{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassSoundStream.chs -- module HGamer3D.Bindings.SFML.ClassSoundStream where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle {# import HGamer3D.Bindings.SFML.Utils #} {# import HGamer3D.Bindings.SFML.ClassPtr #} {# import HGamer3D.Bindings.SFML.StructHG3DClass #} #include "ClassSoundStream.h" {- function ~SoundStream -} {#fun sfml_snst_destruct as delete { withHG3DClass* `HG3DClass' } -> `()' #} {- function play -} {#fun sfml_snst_play as play { withHG3DClass* `HG3DClass' } -> `()' #} {- function pause -} {#fun sfml_snst_pause as pause { withHG3DClass* `HG3DClass' } -> `()' #} {- function stop -} {#fun sfml_snst_stop as stop { withHG3DClass* `HG3DClass' } -> `()' #} {- function getChannelCount -} {#fun sfml_snst_getChannelCount as getChannelCount { withHG3DClass* `HG3DClass' , alloca- `Int' peekIntConv*} -> `()' #} {- function getSampleRate -} {#fun sfml_snst_getSampleRate as getSampleRate { withHG3DClass* `HG3DClass' , alloca- `Int' peekIntConv*} -> `()' #} {- function setLoop -} {#fun sfml_snst_setLoop as setLoop { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function getLoop -} {#fun sfml_snst_getLoop as getLoop { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #}