module HGamer3D.Bindings.SFML.ClassSound where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.SFML.Utils
import HGamer3D.Bindings.SFML.ClassPtr
import HGamer3D.Bindings.SFML.StructHG3DClass
new :: IO (HG3DClass)
new =
alloca $ \a1' ->
new'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
play :: HG3DClass -> IO ()
play a1 =
withHG3DClass a1 $ \a1' ->
play'_ a1' >>= \res ->
return ()
pause :: HG3DClass -> IO ()
pause a1 =
withHG3DClass a1 $ \a1' ->
pause'_ a1' >>= \res ->
return ()
stop :: HG3DClass -> IO ()
stop a1 =
withHG3DClass a1 $ \a1' ->
stop'_ a1' >>= \res ->
return ()
setBuffer :: HG3DClass -> HG3DClass -> IO ()
setBuffer a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
setBuffer'_ a1' a2' >>= \res ->
return ()
setLoop :: HG3DClass -> Bool -> IO ()
setLoop a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setLoop'_ a1' a2' >>= \res ->
return ()
getLoop :: HG3DClass -> IO (Bool)
getLoop a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getLoop'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
resetBuffer :: HG3DClass -> IO ()
resetBuffer a1 =
withHG3DClass a1 $ \a1' ->
resetBuffer'_ a1' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_construct"
new'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_play"
play'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_pause"
pause'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_stop"
stop'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_setBuffer"
setBuffer'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_setLoop"
setLoop'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_getLoop"
getLoop'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_resetBuffer"
resetBuffer'_ :: ((HG3DClassPtr) -> (IO ()))