LambdaHack ========== This is an alpha release of LambdaHack, a [Haskell] [1] game engine library for [roguelike] [2] games of arbitrary theme, size and complexity, packaged together with a small example dungeon crawler. When completed, it will let you specify content to be procedurally generated, define the AI behaviour on top of the generic content-independent rules and compile a ready-to-play game binary, using either the supplied or a custom-made main loop. Several frontends are available (GTK is the default) and many other generic engine components are easily overridden, but the fundamental source of flexibility lies in the strict and type-safe separation of code and content. Long-term goals for LambdaHack include support for tactical squad combat, in-game content creation, auto-balancing and persistent content modification based on player behaviour. The engine comes with a sample code for a little dungeon crawler, called LambdaHack and described in PLAYING.md. The engine and the example game are bundled together in a single [Hackage] [3] package. You are welcome to create your own game by modifying the sample game and the engine code, but please consider eventually splitting your changes into a separate Hackage package that depends on the upstream library, to help us exchange ideas and share improvements to the common code. Games known to use the LambdaHack library: * Allure of the Stars, a near-future Sci-Fi game in early development, see http://hackage.haskell.org/package/Allure Compilation and installation ---------------------------- The library is best compiled and installed via Cabal, which also takes care of all dependencies. The latest official version of the library can be downloaded automatically by Cabal from [Hackage] [3] as follows cabal install LambdaHack For a newer snapshot, download source from a development branch at [github] [5] and run Cabal from the main directory cabal install For the example game, the best frontend (keyboard support and colours) is gtk. To compile with one of the terminal frontends, use Cabal flags, e.g, cabal install -fvty To use a crude bot for testing the game, you have to compile with the standard input/output frontend, as follows cabal install -fstd and run the bot, for instance storing the output in a log DumbBot 42 20000000 | LambdaHack > /tmp/log You may wish to tweak the game configuration file for the bot, e.g., by helping it play longer, as in the supplied config.bot. Compatibility note ------------------ The current code was tested with GHC 7.2.2 and several pre-release versions of GHC 7.4. A [few tweaks] [6] are needed to compile with 7.0 and some more are needed for 6.12. Further information ------------------- For more information, visit the [wiki] [4] and see the files PLAYING.md, CREDITS and LICENSE. Have fun! [1]: http://www.haskell.org/ [2]: http://roguebasin.roguelikedevelopment.org/index.php?title=Berlin_Interpretation [3]: http://hackage.haskell.org/package/LambdaHack [4]: https://github.com/kosmikus/LambdaHack/wiki [5]: http://github.com/kosmikus/LambdaHack [6]: https://github.com/Mikolaj/Allure/commit/3d0aa5bef7a0ef39e7611d4e12229224f4cead75