/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ // Axis structure used by cpPolyShape. typedef struct cpPolyShapeAxis{ // normal cpVect n; // distance from origin cpFloat d; } cpPolyShapeAxis; // Convex polygon shape structure. typedef struct cpPolyShape{ cpShape shape; // Vertex and axis lists. int numVerts; cpVect *verts; cpPolyShapeAxis *axes; // Transformed vertex and axis lists. cpVect *tVerts; cpPolyShapeAxis *tAxes; } cpPolyShape; // Basic allocation functions. cpPolyShape *cpPolyShapeAlloc(void); cpPolyShape *cpPolyShapeInit(cpPolyShape *poly, cpBody *body, int numVerts, cpVect *verts, cpVect offset); cpShape *cpPolyShapeNew(cpBody *body, int numVerts, cpVect *verts, cpVect offset); // Check that a set of vertexes has a correct winding and that they are convex int cpPolyValidate(cpVect *verts, int numVerts); int cpPolyShapeGetNumVerts(cpShape *shape); cpVect cpPolyShapeGetVert(cpShape *shape, int index); // *** inlined utility functions // Returns the minimum distance of the polygon to the axis. static inline cpFloat cpPolyShapeValueOnAxis(const cpPolyShape *poly, const cpVect n, const cpFloat d) { cpVect *verts = poly->tVerts; cpFloat min = cpvdot(n, verts[0]); int i; for(i=1; inumVerts; i++) min = cpfmin(min, cpvdot(n, verts[i])); return min - d; } // Returns true if the polygon contains the vertex. static inline int cpPolyShapeContainsVert(cpPolyShape *poly, cpVect v) { cpPolyShapeAxis *axes = poly->tAxes; int i; for(i=0; inumVerts; i++){ cpFloat dist = cpvdot(axes[i].n, v) - axes[i].d; if(dist > 0.0) return 0; } return 1; } // Same as cpPolyShapeContainsVert() but ignores faces pointing away from the normal. static inline int cpPolyShapeContainsVertPartial(cpPolyShape *poly, cpVect v, cpVect n) { cpPolyShapeAxis *axes = poly->tAxes; int i; for(i=0; inumVerts; i++){ if(cpvdot(axes[i].n, n) < 0.0f) continue; cpFloat dist = cpvdot(axes[i].n, v) - axes[i].d; if(dist > 0.0) return 0; } return 1; }