-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassSound.chs

-- 

module HGamer3D.Bindings.SFML.ClassSound where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.SFML.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-}
import HGamer3D.Bindings.SFML.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-}
import HGamer3D.Bindings.SFML.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-}

{- function Sound -}
new :: IO (HG3DClass)
new =
  alloca $ \a1' -> 
  new'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 47 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-}

{- function ~Sound -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 51 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-}

{- function play -}
play :: HG3DClass -> IO ()
play a1 =
  withHG3DClass a1 $ \a1' -> 
  play'_ a1' >>= \res ->
  return ()
{-# LINE 55 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-}

{- function pause -}
pause :: HG3DClass -> IO ()
pause a1 =
  withHG3DClass a1 $ \a1' -> 
  pause'_ a1' >>= \res ->
  return ()
{-# LINE 59 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-}

{- function stop -}
stop :: HG3DClass -> IO ()
stop a1 =
  withHG3DClass a1 $ \a1' -> 
  stop'_ a1' >>= \res ->
  return ()
{-# LINE 63 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-}

{- function setBuffer -}
setBuffer :: HG3DClass -> HG3DClass -> IO ()
setBuffer a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  setBuffer'_ a1' a2' >>= \res ->
  return ()
{-# LINE 68 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-}

{- function setLoop -}
setLoop :: HG3DClass -> Bool -> IO ()
setLoop a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setLoop'_ a1' a2' >>= \res ->
  return ()
{-# LINE 73 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-}

{- function getLoop -}
getLoop :: HG3DClass -> IO (Bool)
getLoop a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getLoop'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 78 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-}

{- function resetBuffer -}
resetBuffer :: HG3DClass -> IO ()
resetBuffer a1 =
  withHG3DClass a1 $ \a1' -> 
  resetBuffer'_ a1' >>= \res ->
  return ()
{-# LINE 82 ".\\HGamer3D\\Bindings\\SFML\\ClassSound.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_construct"
  new'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_play"
  play'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_pause"
  pause'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_stop"
  stop'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_setBuffer"
  setBuffer'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_setLoop"
  setLoop'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_getLoop"
  getLoop'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\SFML\\ClassSound.chs.h sfml_snd_resetBuffer"
  resetBuffer'_ :: ((HG3DClassPtr) -> (IO ()))