- | Tell whether or not the sound is in loop mode. - Details: setLoop getLoop :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ return value - True if the sound is looping, false otherwise getLoop a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getLoop'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 78 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} -- | Reset the internal buffer of the sound. - Details: This function is for internal use only, you don't have to use it. It is called by the sf::SoundBuffer resetBuffer :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ resetBuffer a1 = withHG3DClass a1 $ \a1' -> resetBuffer'_ a1' >>= \res -> return () {-# LINE 82 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_construct" new'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_play" play'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_pause" pause'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_stop" stop'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_setBuffer" setBuffer'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_setLoop" setLoop'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_getLoop" getLoop'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_resetBuffer" resetBuffer'_ :: ((HG3DClassPtr) -> (IO ()))