module Display2 (module Display, module Display2) where import Data.Set as S import Data.List as L import Data.Map as M import Message import Display import State import Geometry import Level import Perception import Monster import Item -- | Displays a message on a blank screen. Waits for confirmation. displayBlankConfirm :: Session -> String -> IO Bool displayBlankConfirm session txt = let x = txt ++ more in do display ((0,0),(0,length x - 1)) session (const (attr, ' ')) x "" getConfirm session -- | Waits for a space or return. getConfirm :: Session -> IO Bool getConfirm session = getOptionalConfirm session return (const $ getConfirm session) getOptionalConfirm :: Session -> (Bool -> IO a) -> (String -> IO a) -> IO a getOptionalConfirm session h k = do e <- nextEvent session handleModifier e (getOptionalConfirm session h k) $ case e of "space" -> h True "Return" -> h True "Escape" -> h False _ -> k e -- | Handler that ignores modifier events as they are -- currently produced by the Gtk frontend. handleModifier :: String -> IO a -> IO a -> IO a handleModifier e h k = case e of "Shift_R" -> h "Shift_L" -> h "Control_L" -> h "Control_R" -> h "Super_L" -> h "Super_R" -> h "Menu" -> h "Alt_L" -> h "Alt_R" -> h _ -> k -- | Configurable event handler for the direction keys. Is used to -- handle player moves, but can also be used for directed commands -- such as open/close. handleDirection :: String -> ((Y,X) -> IO ()) -> IO () -> IO () handleDirection e h k = case e of "k" -> h (-1,0) "j" -> h (1,0) "h" -> h (0,-1) "l" -> h (0,1) "y" -> h (-1,-1) "u" -> h (-1,1) "b" -> h (1,-1) "n" -> h (1,1) _ -> k splitOverlay :: Int -> String -> [[String]] splitOverlay s xs = splitOverlay' (lines xs) where splitOverlay' ls | length ls <= s = [ls] -- everything fits on one screen | otherwise = let (pre,post) = splitAt (s - 1) ls in (pre ++ [more]) : splitOverlay' post -- | Returns a function that looks up the characters in the -- string by location. Takes the height of the display plus -- the string. Returns also the number of screens required -- to display all of the string. stringByLocation :: Y -> String -> (Int, Loc -> Maybe Char) stringByLocation sy xs = let ls = splitOverlay sy xs m = M.fromList (zip [0..] (L.map (M.fromList . zip [0..]) (concat ls))) k = length ls in (k, \ (y,x) -> M.lookup y m >>= \ n -> M.lookup x n) displayLevel :: Session -> Level -> Perception -> State -> Message -> IO () displayLevel session lvl per state msg = displayOverlay session lvl per state msg "" >> return () displayOverlay :: Session -> Level -> Perception -> State -> Message -> String -> IO Bool displayOverlay session (lvl@(Level nm sz@(sy,sx) ms smap nlmap lmeta)) per (state@(State { splayer = player@(Monster { mhp = php, mdir = pdir, mloc = ploc }), stime = time, sassocs = assocs })) msg overlay = let reachable = preachable per visible = pvisible per sSml = ssensory state == Smell sVis = ssensory state == Vision sOmn = sdisplay state == Omniscient sTer = case sdisplay state of Terrain n -> n; _ -> 0 lAt = if sOmn || sTer > 0 then at else rememberAt lVision = if sVis then \ vis rea -> if vis then setBG blue else if rea then setBG magenta else id else \ vis rea -> id (n,over) = stringByLocation (sy+1) overlay -- n is the number of overlay screens gold = maybe 0 (icount . fst) $ findItem (\ i -> iletter i == Just '$') (mitems player) disp n msg = display ((0,0),sz) session (\ loc -> let tile = nlmap `lAt` loc sml = ((smap ! loc) - time) `div` 100 vis = S.member loc visible rea = S.member loc reachable (rv,ra) = case L.find (\ m -> loc == mloc m) (player:ms) of _ | sTer > 0 -> viewTerrain sTer False (tterrain tile) Just m | sOmn || vis -> viewMonster (mtype m) _ | sSml && sml >= 0 -> viewSmell sml | otherwise -> viewTile vis tile assocs vision = lVision vis rea in case over (loc `shift` ((sy+1) * n, 0)) of Just c -> (attr, c) _ -> (ra . vision $ attr, rv)) msg (take 40 (levelName nm ++ repeat ' ') ++ take 10 ("$: " ++ show gold ++ repeat ' ') ++ take 10 ("HP: " ++ show php ++ repeat ' ') ++ take 10 ("T: " ++ show (time `div` 10) ++ repeat ' ')) msgs = splitMsg sx msg perf k [] = perfo k "" perf k [xs] = perfo k xs perf k (x:xs) = disp n (x ++ more) >> getConfirm session >>= \ b -> if b then perf k xs else return False perfo k xs | k < n - 1 = disp k xs >> getConfirm session >>= \ b -> if b then perfo (k+1) xs else return False | otherwise = disp k xs >> return True in perf 0 msgs