{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassListener.chs -- module HGamer3D.Bindings.SFML.ClassListener where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle {# import HGamer3D.Bindings.SFML.Utils #} {# import HGamer3D.Bindings.SFML.ClassPtr #} {# import HGamer3D.Bindings.SFML.StructHG3DClass #} {# import HGamer3D.Bindings.SFML.StructVec3 #} #include "ClassListener.h" {- function setGlobalVolume -} {#fun sfml_lst_setGlobalVolume as setGlobalVolume { realToFrac `Float' } -> `()' #} {- function getGlobalVolume -} {#fun sfml_lst_getGlobalVolume as getGlobalVolume { alloca- `Float' peekFloatConv*} -> `()' #} {- function setPosition -} {#fun sfml_lst_setPosition as setPosition { realToFrac `Float' , realToFrac `Float' , realToFrac `Float' } -> `()' #} {- function getPosition -} {#fun sfml_lst_getPosition as getPosition { alloca- `Vec3' peekVec3*} -> `()' #} {- function setDirection -} {#fun sfml_lst_setDirection as setDirection { realToFrac `Float' , realToFrac `Float' , realToFrac `Float' } -> `()' #} {- function getDirection -} {#fun sfml_lst_getDirection as getDirection { alloca- `Vec3' peekVec3*} -> `()' #}