{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassJoystick.chs -- module HGamer3D.Bindings.SFML.ClassJoystick where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle {# import HGamer3D.Bindings.SFML.Utils #} {# import HGamer3D.Bindings.SFML.ClassPtr #} {# import HGamer3D.Bindings.SFML.StructHG3DClass #} {# import HGamer3D.Bindings.SFML.EnumJoystickAxis #} #include "ClassJoystick.h" {- function isConnected -} {#fun sfml_jst_isConnected as isConnected { fromIntegral `Int' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function getButtonCount -} {#fun sfml_jst_getButtonCount as getButtonCount { fromIntegral `Int' , alloca- `Int' peekIntConv*} -> `()' #} {- function hasAxis -} {#fun sfml_jst_hasAxis as hasAxis { fromIntegral `Int' , cIntFromEnum `EnumJoystickAxis' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function isButtonPressed -} {#fun sfml_jst_isButtonPressed as isButtonPressed { fromIntegral `Int' , fromIntegral `Int' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function getAxisPosition -} {#fun sfml_jst_getAxisPosition as getAxisPosition { fromIntegral `Int' , cIntFromEnum `EnumJoystickAxis' , alloca- `Float' peekFloatConv*} -> `()' #} {- function update -} {#fun sfml_jst_update as update { } -> `()' #}