úÎÑL      Safe-Infered Converts from  JuicyPixels type (Usually  or   to the repa-based  type. Img a$ is an image where the phantom type a indicates the image format +All images are held in a three dimensional repa array. If the image C format is only two dimensional (ex: R, G, or B) then the shape is Z :. y :. x :. 1. 1A 24-bit image with red, green and blue channels >A 32-bit image with full red, green, blue and alpha channels. 6The image is stored as Height x Width x ColorChannel. KThe color channel is stored in RGBA order. For the common OpenGL ordering  users might want to use  . An all-blue image An all-green image An all-red image "By default, the color channel for  indexes 0 -> R, 1 -> G, 2 ? -> B, 3 -> A. This is the AGBR byte ordering in OpenGL. For  rendering with OpenGL'#s RGBA PixelFormat be sure to call C reverseColorChannel before converting to a Vector (or directly to  bytestring via 'repa-bytestring'). *O(n) returning (pointer, length, offset)  Convert an  to a storable Vector, often useful for OpenGL C and other C interfaces. Notice the format of the data depends on  the type of the 'Img a'. O(n) /  !"#$%&'()*+,-./0    +  !"#$%&'()*+,-./01      !"#$%&'()*+,-./012345JuicyPixels-repa-0.3Codec.Picture.Repa convertImageToRGBAChannelstoRGBAChannels decodeImageImgimgDataRGBRGBABGRreverseColorChannel readImageRGBA readImageRGB readImageB readImageG readImageRdecodeImageRGBAdecodeImageRGB decodeImageR decodeImageG decodeImageB readImage toForeignPtrtoVectorflipVerticallyflipHorizontallyJuicyPixels-1.2.1Codec.Picture.TypesImage DynamicImage$fConvertImageImageB$fConvertImageImageG$fConvertImageImageR$fConvertImageImageRGB$fConvertImageImageRGBA$fConvertImageDynamicImageB$fConvertImageDynamicImageG$fConvertImageDynamicImageR$fConvertImageDynamicImageRGB$fConvertImageDynamicImageRGBA$fToRGBAChannelsWord8$fToRGBAChannelsPixelYA8$fToRGBAChannelsPixelRGB8$fToRGBAChannelsPixelYCbCr8$fToRGBAChannelsPixelRGBA8$fDecodeImageB$fDecodeImageG$fDecodeImageR$fDecodeImageRGB$fDecodeImageRGBA