LambdaHack- A roguelike game engine in early and active development

Safe HaskellNone





mainSer :: (MonadAtomic m, MonadConnServer m) => COps -> (m () -> IO ()) -> (COps -> DebugModeCli -> ((FactionId -> ChanFrontend -> ChanServer CmdClientUI CmdSer -> IO ()) -> (FactionId -> ChanServer CmdClientAI CmdSerTakeTime -> IO ()) -> IO ()) -> IO ()) -> IO ()Source

Fire up the frontend with the engine fueled by content. The action monad types to be used are determined by the exeSer and executorCli calls. If other functions are used in their place the types are different and so the whole pattern of computation is different. Which of the frontends is run depends on the flags supplied when compiling the engine library.