cabal-version: >= 1.10 name: LambdaHack version: 0.2.1 x-revision: 1 license: BSD3 license-file: LICENSE tested-with: GHC == 7.2.2, GHC == 7.4.1 data-files: LICENSE, CREDITS, PLAYING.md, README.md, config.default, config.bot, scores author: Andres Loeh, Mikolaj Konarski maintainer: Mikolaj Konarski description: This is an alpha release of LambdaHack, a game engine library for roguelike games of arbitrary theme, size and complexity, packaged together with a small example dungeon crawler. When completed, it will let you specify content to be procedurally generated, define the AI behaviour on top of the generic content-independent rules and compile a ready-to-play game binary, using either the supplied or a custom-made main loop. Several frontends are available (GTK is the default) and many other generic engine components are easily overridden, but the fundamental source of flexibility lies in the strict and type-safe separation of code and content. . New in this release are missiles flying for three turns (by an old kosmikus' idea), visual feedback for targeting and animations of combat and individual monster moves. Upcoming new features: improved squad combat, player action undo/redo, completely redesigned UI. Long term goals are focused around procedural content generation and include in-game content creation, auto-balancing, persistent content modification based on player behaviour and the improvement of the AI monad EDSL, so that rules for synthesising monster behaviour from game content are extensible, readable and easy to debug. . A larger game that depends on the LambdaHack library is Allure of the Stars, available from . synopsis: A roguelike game engine in early and very active development homepage: http://github.com/kosmikus/LambdaHack bug-reports: http://github.com/kosmikus/LambdaHack/issues category: Game Engine build-type: Simple source-repository head type: git location: git://github.com/kosmikus/LambdaHack.git flag curses description: pick the curses frontend default: False flag vty description: pick the vty frontend default: False flag std description: pick the stdin/stdout frontend default: False library exposed-modules: Game.LambdaHack.Action, Game.LambdaHack.Actions, Game.LambdaHack.Actor, Game.LambdaHack.ActorState, Game.LambdaHack.Area, Game.LambdaHack.AreaRnd, Game.LambdaHack.Binding, Game.LambdaHack.BindingAction, Game.LambdaHack.Cave, Game.LambdaHack.Color, Game.LambdaHack.Command, Game.LambdaHack.Config, Game.LambdaHack.Content, Game.LambdaHack.Content.ActorKind, Game.LambdaHack.Content.CaveKind, Game.LambdaHack.Content.ItemKind, Game.LambdaHack.Content.PlaceKind, Game.LambdaHack.Content.RuleKind, Game.LambdaHack.Content.TileKind, Game.LambdaHack.Display, Game.LambdaHack.Draw, Game.LambdaHack.Dungeon, Game.LambdaHack.DungeonState, Game.LambdaHack.Effect, Game.LambdaHack.EffectAction, Game.LambdaHack.Feature, Game.LambdaHack.Flavour, Game.LambdaHack.FOV, Game.LambdaHack.FOV.Common, Game.LambdaHack.FOV.Digital, Game.LambdaHack.FOV.Permissive, Game.LambdaHack.FOV.Shadow, Game.LambdaHack.Grammar, Game.LambdaHack.HighScore, Game.LambdaHack.Item, Game.LambdaHack.ItemAction, Game.LambdaHack.Key, Game.LambdaHack.Kind, Game.LambdaHack.Level, Game.LambdaHack.Misc, Game.LambdaHack.Msg, Game.LambdaHack.Perception, Game.LambdaHack.Place, Game.LambdaHack.Point, Game.LambdaHack.PointXY, Game.LambdaHack.Random, Game.LambdaHack.Running, Game.LambdaHack.Save, Game.LambdaHack.Start, Game.LambdaHack.State, Game.LambdaHack.Strategy, Game.LambdaHack.StrategyAction, Game.LambdaHack.Tile, Game.LambdaHack.Time, Game.LambdaHack.Turn, Game.LambdaHack.Utils.Assert, Game.LambdaHack.Utils.File, Game.LambdaHack.Utils.Frequency, Game.LambdaHack.Utils.LQueue, Game.LambdaHack.Vector Game.LambdaHack.VectorXY other-modules: Paths_LambdaHack build-depends: ConfigFile >= 1.1.1 && < 2, array >= 0.3.0.3 && < 1, base >= 4 && < 5, binary >= 0.5.0.2 && < 1, bytestring >= 0.9.2 && < 1, containers >= 0.4.1 && < 1, directory >= 1.1.0.1 && < 2, filepath >= 1.2.0.1 && < 2, mtl >= 2.0.1 && < 3, old-time >= 1.0.0.7 && < 2, random >= 1.0.1 && < 2, zlib >= 0.5.3.1 && < 1 default-language: Haskell2010 default-extensions: MonoLocalBinds, BangPatterns, RecordWildCards, NamedFieldPuns other-extensions: MultiParamTypeClasses, RankNTypes, ScopedTypeVariables, TypeFamilies, CPP ghc-options: -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas ghc-options: -fno-warn-auto-orphans -fno-warn-implicit-prelude ghc-options: -fno-ignore-asserts -funbox-strict-fields if flag(curses) { exposed-modules: Game.LambdaHack.Display.Curses build-depends: hscurses >= 1.4.1 && < 2 cpp-options: -DCURSES } else { if flag(vty) { exposed-modules: Game.LambdaHack.Display.Vty build-depends: vty >= 4.7.0.6 cpp-options: -DVTY } else { if flag(std) { exposed-modules: Game.LambdaHack.Display.Std cpp-options: -DSTD } else { exposed-modules: Game.LambdaHack.Display.Gtk build-depends: gtk >= 0.12.1 && < 0.13 } } } executable LambdaHack main-is: Main.hs other-modules: Content.ActorKind, Content.CaveKind, Content.ItemKind, Content.PlaceKind, Content.RuleKind, Content.TileKind, Multiline, ConfigDefault hs-source-dirs: LambdaHack other-modules: Paths_LambdaHack build-depends: LambdaHack >= 0.2.1 && < 0.2.2, template-haskell >= 2.6 && < 3, ConfigFile >= 1.1.1 && < 2, array >= 0.3.0.3 && < 1, base >= 4 && < 4.19, binary >= 0.5.0.2 && < 1, bytestring >= 0.9.2 && < 1, containers >= 0.4.1 && < 1, directory >= 1.1.0.1 && < 2, filepath >= 1.2.0.1 && < 2, mtl >= 2.0.1 && < 3, old-time >= 1.0.0.7 && < 2, random >= 1.0.1 && < 2, zlib >= 0.5.3.1 && < 1 default-language: Haskell2010 default-extensions: MonoLocalBinds, BangPatterns, RecordWildCards, NamedFieldPuns other-extensions: CPP, QuasiQuotes ghc-options: -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas ghc-options: -fno-warn-auto-orphans -fno-warn-implicit-prelude ghc-options: -fno-ignore-asserts -funbox-strict-fields ghc-options: -threaded -with-rtsopts=-C0.005 executable DumbBot main-is: Main.hs hs-source-dirs: DumbBot build-depends: base >= 4 && < 5, random >= 1.0.1 && < 2 default-language: Haskell2010 default-extensions: MonoLocalBinds, BangPatterns, RecordWildCards, NamedFieldPuns ghc-options: -Wall -fwarn-orphans -fwarn-tabs -fwarn-incomplete-uni-patterns -fwarn-incomplete-record-updates -fwarn-monomorphism-restriction -fwarn-unrecognised-pragmas ghc-options: -fno-warn-auto-orphans -fno-warn-implicit-prelude ghc-options: -fno-ignore-asserts -funbox-strict-fields