-- | The type of kinds of game modes for LambdaHack. module Content.ModeKind ( cdefs ) where import qualified Data.EnumMap.Strict as EM import Game.LambdaHack.Common.ContentDef import Game.LambdaHack.Content.ModeKind cdefs :: ContentDef ModeKind cdefs = ContentDef { getSymbol = msymbol , getName = mname , getFreq = mfreq , validate = mvalidate , content = [campaign, skirmish, pvp, coop, defense, screensaver, testCoop, testDefense, peekCampaign, peekSkirmish] } campaign, skirmish, pvp, coop, defense, screensaver, testCoop, testDefense, peekCampaign, peekSkirmish :: ModeKind campaign = ModeKind { msymbol = 'r' , mname = "campaign" , mfreq = [("campaign", 1)] , mplayers = playersCampaign , mcaves = cavesCampaign } skirmish = ModeKind { msymbol = 's' , mname = "skirmish" , mfreq = [("skirmish", 1)] , mplayers = playersSkirmish , mcaves = cavesCombat } pvp = ModeKind { msymbol = 'p' , mname = "PvP" , mfreq = [("PvP", 1)] , mplayers = playersPvP , mcaves = cavesCombat } coop = ModeKind { msymbol = 'c' , mname = "Coop" , mfreq = [("Coop", 1)] , mplayers = playersCoop , mcaves = cavesCampaign } defense = ModeKind { msymbol = 'd' , mname = "defense" , mfreq = [("defense", 1)] , mplayers = playersDefense , mcaves = cavesDefense } screensaver = ModeKind { msymbol = 'n' , mname = "screensaver" , mfreq = [("screensaver", 1)] , mplayers = playersScreensaver , mcaves = cavesScreensaver } testCoop = ModeKind { msymbol = 't' , mname = "testCoop" , mfreq = [("testCoop", 1)] , mplayers = playersTestCoop , mcaves = cavesScreensaver } testDefense = ModeKind { msymbol = 'u' , mname = "testDefense" , mfreq = [("testDefense", 1)] , mplayers = playersTestDefense , mcaves = cavesDefense } peekCampaign = ModeKind { msymbol = 'e' , mname = "peekCampaign" , mfreq = [("peekCampaign", 1)] , mplayers = playersPeekCampaign , mcaves = cavesCampaign } peekSkirmish = ModeKind { msymbol = 'f' , mname = "peekSkirmish" , mfreq = [("peekSkirmish", 1)] , mplayers = playersPeekSkirmish , mcaves = cavesCombat } playersCampaign, playersSkirmish, playersPvP, playersCoop, playersDefense, playersScreensaver, playersTestCoop, playersTestDefense, playersPeekCampaign, playersPeekSkirmish :: Players playersCampaign = Players { playersList = [ playerHero {playerInitial = 1} , playerMonster ] , playersEnemy = [("Adventuring Party", "Monster Hive")] , playersAlly = [] } playersSkirmish = Players { playersList = [ playerHero {playerName = "White"} , playerAntiHero {playerName = "Purple"} , playerHorror ] , playersEnemy = [ ("White", "Purple") , ("White", "Horror Den") , ("Purple", "Horror Den") ] , playersAlly = [] } playersPvP = Players { playersList = [ playerHero {playerName = "Red"} , playerHero {playerName = "Blue"} , playerHorror ] , playersEnemy = [ ("Red", "Blue") , ("Red", "Horror Den") , ("Blue", "Horror Den") ] , playersAlly = [] } playersCoop = Players { playersList = [ playerHero { playerName = "Coral" , playerInitial = 1 } , playerHero { playerName = "Amber" , playerInitial = 1 } , playerMonster ] , playersEnemy = [ ("Coral", "Monster Hive") , ("Amber", "Monster Hive") ] , playersAlly = [("Coral", "Amber")] } playersDefense = Players { playersList = [ playerMonster { playerInitial = 1 , playerEntry = toEnum (-1) , playerAiLeader = False , playerHuman = True , playerUI = True } , playerAntiHero {playerName = "Green"} , playerAntiHero {playerName = "Yellow"} , playerAntiHero {playerName = "Cyan"} ] , playersEnemy = [ ("Green", "Monster Hive") , ("Yellow", "Monster Hive") , ("Cyan", "Monster Hive") ] , playersAlly = [ ("Green", "Yellow") , ("Green", "Cyan") , ("Yellow", "Cyan") ] } playersScreensaver = Players { playersList = [ playerHero { playerInitial = 5 , playerAiLeader = True , playerHuman = False } , playerMonster ] , playersEnemy = [("Adventuring Party", "Monster Hive")] , playersAlly = [] } playersTestCoop = Players { playersList = [ playerHero { playerName = "Coral" , playerAiLeader = True , playerHuman = False } , playerHero { playerName = "Amber" , playerAiLeader = True , playerHuman = False } , playerMonster ] , playersEnemy = [ ("Coral", "Monster Hive") , ("Amber", "Monster Hive") ] , playersAlly = [("Coral", "Amber")] } playersTestDefense = Players { playersList = [ playerMonster { playerInitial = 1 , playerEntry = toEnum (-1) , playerUI = True } , playerAntiHero {playerName = "Green"} , playerAntiHero {playerName = "Yellow"} , playerAntiHero {playerName = "Cyan"} ] , playersEnemy = [ ("Green", "Monster Hive") , ("Yellow", "Monster Hive") , ("Cyan", "Monster Hive") ] , playersAlly = [ ("Green", "Yellow") , ("Green", "Cyan") , ("Yellow", "Cyan") ] } playersPeekCampaign = Players { playersList = [ playerHero {playerInitial = 1} , playerMonster {playerUI = True} ] , playersEnemy = [("Adventuring Party", "Monster Hive")] , playersAlly = [] } playersPeekSkirmish = Players { playersList = [ playerHero {playerName = "White"} , playerAntiHero { playerName = "Purple" , playerUI = True } , playerHorror ] , playersEnemy = [ ("White", "Purple") , ("White", "Horror Den") , ("Purple", "Horror Den") ] , playersAlly = [] } playerHero, playerAntiHero, playerMonster, playerHorror :: Player playerHero = Player { playerName = "Adventuring Party" , playerFaction = "hero" , playerEntry = toEnum (-1) , playerInitial = 3 , playerAiLeader = False , playerAiOther = True , playerHuman = True , playerUI = True } playerAntiHero = playerHero { playerAiLeader = True , playerHuman = False , playerUI = False } playerMonster = Player { playerName = "Monster Hive" , playerFaction = "monster" , playerEntry = toEnum (-3) , playerInitial = 5 , playerAiLeader = True , playerAiOther = True , playerHuman = False , playerUI = False } playerHorror = Player { playerName = "Horror Den" , playerFaction = "horror" , playerEntry = toEnum (-1) , playerInitial = 0 , playerAiLeader = True , playerAiOther = True , playerHuman = False , playerUI = False } cavesCampaign, cavesCombat, cavesDefense, cavesScreensaver :: Caves cavesCampaign = EM.fromList [ (toEnum (-1), ("caveRogue", Just True)) , (toEnum (-2), ("caveRogue", Nothing)) , (toEnum (-3), ("caveEmpty", Nothing)) , (toEnum (-10), ("caveNoise", Nothing))] cavesCombat = EM.fromList [(toEnum (-3), ("caveCombat", Nothing))] cavesDefense = EM.fromList [ (toEnum (-1), ("dng", Nothing)) , (toEnum (-5), ("caveEmpty", Just False))] cavesScreensaver = EM.fromList [ (toEnum (-1), ("caveRogue", Nothing)) , (toEnum (-10), ("caveNoise", Just False))]