-- | Text frontend based on HSCurses. module Game.LambdaHack.Frontend.Curses ( -- * Session data type for the frontend FrontendSession -- * The output and input operations , fdisplay, fpromptGetKey -- * Frontend administration tools , frontendName, startup ) where import Control.Monad import Data.Char (chr, ord) import qualified Data.List as L import qualified Data.Map.Strict as M import qualified Data.Text as T import qualified UI.HSCurses.Curses as C import qualified UI.HSCurses.CursesHelper as C import Game.LambdaHack.Common.Animation (DebugModeCli (..), SingleFrame (..)) import qualified Game.LambdaHack.Common.Color as Color import qualified Game.LambdaHack.Common.Key as K import Control.Exception.Assert.Sugar -- | Session data maintained by the frontend. data FrontendSession = FrontendSession { swin :: !C.Window -- ^ the window to draw to , sstyles :: !(M.Map Color.Attr C.CursesStyle) -- ^ map from fore/back colour pairs to defined curses styles , sdebugCli :: !DebugModeCli -- ^ client configuration } -- | The name of the frontend. frontendName :: String frontendName = "curses" -- | Starts the main program loop using the frontend input and output. startup :: DebugModeCli -> (FrontendSession -> IO ()) -> IO () startup sdebugCli k = do C.start -- C.keypad C.stdScr False -- TODO: may help to fix xterm keypad on Ubuntu void $ C.cursSet C.CursorInvisible let s = [ (Color.Attr{fg, bg}, C.Style (toFColor fg) (toBColor bg)) | fg <- [minBound..maxBound], -- No more color combinations possible: 16*4, 64 is max. bg <- Color.legalBG ] nr <- C.colorPairs when (nr < L.length s) $ C.end >> (assert `failure` "terminal has too few color pairs" `twith` nr) let (ks, vs) = unzip s ws <- C.convertStyles vs let swin = C.stdScr sstyles = M.fromList (zip ks ws) k FrontendSession{..} C.end -- | Output to the screen via the frontend. fdisplay :: FrontendSession -- ^ frontend session data -> Bool -> Maybe SingleFrame -- ^ the screen frame to draw -> IO () fdisplay _ _ Nothing = return () fdisplay FrontendSession{..} _ (Just SingleFrame{..}) = do -- let defaultStyle = C.defaultCursesStyle -- Terminals with white background require this: let defaultStyle = sstyles M.! Color.defAttr C.erase C.setStyle defaultStyle C.mvWAddStr swin 0 0 (T.unpack sfTop) -- We need to remove the last character from the status line, -- because otherwise it would overflow a standard size xterm window, -- due to the curses historical limitations. C.mvWAddStr swin (L.length sfLevel + 1) 0 (L.init $ T.unpack sfBottom) let nm = L.zip [0..] $ L.map (L.zip [0..]) sfLevel sequence_ [ C.setStyle (M.findWithDefault defaultStyle acAttr sstyles) >> C.mvWAddStr swin (y + 1) x [acChar] | (y, line) <- nm, (x, Color.AttrChar{..}) <- line ] C.refresh -- | Input key via the frontend. nextEvent :: FrontendSession -> IO K.KM nextEvent FrontendSession{sdebugCli=DebugModeCli{snoMore}} = if snoMore then return K.escKey else keyTranslate `fmap` C.getKey C.refresh -- | Display a prompt, wait for any key. fpromptGetKey :: FrontendSession -> SingleFrame -> IO K.KM fpromptGetKey sess frame = do fdisplay sess True $ Just frame nextEvent sess keyTranslate :: C.Key -> K.KM keyTranslate e = (\(key, modifier) -> K.KM {..}) $ case e of C.KeyChar '\ESC' -> (K.Esc, K.NoModifier) C.KeyExit -> (K.Esc, K.NoModifier) C.KeyChar '\n' -> (K.Return, K.NoModifier) C.KeyChar '\r' -> (K.Return, K.NoModifier) C.KeyEnter -> (K.Return, K.NoModifier) C.KeyChar ' ' -> (K.Space, K.NoModifier) C.KeyChar '\t' -> (K.Tab, K.NoModifier) C.KeyBTab -> (K.BackTab, K.NoModifier) C.KeyUp -> (K.Up, K.NoModifier) C.KeyDown -> (K.Down, K.NoModifier) C.KeyLeft -> (K.Left, K.NoModifier) C.KeySLeft -> (K.Left, K.NoModifier) C.KeyRight -> (K.Right, K.NoModifier) C.KeySRight -> (K.Right, K.NoModifier) C.KeyHome -> (K.Home, K.NoModifier) C.KeyPPage -> (K.PgUp, K.NoModifier) C.KeyEnd -> (K.End, K.NoModifier) C.KeyNPage -> (K.PgDn, K.NoModifier) C.KeyBeg -> (K.Begin, K.NoModifier) C.KeyB2 -> (K.Begin, K.NoModifier) C.KeyClear -> (K.Begin, K.NoModifier) -- No KP_ keys; see -- TODO: try to get the Control modifier for keypad keys from the escape -- gibberish and use Control-keypad for KP_ movement. C.KeyChar c -- This case needs to be considered after Tab, since, apparently, -- on some terminals ^i == Tab and Tab is more important for us. | ord '\^A' <= ord c && ord c <= ord '\^Z' -> -- Alas, only lower-case letters. (K.Char $ chr $ ord c - ord '\^A' + ord 'a', K.Control) -- Movement keys are more important than hero selection, -- so disabling the latter and interpreting the keypad numbers -- as movement: | c `elem` ['1'..'9'] -> (K.KP c, K.NoModifier) | otherwise -> (K.Char c, K.NoModifier) _ -> (K.Unknown (show e), K.NoModifier) toFColor :: Color.Color -> C.ForegroundColor toFColor Color.Black = C.BlackF toFColor Color.Red = C.DarkRedF toFColor Color.Green = C.DarkGreenF toFColor Color.Brown = C.BrownF toFColor Color.Blue = C.DarkBlueF toFColor Color.Magenta = C.PurpleF toFColor Color.Cyan = C.DarkCyanF toFColor Color.White = C.WhiteF toFColor Color.BrBlack = C.GreyF toFColor Color.BrRed = C.RedF toFColor Color.BrGreen = C.GreenF toFColor Color.BrYellow = C.YellowF toFColor Color.BrBlue = C.BlueF toFColor Color.BrMagenta = C.MagentaF toFColor Color.BrCyan = C.CyanF toFColor Color.BrWhite = C.BrightWhiteF toBColor :: Color.Color -> C.BackgroundColor toBColor Color.Black = C.BlackB toBColor Color.Red = C.DarkRedB toBColor Color.Green = C.DarkGreenB toBColor Color.Brown = C.BrownB toBColor Color.Blue = C.DarkBlueB toBColor Color.Magenta = C.PurpleB toBColor Color.Cyan = C.DarkCyanB toBColor Color.White = C.WhiteB toBColor _ = C.BlackB -- a limitation of curses