{- The MIT License Copyright (c) 2010 Korcan Hussein Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -} module Draw where import Control.Monad import Control.Monad.Trans import Graphics.UI.SDL hiding (flip) import qualified Graphics.UI.SDL as SDL (flip) --import Graphics.UI.SDL.Image import Graphics.UI.SDL.TTF import Grid import GameState hiding (font, screen, grid, winner, stats) import GameEnv import Surface textColor :: Color textColor = Color 0x00 0xFF 0x00 drawPlayersKey :: AppEnv () drawPlayersKey = do playerPiece <- getPlayerType let aiPiece = swapCell playerPiece font <- getFont screen <- getScreen liftIO $ do playerKey <- renderTextSolid font ("Player: " ++ show playerPiece) textColor aiKey <- renderTextSolid font ("CPU: " ++ show aiPiece) textColor applySurface 10 10 playerKey screen Nothing applySurface 10 (10 + surfaceGetHeight playerKey) aiKey screen Nothing drawBoard :: AppEnv () drawBoard = do Rect x y gw gh <- getGridBounds winIndices <- snd `liftM` getWinner grid <- getGrid screen <- getScreen let (w,h) = (gw `div` 3, gh `div` 3) let (halfW, halfH) = (w `div` 4, h `div` 4) let applySurf r c = applySurface' (r * w + x + halfW) (c * h + y + halfH) -- draw pieces forM_ [(r,c) | r <- [0..2], c <- [0..2]] $ \(r,c) -> do case cellAt grid r c of Nought -> do src <- if (r,c) `elem` winIndices then getOWinSurf else getNought applySurf r c src screen Nothing Cross -> do src <- if (r,c) `elem` winIndices then getXWinSurf else getCross applySurf r c src screen Nothing _ -> return () -- draw/overlay grid let drawLine' u hh l d = liftIO . drawLine screen u hh l d drawLine' (x + w, y) gh thickness Vertical gridColor drawLine' (x + w * 2, y) gh thickness Vertical gridColor drawLine' (x, y + h) gw thickness Horizontal gridColor drawLine' (x, y + h * 2) gw thickness Horizontal gridColor where gridColor = Pixel 0xFF00FF thickness = 5 drawEndGame :: AppEnv () drawEndGame = do screen <- getScreen font <- getFont winner <- fst `liftM` getWinner playerResultStr <- winOrLose winner `liftM` getPlayerType unless (null playerResultStr) $ liftIO $ do textSurface <- renderTextSolid font playerResultStr textColor let x = (screenWidth `div` 2) - (surfaceGetWidth textSurface `div` 2) applySurface x (screenHeight - 35) textSurface screen Nothing where winOrLose Noughts Nought = "YOU WON!" winOrLose Crosses Cross = "YOU WON!" winOrLose Noughts Cross = "YOU LOST!" winOrLose Crosses Nought = "YOU LOST!" winOrLose Draw _ = "DRAW GAME!" winOrLose _ _ = [] drawScore :: AppEnv () drawScore = do Rect _ ry _ h <- getGridBounds font <- getFont screen <- getScreen stats <- getStats let y = ry + h + 20 liftIO $ do scores <- renderTextSolid font ("Player: " ++ (show $ playerCount stats) ++ " CPU: " ++ (show $ aiCount stats) ++ " Ties: " ++ (show $ tieCount stats)) textColor let x = (screenWidth `div` 2) - (surfaceGetWidth scores `div` 2) applySurface x y scores screen Nothing render :: AppEnv () render = do screen <- getScreen liftIO $ clear screen 0x00 0x00 0x00 drawPlayersKey drawBoard drawScore drawEndGame liftIO $ SDL.flip screen