/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include #include #include "chipmunk.h" int cp_contact_persistence = 3; // Equal function for contactSet. static int contactSetEql(void *ptr, void *elt) { cpShape **shapes = (cpShape **)ptr; cpShape *a = shapes[0]; cpShape *b = shapes[1]; cpArbiter *arb = (cpArbiter *)elt; return ((a == arb->a && b == arb->b) || (b == arb->a && a == arb->b)); } // Transformation function for contactSet. static void * contactSetTrans(void *ptr, void *data) { cpShape **shapes = (cpShape **)ptr; cpShape *a = shapes[0]; cpShape *b = shapes[1]; cpSpace *space = (cpSpace *)data; return cpArbiterNew(a, b, space->stamp); } // Collision pair function wrapper struct. typedef struct collFuncData { cpCollFunc func; void *data; } collFuncData; // Equals function for collFuncSet. static int collFuncSetEql(void *ptr, void *elt) { unsigned int *ids = (unsigned int *)ptr; unsigned int a = ids[0]; unsigned int b = ids[1]; cpCollPairFunc *pair = (cpCollPairFunc *)elt; return ((a == pair->a && b == pair->b) || (b == pair->a && a == pair->b)); } // Transformation function for collFuncSet. static void * collFuncSetTrans(void *ptr, void *data) { unsigned int *ids = (unsigned int *)ptr; collFuncData *funcData = (collFuncData *)data; cpCollPairFunc *pair = (cpCollPairFunc *)malloc(sizeof(cpCollPairFunc)); pair->a = ids[0]; pair->b = ids[1]; pair->func = funcData->func; pair->data = funcData->data; return pair; } // Default collision pair function. static int alwaysCollide(cpShape *a, cpShape *b, cpContact *arr, int numCon, cpFloat normal_coef, void *data) { return 1; } // BBfunc callback for the spatial hash. static cpBB bbfunc(void *ptr) { cpShape *shape = (cpShape *)ptr; return shape->bb; } // Iterator functions for destructors. static void freeWrap(void *ptr, void *unused){ free( ptr);} static void shapeFreeWrap(void *ptr, void *unused){ cpShapeFree((cpShape *) ptr);} static void arbiterFreeWrap(void *ptr, void *unused){ cpArbiterFree((cpArbiter *)ptr);} static void bodyFreeWrap(void *ptr, void *unused){ cpBodyFree((cpBody *) ptr);} static void jointFreeWrap(void *ptr, void *unused){ cpJointFree((cpJoint *) ptr);} cpSpace* cpSpaceAlloc(void) { return (cpSpace *)calloc(1, sizeof(cpSpace)); } #define DEFAULT_DIM_SIZE 100.0f #define DEFAULT_COUNT 1000 #define DEFAULT_ITERATIONS 10 #define DEFAULT_ELASTIC_ITERATIONS 0 cpSpace* cpSpaceInit(cpSpace *space) { space->iterations = DEFAULT_ITERATIONS; space->elasticIterations = DEFAULT_ELASTIC_ITERATIONS; // space->sleepTicks = 300; space->gravity = cpvzero; space->damping = 1.0f; space->stamp = 0; space->staticShapes = cpSpaceHashNew(DEFAULT_DIM_SIZE, DEFAULT_COUNT, &bbfunc); space->activeShapes = cpSpaceHashNew(DEFAULT_DIM_SIZE, DEFAULT_COUNT, &bbfunc); space->bodies = cpArrayNew(0); space->arbiters = cpArrayNew(0); space->contactSet = cpHashSetNew(0, contactSetEql, contactSetTrans); space->joints = cpArrayNew(0); cpCollPairFunc pairFunc = {0, 0, alwaysCollide, NULL}; space->defaultPairFunc = pairFunc; space->collFuncSet = cpHashSetNew(0, collFuncSetEql, collFuncSetTrans); space->collFuncSet->default_value = &space->defaultPairFunc; return space; } cpSpace* cpSpaceNew(void) { return cpSpaceInit(cpSpaceAlloc()); } void cpSpaceDestroy(cpSpace *space) { cpSpaceHashFree(space->staticShapes); cpSpaceHashFree(space->activeShapes); cpArrayFree(space->bodies); cpArrayFree(space->joints); if(space->contactSet) cpHashSetEach(space->contactSet, &arbiterFreeWrap, NULL); cpHashSetFree(space->contactSet); cpArrayFree(space->arbiters); if(space->collFuncSet) cpHashSetEach(space->collFuncSet, &freeWrap, NULL); cpHashSetFree(space->collFuncSet); } void cpSpaceFree(cpSpace *space) { if(space) cpSpaceDestroy(space); free(space); } void cpSpaceFreeChildren(cpSpace *space) { cpSpaceHashEach(space->staticShapes, &shapeFreeWrap, NULL); cpSpaceHashEach(space->activeShapes, &shapeFreeWrap, NULL); cpArrayEach(space->bodies, &bodyFreeWrap, NULL); cpArrayEach(space->joints, &jointFreeWrap, NULL); } void cpSpaceAddCollisionPairFunc(cpSpace *space, unsigned int a, unsigned int b, cpCollFunc func, void *data) { unsigned int ids[] = {a, b}; unsigned int hash = CP_HASH_PAIR(a, b); // Remove any old function so the new one will get added. cpSpaceRemoveCollisionPairFunc(space, a, b); collFuncData funcData = {func, data}; cpHashSetInsert(space->collFuncSet, hash, ids, &funcData); } void cpSpaceRemoveCollisionPairFunc(cpSpace *space, unsigned int a, unsigned int b) { unsigned int ids[] = {a, b}; unsigned int hash = CP_HASH_PAIR(a, b); cpCollPairFunc *old_pair = (cpCollPairFunc *)cpHashSetRemove(space->collFuncSet, hash, ids); free(old_pair); } void cpSpaceSetDefaultCollisionPairFunc(cpSpace *space, cpCollFunc func, void *data) { cpCollPairFunc pairFunc = {0, 0, (func ? func : alwaysCollide), (func ? data : NULL)}; space->defaultPairFunc = pairFunc; } void cpSpaceAddShape(cpSpace *space, cpShape *shape) { cpSpaceHashInsert(space->activeShapes, shape, shape->id, shape->bb); } void cpSpaceAddStaticShape(cpSpace *space, cpShape *shape) { cpShapeCacheBB(shape); cpSpaceHashInsert(space->staticShapes, shape, shape->id, shape->bb); } void cpSpaceAddBody(cpSpace *space, cpBody *body) { cpArrayPush(space->bodies, body); } void cpSpaceAddJoint(cpSpace *space, cpJoint *joint) { cpArrayPush(space->joints, joint); } void cpSpaceRemoveShape(cpSpace *space, cpShape *shape) { cpSpaceHashRemove(space->activeShapes, shape, shape->id); } void cpSpaceRemoveStaticShape(cpSpace *space, cpShape *shape) { cpSpaceHashRemove(space->staticShapes, shape, shape->id); } void cpSpaceRemoveBody(cpSpace *space, cpBody *body) { cpArrayDeleteObj(space->bodies, body); } void cpSpaceRemoveJoint(cpSpace *space, cpJoint *joint) { cpArrayDeleteObj(space->joints, joint); } void cpSpaceEachBody(cpSpace *space, cpSpaceBodyIterator func, void *data) { cpArray *bodies = space->bodies; for(int i=0; inum; i++) func((cpBody *)bodies->arr[i], data); } // Iterator function used for updating shape BBoxes. static void updateBBCache(void *ptr, void *unused) { cpShape *shape = (cpShape *)ptr; cpShapeCacheBB(shape); } void cpSpaceResizeStaticHash(cpSpace *space, cpFloat dim, int count) { cpSpaceHashResize(space->staticShapes, dim, count); cpSpaceHashRehash(space->staticShapes); } void cpSpaceResizeActiveHash(cpSpace *space, cpFloat dim, int count) { cpSpaceHashResize(space->activeShapes, dim, count); } void cpSpaceRehashStatic(cpSpace *space) { cpSpaceHashEach(space->staticShapes, &updateBBCache, NULL); cpSpaceHashRehash(space->staticShapes); } typedef struct pointQueryFuncPair { cpSpacePointQueryFunc func; void *data; } pointQueryFuncPair; static int pointQueryHelper(void *point, void *obj, void *data) { cpShape *shape = (cpShape *)obj; pointQueryFuncPair *pair = (pointQueryFuncPair *)data; if(cpShapePointQuery(shape, *((cpVect *)point))) pair->func(shape, pair->data); return 1; // return value needed for historical reasons (value is ignored) } static void pointQuery(cpSpaceHash *hash, cpVect point, cpSpacePointQueryFunc func, void *data) { pointQueryFuncPair pair = {func, data}; cpSpaceHashPointQuery(hash, point, pointQueryHelper, &pair); } void cpSpaceShapePointQuery(cpSpace *space, cpVect point, cpSpacePointQueryFunc func, void *data) { pointQuery(space->activeShapes, point, func, data); } void cpSpaceStaticShapePointQuery(cpSpace *space, cpVect point, cpSpacePointQueryFunc func, void *data) { pointQuery(space->staticShapes, point, func, data); } static inline int queryReject(cpShape *a, cpShape *b) { return // BBoxes must overlap !cpBBintersects(a->bb, b->bb) // Don't collide shapes attached to the same body. || a->body == b->body // Don't collide objects in the same non-zero group || (a->group && b->group && a->group == b->group) // Don't collide objects that don't share at least on layer. || !(a->layers & b->layers); } // Callback from the spatial hash. // TODO: Refactor this into separate functions? static int queryFunc(void *p1, void *p2, void *data) { // Cast the generic pointers from the spatial hash back to usefull types cpShape *a = (cpShape *)p1; cpShape *b = (cpShape *)p2; cpSpace *space = (cpSpace *)data; // Reject any of the simple cases if(queryReject(a,b)) return 0; // Shape 'a' should have the lower shape type. (required by cpCollideShapes() ) if(a->klass->type > b->klass->type){ cpShape *temp = a; a = b; b = temp; } // Find the collision pair function for the shapes. unsigned int ids[] = {a->collision_type, b->collision_type}; unsigned int hash = CP_HASH_PAIR(a->collision_type, b->collision_type); cpCollPairFunc *pairFunc = (cpCollPairFunc *)cpHashSetFind(space->collFuncSet, hash, ids); if(!pairFunc->func) return 0; // A NULL pair function means don't collide at all. // Narrow-phase collision detection. cpContact *contacts = NULL; int numContacts = cpCollideShapes(a, b, &contacts); if(!numContacts) return 0; // Shapes are not colliding. // The collision pair function requires objects to be ordered by their collision types. cpShape *pair_a = a; cpShape *pair_b = b; cpFloat normal_coef = 1.0f; // Swap them if necessary. if(pair_a->collision_type != pairFunc->a){ cpShape *temp = pair_a; pair_a = pair_b; pair_b = temp; normal_coef = -1.0f; } if(pairFunc->func(pair_a, pair_b, contacts, numContacts, normal_coef, pairFunc->data)){ // The collision pair function OKed the collision. Record the contact information. // Get an arbiter from space->contactSet for the two shapes. // This is where the persistant contact magic comes from. cpShape *shape_pair[] = {a, b}; cpArbiter *arb = (cpArbiter *)cpHashSetInsert(space->contactSet, CP_HASH_PAIR(a, b), shape_pair, space); // Timestamp the arbiter. arb->stamp = space->stamp; arb->a = a; arb->b = b; // TODO: Investigate why this is still necessary? // Inject the new contact points into the arbiter. cpArbiterInject(arb, contacts, numContacts); // Add the arbiter to the list of active arbiters. cpArrayPush(space->arbiters, arb); return numContacts; } else { // The collision pair function rejected the collision. free(contacts); return 0; } } // Iterator for active/static hash collisions. static void active2staticIter(void *ptr, void *data) { cpShape *shape = (cpShape *)ptr; cpSpace *space = (cpSpace *)data; cpSpaceHashQuery(space->staticShapes, shape, shape->bb, &queryFunc, space); } // Hashset reject func to throw away old arbiters. static int contactSetReject(void *ptr, void *data) { cpArbiter *arb = (cpArbiter *)ptr; cpSpace *space = (cpSpace *)data; if((space->stamp - arb->stamp) > cp_contact_persistence){ cpArbiterFree(arb); return 0; } return 1; } void cpSpaceStep(cpSpace *space, cpFloat dt) { if(!dt) return; // prevents div by zero. cpFloat dt_inv = 1.0f/dt; cpArray *bodies = space->bodies; cpArray *arbiters = space->arbiters; cpArray *joints = space->joints; // Empty the arbiter list. cpHashSetReject(space->contactSet, &contactSetReject, space); space->arbiters->num = 0; // Integrate positions. for(int i=0; inum; i++){ cpBody *body = (cpBody *)bodies->arr[i]; body->position_func(body, dt); } // Pre-cache BBoxes and shape data. cpSpaceHashEach(space->activeShapes, &updateBBCache, NULL); // Collide! cpSpaceHashEach(space->activeShapes, &active2staticIter, space); cpSpaceHashQueryRehash(space->activeShapes, &queryFunc, space); // Prestep the arbiters. for(int i=0; inum; i++) cpArbiterPreStep((cpArbiter *)arbiters->arr[i], dt_inv); // Prestep the joints. for(int i=0; inum; i++){ cpJoint *joint = (cpJoint *)joints->arr[i]; joint->klass->preStep(joint, dt_inv); } for(int i=0; ielasticIterations; i++){ for(int j=0; jnum; j++) cpArbiterApplyImpulse((cpArbiter *)arbiters->arr[j], 1.0f); for(int j=0; jnum; j++){ cpJoint *joint = (cpJoint *)joints->arr[j]; joint->klass->applyImpulse(joint); } } // Integrate velocities. cpFloat damping = pow(1.0f/space->damping, -dt); for(int i=0; inum; i++){ cpBody *body = (cpBody *)bodies->arr[i]; body->velocity_func(body, space->gravity, damping, dt); } for(int i=0; inum; i++) cpArbiterApplyCachedImpulse((cpArbiter *)arbiters->arr[i]); // Run the impulse solver. for(int i=0; iiterations; i++){ for(int j=0; jnum; j++) cpArbiterApplyImpulse((cpArbiter *)arbiters->arr[j], 0.0f); for(int j=0; jnum; j++){ cpJoint *joint = (cpJoint *)joints->arr[j]; joint->klass->applyImpulse(joint); } } // cpFloat dvsq = cpvdot(space->gravity, space->gravity); // dvsq *= dt*dt * space->damping*space->damping; // for(int i=0; inum; i++) // cpBodyMarkLowEnergy(bodies->arr[i], dvsq, space->sleepTicks); // Increment the stamp. space->stamp++; }