LambdaHack- A roguelike game engine in early and active development

Safe HaskellNone




Effect semantics. TODO: document



itemEffect :: (MonadAtomic m, MonadServer m) => ActorId -> ActorId -> Maybe ItemId -> Item -> m ()Source

The source actor affects the target actor, with a given item. If the event is seen, the item may get identified. This function is mutually recursive with effect and so it's a part of Effect semantics.

effectSem :: (MonadAtomic m, MonadServer m) => Effect Int -> ActorId -> ActorId -> m BoolSource

The source actor affects the target actor, with a given effect and power. Both actors are on the current level and can be the same actor. The boolean result indicates if the effect was spectacular enough for the actors to identify it (and the item that caused it, if any).

Assorted operations

addHero :: (MonadAtomic m, MonadServer m) => FactionId -> Point -> LevelId -> [(Int, Text)] -> Maybe Int -> Time -> m ActorIdSource

Create a new hero on the current level, close to the given position.

spawnMonsters :: (MonadAtomic m, MonadServer m) => [Point] -> LevelId -> Time -> FactionId -> m ()Source

Spawn monsters of any spawn or summon faction, friendly or not. To be used for spontaneous spawning of monsters and for the summon effect.

pickFaction :: MonadServer m => Text -> ((FactionId, Faction) -> Bool) -> m (Maybe FactionId)Source

Roll a faction based on faction kind frequency key.