-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassSoundBuffer.chs -- module HGamer3D.Bindings.SFML.ClassSoundBuffer where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.SFML.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-} import HGamer3D.Bindings.SFML.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-} import HGamer3D.Bindings.SFML.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-} -- | Default constructor. new :: IO (HG3DClass) -- ^ new = alloca $ \a1' -> new'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 47 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-} -- | Destructor. delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted. -> IO () -- ^ delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 51 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-} -- | Load the sound buffer from a file. - Details: Here is a complete list of all the supported audio formats: ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam, w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64. loadFromFile :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ filename -> IO (Bool) -- ^ loadFromFile a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> loadFromFile'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 57 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-} -- | Save the sound buffer to an audio file. - Details: Here is a complete list of all the supported audio formats: ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam, w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64. saveToFile :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ filename -> IO (Bool) -- ^ saveToFile a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> saveToFile'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 63 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-} -- | Get the sample rate of the sound. - Details: The sample rate is the number of samples played per second. The higher, the better the quality (for example, 44100 samples/s is CD quality). getSampleRate :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Int) -- ^ getSampleRate a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getSampleRate'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 68 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-} -- | Get the number of channels used by the sound. - Details: If the sound is mono then the number of channels will be 1, 2 for stereo, etc. getChannelCount :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Int) -- ^ getChannelCount a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getChannelCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 73 ".\\HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_construct" new'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_loadFromFile" loadFromFile'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_saveToFile" saveToFile'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_getSampleRate" getSampleRate'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSoundBuffer.chs.h sfml_snbf_getChannelCount" getChannelCount'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))