/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /* This header defines a number of "unsafe" operations on Chipmunk objects. * In this case "unsafe" is referring to operations which may reduce the * physical accuracy or numerical stability of the simulation, but will not * cause crashes. * * The prime example is mutating collision shapes. Chipmunk does not support * this directly. Mutating shapes using this API will caused objects in contact * to be pushed apart using Chipmunk's overlap solver, but not using real * persistent velocities. Probably not what you meant, but perhaps close enough. */ #ifndef CHIPMUNK_UNSAFE_HEADER #define CHIPMUNK_UNSAFE_HEADER #ifdef __cplusplus extern "C" { #endif void cpCircleShapeSetRadius(cpShape *shape, cpFloat radius); void cpCircleShapeSetOffset(cpShape *shape, cpVect offset); void cpSegmentShapeSetEndpoints(cpShape *shape, cpVect a, cpVect b); void cpSegmentShapeSetRadius(cpShape *shape, cpFloat radius); void cpPolyShapeSetVerts(cpShape *shape, int numVerts, cpVect *verts, cpVect offset); #ifdef __cplusplus } #endif #endif