| ! | |
| 1 (Function) | Game.LambdaHack.Kind |
| 2 (Function) | Game.LambdaHack.Dungeon |
| .=> | Game.LambdaHack.Strategy |
| .| | Game.LambdaHack.Strategy |
| // | Game.LambdaHack.Kind |
| Ability | Game.LambdaHack.Ability |
| abort | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| abortIfWith | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| abortWith | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| acanDo | Game.LambdaHack.Content.ActorKind |
| acAttr | Game.LambdaHack.Color, Game.LambdaHack.Animation |
| Accept | Game.LambdaHack.Command |
| acceptCurrent | Game.LambdaHack.ItemAction |
| accessible | Game.LambdaHack.Level |
| acChar | Game.LambdaHack.Color, Game.LambdaHack.Animation |
| acolor | Game.LambdaHack.Content.ActorKind |
| Action | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| ActionFrame | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| ActionFun | Game.LambdaHack.Action.ActionLift |
| Actor | |
| 1 (Type/Class) | Game.LambdaHack.Actor |
| 2 (Data Constructor) | Game.LambdaHack.Actor |
| actorAttackActor | Game.LambdaHack.Actions |
| ActorDict | Game.LambdaHack.Level |
| ActorId | Game.LambdaHack.Actor |
| ActorKind | |
| 1 (Type/Class) | Game.LambdaHack.Content.ActorKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.ActorKind |
| actorOpenDoor | Game.LambdaHack.Actions |
| actorPickupItem | Game.LambdaHack.ItemAction |
| actorReachesActor | Game.LambdaHack.Perception |
| actorReachesLoc | Game.LambdaHack.Perception |
| actorRunActor | Game.LambdaHack.Actions |
| actorSeesActor | Game.LambdaHack.Perception |
| actorSpeed | Game.LambdaHack.Actor |
| actorVerb | Game.LambdaHack.Grammar |
| actorVerbActor | Game.LambdaHack.Grammar |
| actorVerbExtraItem | Game.LambdaHack.Grammar |
| actorVerbItem | Game.LambdaHack.Grammar |
| addHero | Game.LambdaHack.ActorState |
| addHp | Game.LambdaHack.Actor |
| addHull | Game.LambdaHack.FOV.Common |
| addIndefinite | Game.LambdaHack.Grammar |
| addMonster | Game.LambdaHack.ActorState |
| addMsg | Game.LambdaHack.Msg |
| addProjectile | Game.LambdaHack.ActorState |
| addReport | Game.LambdaHack.Msg |
| addSmell | Game.LambdaHack.Actions |
| adjacent | Game.LambdaHack.Point |
| adjust | Game.LambdaHack.Dungeon |
| afreq | Game.LambdaHack.Content.ActorKind |
| ahp | Game.LambdaHack.Content.ActorKind |
| aiq | Game.LambdaHack.Content.ActorKind |
| allB | Game.LambdaHack.Utils.Assert |
| allHeroesAnyLevel | Game.LambdaHack.ActorState |
| allObjectsName | Game.LambdaHack.ItemAction |
| aname | Game.LambdaHack.Content.ActorKind |
| animate | Game.LambdaHack.Draw |
| Animation | Game.LambdaHack.Animation |
| appDataDir | Game.LambdaHack.Action.ConfigIO |
| Apply | Game.LambdaHack.Command |
| applyGroupItem | Game.LambdaHack.ItemAction |
| ApplyPerfume | Game.LambdaHack.Effect |
| Area | Game.LambdaHack.Area |
| aregen | Game.LambdaHack.Content.ActorKind |
| Array | Game.LambdaHack.Kind |
| array | Game.LambdaHack.Kind |
| Ascend | Game.LambdaHack.Effect |
| Ascendable | Game.LambdaHack.Feature |
| asight | Game.LambdaHack.Content.ActorKind |
| asmell | Game.LambdaHack.Content.ActorKind |
| aspeed | Game.LambdaHack.Content.ActorKind |
| assert | Game.LambdaHack.Utils.Assert |
| assignLetter | Game.LambdaHack.Item |
| asymbol | Game.LambdaHack.Content.ActorKind |
| at | Game.LambdaHack.Level |
| atI | Game.LambdaHack.Level |
| Attr | |
| 1 (Type/Class) | Game.LambdaHack.Color, Game.LambdaHack.Animation |
| 2 (Data Constructor) | Game.LambdaHack.Color, Game.LambdaHack.Animation |
| AttrChar | |
| 1 (Type/Class) | Game.LambdaHack.Color, Game.LambdaHack.Animation |
| 2 (Data Constructor) | Game.LambdaHack.Color, Game.LambdaHack.Animation |
| Aura | Game.LambdaHack.Feature |
| avalidate | Game.LambdaHack.Content.ActorKind |
| B | Game.LambdaHack.FOV.Common |
| backCycleHero | Game.LambdaHack.Actions |
| BackTab | Game.LambdaHack.Key |
| bcolor | Game.LambdaHack.Actor |
| bdir | Game.LambdaHack.Actor |
| Begin | Game.LambdaHack.Key |
| bestVariant | Game.LambdaHack.Strategy |
| bfaction | Game.LambdaHack.Actor |
| bg | Game.LambdaHack.Color, Game.LambdaHack.Animation |
| bhp | Game.LambdaHack.Actor |
| Binding | |
| 1 (Type/Class) | Game.LambdaHack.Binding |
| 2 (Data Constructor) | Game.LambdaHack.Binding |
| bkind | Game.LambdaHack.Actor |
| bla | Game.LambdaHack.Point |
| Black | Game.LambdaHack.Color |
| blame | Game.LambdaHack.Utils.Assert |
| blaXY | Game.LambdaHack.PointXY |
| bletter | Game.LambdaHack.Actor |
| Blind | Game.LambdaHack.FOV |
| bloc | Game.LambdaHack.Actor |
| blockHit | Game.LambdaHack.Animation |
| blockMiss | Game.LambdaHack.Animation |
| Blue | Game.LambdaHack.Color |
| bname | Game.LambdaHack.Actor |
| Boring | Game.LambdaHack.Feature |
| bounds | Game.LambdaHack.Kind |
| bproj | Game.LambdaHack.Actor |
| braced | Game.LambdaHack.Actor |
| BrBlack | Game.LambdaHack.Color |
| BrBlue | Game.LambdaHack.Color |
| BrCyan | Game.LambdaHack.Color |
| breturn | Game.LambdaHack.Misc |
| BrGreen | Game.LambdaHack.Color |
| brightCol | Game.LambdaHack.Flavour |
| BrMagenta | Game.LambdaHack.Color |
| Brown | Game.LambdaHack.Color |
| BrRed | Game.LambdaHack.Color |
| BrWhite | Game.LambdaHack.Color |
| BrYellow | Game.LambdaHack.Color |
| bspeed | Game.LambdaHack.Actor |
| bsymbol | Game.LambdaHack.Actor |
| btarget | Game.LambdaHack.Actor |
| btime | Game.LambdaHack.Actor |
| buildCave | Game.LambdaHack.Cave |
| buildFence | Game.LambdaHack.Place |
| buildPlace | Game.LambdaHack.Place |
| Bump | Game.LambdaHack.FOV.Common |
| bumpTile | Game.LambdaHack.Actions |
| bwait | Game.LambdaHack.Actor |
| calculateTotal | Game.LambdaHack.ActorState |
| CAlternate | Game.LambdaHack.Content.PlaceKind |
| Camping | Game.LambdaHack.State |
| canBeHidden | Game.LambdaHack.Tile |
| Cancel | Game.LambdaHack.Command |
| cancelCurrent | Game.LambdaHack.ItemAction |
| capActor | Game.LambdaHack.Grammar |
| capitalize | Game.LambdaHack.Grammar |
| Cause | Game.LambdaHack.Feature |
| cauxConnects | Game.LambdaHack.Content.CaveKind |
| Cave | |
| 1 (Type/Class) | Game.LambdaHack.Cave |
| 2 (Data Constructor) | Game.LambdaHack.Cave |
| CaveKind | |
| 1 (Type/Class) | Game.LambdaHack.Content.CaveKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.CaveKind |
| ccorridorTile | Game.LambdaHack.Content.CaveKind |
| cdarkChance | Game.LambdaHack.Content.CaveKind |
| cdarkLegendTile | Game.LambdaHack.Content.CaveKind |
| cdefaultTile | Game.LambdaHack.Content.CaveKind |
| CDefs | |
| 1 (Type/Class) | Game.LambdaHack.CDefs |
| 2 (Data Constructor) | Game.LambdaHack.CDefs |
| cdoorChance | Game.LambdaHack.Content.CaveKind |
| ceps | Game.LambdaHack.State |
| CfgDump | Game.LambdaHack.Command |
| cfillerTile | Game.LambdaHack.Content.CaveKind |
| cfreq | Game.LambdaHack.Content.CaveKind |
| cgrid | Game.LambdaHack.Content.CaveKind |
| Chance | Game.LambdaHack.Random |
| chance | Game.LambdaHack.Random |
| chanceDeep | Game.LambdaHack.Random |
| ChangeTo | Game.LambdaHack.Feature |
| Char | Game.LambdaHack.Key |
| Chase | Game.LambdaHack.Ability |
| checkM | Game.LambdaHack.Utils.Assert |
| checkPartyDeath | Game.LambdaHack.EffectAction |
| chessDist | Game.LambdaHack.Point |
| chessDistXY | Game.LambdaHack.VectorXY |
| chiddenChance | Game.LambdaHack.Content.CaveKind |
| chiddenTile | Game.LambdaHack.Content.CaveKind |
| citemNum | Game.LambdaHack.Content.CaveKind |
| Clear | |
| 1 (Data Constructor) | Game.LambdaHack.Feature |
| 2 (Data Constructor) | Game.LambdaHack.Command |
| clearCurrent | Game.LambdaHack.ItemAction |
| clitLegendTile | Game.LambdaHack.Content.CaveKind |
| clocation | Game.LambdaHack.State |
| clocLn | Game.LambdaHack.State |
| Closable | Game.LambdaHack.Feature |
| Cmd | Game.LambdaHack.Command |
| cmdDescription | Game.LambdaHack.Command |
| cminPlaceSize | Game.LambdaHack.Content.CaveKind |
| cminStairDist | Game.LambdaHack.Content.CaveKind |
| cmpLetterMaybe | Game.LambdaHack.Item |
| cname | Game.LambdaHack.Content.CaveKind |
| cnonVoidMin | Game.LambdaHack.Content.CaveKind |
| coactor | Game.LambdaHack.Kind |
| cocave | Game.LambdaHack.Kind |
| cofact | Game.LambdaHack.Kind |
| coitem | Game.LambdaHack.Kind |
| Color | Game.LambdaHack.Color |
| ColorBW | Game.LambdaHack.Draw |
| ColorFull | Game.LambdaHack.Draw |
| ColorMode | Game.LambdaHack.Draw |
| colorToRGB | Game.LambdaHack.Color |
| configCmds | Game.LambdaHack.CommandAction |
| conjugate | Game.LambdaHack.Grammar |
| connectGrid | Game.LambdaHack.AreaRnd |
| connectPlaces | Game.LambdaHack.AreaRnd |
| content | Game.LambdaHack.CDefs |
| continueRun | Game.LambdaHack.Running |
| Control | Game.LambdaHack.Key |
| ConvexHull | Game.LambdaHack.FOV.Common |
| copenChance | Game.LambdaHack.Content.CaveKind |
| coplace | Game.LambdaHack.Kind |
| COps | |
| 1 (Type/Class) | Game.LambdaHack.Kind |
| 2 (Data Constructor) | Game.LambdaHack.Kind |
| Corridor | Game.LambdaHack.AreaRnd |
| corule | Game.LambdaHack.Kind |
| costrat | Game.LambdaHack.Kind |
| cotile | Game.LambdaHack.Kind |
| Cover | Game.LambdaHack.Content.PlaceKind |
| CP | |
| 1 (Type/Class) | Game.LambdaHack.Config |
| 2 (Data Constructor) | Game.LambdaHack.Config |
| createOps | Game.LambdaHack.Kind |
| CReflect | Game.LambdaHack.Content.PlaceKind |
| creturnLn | Game.LambdaHack.State |
| CStretch | Game.LambdaHack.Content.PlaceKind |
| csymbol | Game.LambdaHack.Content.CaveKind |
| ctargeting | Game.LambdaHack.State |
| currentFirst | Game.LambdaHack.Dungeon |
| Cursor | |
| 1 (Type/Class) | Game.LambdaHack.State |
| 2 (Data Constructor) | Game.LambdaHack.State |
| cvalidate | Game.LambdaHack.Content.CaveKind |
| cvoidChance | Game.LambdaHack.Content.CaveKind |
| cxsize | Game.LambdaHack.Content.CaveKind |
| Cyan | Game.LambdaHack.Color |
| cycleHero | Game.LambdaHack.Actions |
| cycleMarkVision | Game.LambdaHack.State |
| cysize | Game.LambdaHack.Content.CaveKind |
| dangerousList | Game.LambdaHack.ActorState |
| darkCol | Game.LambdaHack.Flavour |
| deathBody | Game.LambdaHack.Animation |
| debug | Game.LambdaHack.Action |
| debugLine | |
| 1 (Function) | Game.LambdaHack.FOV.Digital |
| 2 (Function) | Game.LambdaHack.FOV.Permissive |
| DebugMode | |
| 1 (Type/Class) | Game.LambdaHack.State |
| 2 (Data Constructor) | Game.LambdaHack.State |
| debugSteeper | |
| 1 (Function) | Game.LambdaHack.FOV.Digital |
| 2 (Function) | Game.LambdaHack.FOV.Permissive |
| debugTotalReachable | Game.LambdaHack.Perception |
| defaultAttr | Game.LambdaHack.Color, Game.LambdaHack.Animation |
| defaultDiary | Game.LambdaHack.State |
| defaultState | Game.LambdaHack.State |
| defBG | Game.LambdaHack.Color |
| defFG | Game.LambdaHack.Color |
| deleteActor | Game.LambdaHack.ActorState |
| deletePlayer | Game.LambdaHack.ActorState |
| depth | Game.LambdaHack.Dungeon |
| Descend | Game.LambdaHack.Effect |
| Descendable | Game.LambdaHack.Feature |
| diagonal | Game.LambdaHack.Vector |
| Diary | |
| 1 (Type/Class) | Game.LambdaHack.State |
| 2 (Data Constructor) | Game.LambdaHack.State |
| Digital | Game.LambdaHack.FOV |
| dirAllMoveKey | Game.LambdaHack.Key |
| discover | Game.LambdaHack.EffectAction |
| Discoveries | Game.LambdaHack.Item |
| displacement | Game.LambdaHack.Vector |
| displacementXYZ | Game.LambdaHack.Point |
| displacePath | Game.LambdaHack.Vector |
| display | Game.LambdaHack.Action.Frontend.Chosen |
| displayChoiceUI | Game.LambdaHack.Action |
| displayFrame | Game.LambdaHack.Action.Frontend |
| displayFramePush | Game.LambdaHack.Action |
| displayHelp | Game.LambdaHack.Actions |
| displayHistory | Game.LambdaHack.Actions |
| displayMainMenu | Game.LambdaHack.Actions |
| displayMore | Game.LambdaHack.Action |
| displayOverAbort | Game.LambdaHack.Action |
| displayOverlays | Game.LambdaHack.Action |
| displayYesNo | Game.LambdaHack.Action |
| Distance | Game.LambdaHack.FOV.Common |
| ditem | Game.LambdaHack.Cave |
| divUp | Game.LambdaHack.Misc |
| dkind | Game.LambdaHack.Cave |
| dline | |
| 1 (Function) | Game.LambdaHack.FOV.Digital |
| 2 (Function) | Game.LambdaHack.FOV.Permissive |
| dmap | Game.LambdaHack.Cave |
| dmeta | Game.LambdaHack.Cave |
| doLook | Game.LambdaHack.EffectAction |
| Dominate | Game.LambdaHack.Effect |
| Down | Game.LambdaHack.Key |
| dplaces | Game.LambdaHack.Cave |
| draw | Game.LambdaHack.Draw |
| drawPrompt | Game.LambdaHack.Action |
| Drop | Game.LambdaHack.Command |
| dropItem | Game.LambdaHack.ItemAction |
| dropItemsAt | Game.LambdaHack.Level |
| dsecret | Game.LambdaHack.Cave |
| dsteeper | |
| 1 (Function) | Game.LambdaHack.FOV.Digital |
| 2 (Function) | Game.LambdaHack.FOV.Permissive |
| dump | Game.LambdaHack.Action.ConfigIO |
| dumpCfg | Game.LambdaHack.Action |
| dumpConfig | Game.LambdaHack.Actions |
| Dungeon | Game.LambdaHack.Dungeon |
| dungeonFlavourMap | Game.LambdaHack.Item |
| DungeonPerception | Game.LambdaHack.Perception |
| dungeonPerception | Game.LambdaHack.Perception |
| Edge | Game.LambdaHack.FOV.Common |
| EdgeInterval | Game.LambdaHack.FOV.Common |
| eff | Game.LambdaHack.EffectAction |
| Effect | Game.LambdaHack.Effect |
| effectToAction | Game.LambdaHack.EffectAction |
| effectToBenefit | Game.LambdaHack.Effect |
| effectToSuffix | Game.LambdaHack.Effect |
| effLvlGoUp | Game.LambdaHack.EffectAction |
| emptyHistory | Game.LambdaHack.Msg |
| emptyReport | Game.LambdaHack.Msg |
| encodeEOF | Game.LambdaHack.Utils.File |
| End | Game.LambdaHack.Key |
| endOrLoop | Game.LambdaHack.Action |
| endTargeting | Game.LambdaHack.ItemAction |
| endTargetingMsg | Game.LambdaHack.ItemAction |
| entryLevel | Game.LambdaHack.DungeonState |
| entryLoc | Game.LambdaHack.DungeonState |
| EpsIncr | Game.LambdaHack.Command |
| epsIncr | Game.LambdaHack.ItemAction |
| equalItemIdentity | Game.LambdaHack.Item |
| Esc | Game.LambdaHack.Key |
| euclidDistSq | Game.LambdaHack.Vector |
| euclidDistSqXY | Game.LambdaHack.VectorXY |
| Exit | Game.LambdaHack.Feature |
| expand | Game.LambdaHack.Area |
| FactionKind | |
| 1 (Type/Class) | Game.LambdaHack.Content.FactionKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.FactionKind |
| factionList | Game.LambdaHack.ActorState |
| fAiIdle | Game.LambdaHack.Content.FactionKind |
| failure | Game.LambdaHack.Utils.Assert |
| fAiSelected | Game.LambdaHack.Content.FactionKind |
| fally | Game.LambdaHack.Content.FactionKind |
| falseM | Game.LambdaHack.Utils.Assert |
| Feature | Game.LambdaHack.Feature |
| feature | Game.LambdaHack.Command |
| Fence | Game.LambdaHack.Content.PlaceKind |
| fenemy | Game.LambdaHack.Content.FactionKind |
| FFloor | Game.LambdaHack.Content.PlaceKind |
| ffreq | Game.LambdaHack.Content.FactionKind |
| fg | Game.LambdaHack.Color, Game.LambdaHack.Animation |
| findActorAnyLevel | Game.LambdaHack.ActorState |
| findHeroName | Game.LambdaHack.Actor |
| findLoc | Game.LambdaHack.Level |
| findLocTry | Game.LambdaHack.Level |
| Flavour | Game.LambdaHack.Flavour |
| FlavourMap | Game.LambdaHack.Item |
| flavourToColor | Game.LambdaHack.Flavour |
| flavourToName | Game.LambdaHack.Flavour |
| Flee | Game.LambdaHack.Ability |
| fleeDungeon | Game.LambdaHack.EffectAction |
| fname | Game.LambdaHack.Content.FactionKind |
| FNone | Game.LambdaHack.Content.PlaceKind |
| focusIfOurs | Game.LambdaHack.EffectAction |
| foesAdjacent | Game.LambdaHack.ActorState |
| foldlArray | Game.LambdaHack.Kind |
| forceEither | Game.LambdaHack.Config |
| FovMode | Game.LambdaHack.FOV |
| Freqs | Game.LambdaHack.Misc |
| Frequency | Game.LambdaHack.Utils.Frequency |
| frequency | Game.LambdaHack.Random |
| FreshDungeon | |
| 1 (Type/Class) | Game.LambdaHack.DungeonState |
| 2 (Data Constructor) | Game.LambdaHack.DungeonState |
| freshDungeon | Game.LambdaHack.DungeonState |
| fromList | Game.LambdaHack.Dungeon |
| fromTo | Game.LambdaHack.PointXY |
| frontendName | Game.LambdaHack.Action.Frontend.Chosen, Game.LambdaHack.Action.Frontend, Game.LambdaHack.Action |
| FrontendSession | Game.LambdaHack.Action.Frontend.Chosen, Game.LambdaHack.Action.Frontend |
| fsymbol | Game.LambdaHack.Content.FactionKind |
| fullscan | Game.LambdaHack.FOV |
| fvalidate | Game.LambdaHack.Content.FactionKind |
| FWall | Game.LambdaHack.Content.PlaceKind |
| GameExit | Game.LambdaHack.Command |
| gameExit | Game.LambdaHack.Actions |
| gameOver | Game.LambdaHack.EffectAction |
| GameRestart | Game.LambdaHack.Command |
| gameRestart | Game.LambdaHack.Actions |
| GameSave | Game.LambdaHack.Command |
| gameSave | Game.LambdaHack.Actions |
| generate | Game.LambdaHack.DungeonState |
| generateMonster | Game.LambdaHack.Actions |
| get | Game.LambdaHack.Config |
| getActor | Game.LambdaHack.ActorState |
| getActorItem | Game.LambdaHack.ActorState |
| getAnyItem | Game.LambdaHack.ItemAction |
| getBinding | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| getCOps | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| getDiary | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| getFile | Game.LambdaHack.Action.ConfigIO |
| getFlavour | Game.LambdaHack.Item |
| getFreq | Game.LambdaHack.CDefs |
| getFrontendSession | Game.LambdaHack.Action.ActionLift |
| getGroupItem | Game.LambdaHack.ItemAction |
| getItem | Game.LambdaHack.ItemAction |
| getItems | Game.LambdaHack.Config |
| getKeyCommand | Game.LambdaHack.Action |
| getKeyFrameCommand | Game.LambdaHack.Action |
| getName | Game.LambdaHack.CDefs |
| getOption | Game.LambdaHack.Config |
| getOrigConfig | Game.LambdaHack.Action.ActionLift |
| getOverConfirm | Game.LambdaHack.Action |
| getPerception | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| getPlayerBody | Game.LambdaHack.ActorState |
| getPlayerItem | Game.LambdaHack.ActorState |
| getSetGen | Game.LambdaHack.Action.ConfigIO |
| getSymbol | Game.LambdaHack.CDefs |
| Green | Game.LambdaHack.Color |
| grid | Game.LambdaHack.Area |
| guessBump | Game.LambdaHack.Actions |
| handleDir | Game.LambdaHack.Key |
| handlerToIO | Game.LambdaHack.Action.ActionLift |
| handleTurn | Game.LambdaHack.Turn |
| hasFeature | Game.LambdaHack.Tile |
| Heal | |
| 1 (Data Constructor) | Game.LambdaHack.Effect |
| 2 (Data Constructor) | Game.LambdaHack.Ability |
| Help | Game.LambdaHack.Command |
| HeroBack | Game.LambdaHack.Command |
| HeroCycle | Game.LambdaHack.Command |
| heroesAfterPl | Game.LambdaHack.Actions |
| heroKindId | Game.LambdaHack.Actor |
| heroList | Game.LambdaHack.ActorState |
| Hidden | Game.LambdaHack.Feature |
| History | |
| 1 (Type/Class) | Game.LambdaHack.Msg |
| 2 (Data Constructor) | Game.LambdaHack.Command |
| historyReset | Game.LambdaHack.Action.ActionLift |
| Home | Game.LambdaHack.Key |
| hostileAssocs | Game.LambdaHack.ActorState |
| hostileList | Game.LambdaHack.ActorState |
| IAll | Game.LambdaHack.ItemAction |
| icount | Game.LambdaHack.Content.ItemKind |
| Id | Game.LambdaHack.Kind |
| ieffect | Game.LambdaHack.Content.ItemKind |
| iflavour | Game.LambdaHack.Content.ItemKind |
| ifreq | Game.LambdaHack.Content.ItemKind |
| ifRunning | Game.LambdaHack.Actions |
| iname | Game.LambdaHack.Content.ItemKind |
| inFrame | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| initialHeroes | Game.LambdaHack.ActorState |
| INone | Game.LambdaHack.ItemAction |
| insertActor | Game.LambdaHack.ActorState |
| inside | Game.LambdaHack.Point |
| insideXY | Game.LambdaHack.Area |
| intersect | |
| 1 (Function) | Game.LambdaHack.FOV.Digital |
| 2 (Function) | Game.LambdaHack.FOV.Permissive |
| Interval | Game.LambdaHack.FOV.Shadow |
| intToDeep | Game.LambdaHack.Random |
| InvDict | Game.LambdaHack.Level |
| Inventory | Game.LambdaHack.Command |
| inventory | Game.LambdaHack.ItemAction |
| ipower | Game.LambdaHack.Content.ItemKind |
| isAHero | Game.LambdaHack.ActorState |
| isBright | Game.LambdaHack.Color |
| isClear | Game.LambdaHack.Tile |
| isClearTab | Game.LambdaHack.Kind |
| isExplorable | Game.LambdaHack.Tile |
| isLit | Game.LambdaHack.Tile |
| isLitTab | Game.LambdaHack.Kind |
| isProjectile | Game.LambdaHack.ActorState |
| ISuitable | Game.LambdaHack.ItemAction |
| isUnit | Game.LambdaHack.Vector |
| isymbol | Game.LambdaHack.Content.ItemKind |
| Item | |
| 1 (Type/Class) | Game.LambdaHack.Item |
| 2 (Data Constructor) | Game.LambdaHack.Item |
| ItemDialogState | Game.LambdaHack.ItemAction |
| itemEffectAction | Game.LambdaHack.EffectAction |
| ItemKind | |
| 1 (Type/Class) | Game.LambdaHack.Content.ItemKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.ItemKind |
| ItemMap | Game.LambdaHack.Level |
| ItemMapXY | Game.LambdaHack.Cave |
| itemOverlay | Game.LambdaHack.EffectAction |
| itemPrice | Game.LambdaHack.Item |
| itoThrow | Game.LambdaHack.Content.ItemKind |
| ivalidate | Game.LambdaHack.Content.ItemKind |
| iverbApply | Game.LambdaHack.Content.ItemKind |
| iverbProject | Game.LambdaHack.Content.ItemKind |
| iweight | Game.LambdaHack.Content.ItemKind |
| jcount | Game.LambdaHack.Item |
| jkind | Game.LambdaHack.Item |
| jletter | Game.LambdaHack.Item |
| joinItem | Game.LambdaHack.Item |
| jpower | Game.LambdaHack.Item |
| kcmd | Game.LambdaHack.Binding |
| kdir | Game.LambdaHack.Binding |
| Key | Game.LambdaHack.Key |
| keyHelp | Game.LambdaHack.Binding |
| keyTranslate | Game.LambdaHack.Key |
| Killed | Game.LambdaHack.State |
| kindHas | Game.LambdaHack.Tile |
| kindHasFeature | Game.LambdaHack.Tile |
| kmacro | Game.LambdaHack.Binding |
| kmajor | Game.LambdaHack.Binding |
| KP | Game.LambdaHack.Key |
| krevMap | Game.LambdaHack.Binding |
| lactor | Game.LambdaHack.Level |
| lclear | Game.LambdaHack.Level |
| ldesc | Game.LambdaHack.Level |
| Left | Game.LambdaHack.Key |
| legalBG | Game.LambdaHack.Color |
| letterLabel | Game.LambdaHack.Item |
| letterRange | Game.LambdaHack.Item |
| Level | |
| 1 (Type/Class) | Game.LambdaHack.Level |
| 2 (Data Constructor) | Game.LambdaHack.Level |
| levelDefault | Game.LambdaHack.Dungeon |
| LevelId | Game.LambdaHack.Dungeon |
| levelNumber | Game.LambdaHack.Dungeon |
| liftFrequency | Game.LambdaHack.Strategy |
| liftIO | Game.LambdaHack.Action.ActionLift |
| Line | Game.LambdaHack.FOV.Common |
| linv | Game.LambdaHack.Level |
| listArray | Game.LambdaHack.Kind |
| Lit | Game.LambdaHack.Feature |
| litem | Game.LambdaHack.Level |
| lmap | Game.LambdaHack.Level |
| lmeta | Game.LambdaHack.Level |
| locToActor | Game.LambdaHack.ActorState |
| lookAt | Game.LambdaHack.Grammar |
| lookup | Game.LambdaHack.Dungeon |
| LQueue | Game.LambdaHack.Utils.LQueue |
| lrmap | Game.LambdaHack.Level |
| lsecret | Game.LambdaHack.Level |
| lseen | Game.LambdaHack.Level |
| lsmell | Game.LambdaHack.Level |
| lstairs | Game.LambdaHack.Level |
| ltime | Game.LambdaHack.Level |
| lxsize | Game.LambdaHack.Level |
| lysize | Game.LambdaHack.Level |
| macroKey | Game.LambdaHack.Binding |
| Magenta | Game.LambdaHack.Color |
| majorCmd | Game.LambdaHack.Command |
| mapDungeon | Game.LambdaHack.Dungeon |
| maxDeep | Game.LambdaHack.Random |
| maxDice | Game.LambdaHack.Random |
| maximal | Game.LambdaHack.FOV.Common |
| maxLetter | Game.LambdaHack.Item |
| meanDice | Game.LambdaHack.Random |
| Melee | Game.LambdaHack.Ability |
| memActor | Game.LambdaHack.ActorState |
| minDice | Game.LambdaHack.Random |
| mkConfig | Game.LambdaHack.Action.ConfigIO |
| mkRoom | Game.LambdaHack.AreaRnd |
| mkVoidRoom | Game.LambdaHack.AreaRnd |
| Modifier | Game.LambdaHack.Key |
| monsterGenChance | Game.LambdaHack.Actor |
| moreMsg | Game.LambdaHack.Msg |
| move | Game.LambdaHack.Actions |
| moveBinding | Game.LambdaHack.Key |
| moveCursor | Game.LambdaHack.Actions |
| moveOrAttack | Game.LambdaHack.Actions |
| moves | Game.LambdaHack.Vector |
| movesCardinalXY | Game.LambdaHack.VectorXY |
| movesWidth | Game.LambdaHack.Vector |
| movesXY | Game.LambdaHack.VectorXY |
| Msg | Game.LambdaHack.Msg |
| msgAdd | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| msgReset | Game.LambdaHack.Action.ActionLift |
| nameFrequency | Game.LambdaHack.Utils.Frequency |
| neg | Game.LambdaHack.Vector |
| negXY | Game.LambdaHack.VectorXY |
| neverMind | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| newItem | Game.LambdaHack.Item |
| newLQueue | Game.LambdaHack.Utils.LQueue |
| nextEvent | Game.LambdaHack.Action.Frontend.Chosen, Game.LambdaHack.Action.Frontend |
| NoEffect | Game.LambdaHack.Effect |
| NoModifier | Game.LambdaHack.Key |
| normalizeArea | Game.LambdaHack.Area |
| normalLevelBound | Game.LambdaHack.Misc |
| nullEffect | Game.LambdaHack.EffectAction |
| nullFreq | Game.LambdaHack.Utils.Frequency |
| nullLQueue | Game.LambdaHack.Utils.LQueue |
| nullReport | Game.LambdaHack.Msg |
| nullStrategy | Game.LambdaHack.Strategy |
| Object | Game.LambdaHack.Grammar |
| object | Game.LambdaHack.Command |
| objectActor | Game.LambdaHack.Grammar |
| objectItem | Game.LambdaHack.Grammar |
| objectItemCheat | Game.LambdaHack.Grammar |
| obounds | Game.LambdaHack.Kind |
| ofoldrWithKey | Game.LambdaHack.Kind |
| okind | Game.LambdaHack.Kind |
| oname | Game.LambdaHack.Kind |
| oneOf | Game.LambdaHack.Random |
| only | Game.LambdaHack.Strategy |
| Openable | Game.LambdaHack.Feature |
| openable | Game.LambdaHack.Level |
| opick | Game.LambdaHack.Kind |
| Ops | |
| 1 (Type/Class) | Game.LambdaHack.Kind |
| 2 (Data Constructor) | Game.LambdaHack.Kind |
| origin | Game.LambdaHack.Point |
| ospeedup | Game.LambdaHack.Kind |
| osymbol | Game.LambdaHack.Kind |
| ouniqGroup | Game.LambdaHack.Kind |
| Overlay | Game.LambdaHack.Msg |
| padMsg | Game.LambdaHack.Msg |
| Path | Game.LambdaHack.Feature |
| pcover | Game.LambdaHack.Content.PlaceKind |
| Perception | Game.LambdaHack.Perception |
| Permissive | Game.LambdaHack.FOV |
| pfence | Game.LambdaHack.Content.PlaceKind |
| pfreq | Game.LambdaHack.Content.PlaceKind |
| PgDn | Game.LambdaHack.Key |
| PgUp | Game.LambdaHack.Key |
| Pickup | |
| 1 (Data Constructor) | Game.LambdaHack.Ability |
| 2 (Data Constructor) | Game.LambdaHack.Command |
| pickupItem | Game.LambdaHack.ItemAction |
| Place | |
| 1 (Type/Class) | Game.LambdaHack.Place |
| 2 (Data Constructor) | Game.LambdaHack.Place |
| PlaceKind | |
| 1 (Type/Class) | Game.LambdaHack.Content.PlaceKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.PlaceKind |
| placeValid | Game.LambdaHack.Place |
| playerApplyGroupItem | Game.LambdaHack.ItemAction |
| playerBumpDir | Game.LambdaHack.Actions |
| playerProjectGI | Game.LambdaHack.ItemAction |
| playerProjectGroupItem | Game.LambdaHack.ItemAction |
| playerTriggerDir | Game.LambdaHack.Actions |
| playerTriggerTile | Game.LambdaHack.Actions |
| pluralise | Game.LambdaHack.Grammar |
| pname | Game.LambdaHack.Content.PlaceKind |
| Point | Game.LambdaHack.Point |
| PointXY | |
| 1 (Type/Class) | Game.LambdaHack.PointXY |
| 2 (Data Constructor) | Game.LambdaHack.PointXY |
| Progress | Game.LambdaHack.FOV.Common |
| Project | Game.LambdaHack.Command |
| projectGroupItem | Game.LambdaHack.ItemAction |
| projectileKindId | Game.LambdaHack.Actor |
| promptGetAnyKey | Game.LambdaHack.Action.Frontend.Chosen |
| promptGetKey | Game.LambdaHack.Action.Frontend |
| psymbol | Game.LambdaHack.Content.PlaceKind |
| ptopLeft | Game.LambdaHack.Content.PlaceKind |
| pvalidate | Game.LambdaHack.Content.PlaceKind |
| qarea | Game.LambdaHack.Place |
| qhollowFence | Game.LambdaHack.Place |
| qkind | Game.LambdaHack.Place |
| qlegend | Game.LambdaHack.Place |
| qseen | Game.LambdaHack.Place |
| qsolidFence | Game.LambdaHack.Place |
| raccessible | Game.LambdaHack.Content.RuleKind |
| randomConnection | Game.LambdaHack.AreaRnd |
| randomR | Game.LambdaHack.Random |
| Ranged | Game.LambdaHack.Ability |
| rangeFromSpeed | Game.LambdaHack.Time |
| rconfigDefault | Game.LambdaHack.Content.RuleKind |
| recordHistory | Game.LambdaHack.Action |
| Red | Game.LambdaHack.Color |
| rederAnim | Game.LambdaHack.Animation |
| regenerateLevelHP | Game.LambdaHack.Actions |
| Regeneration | Game.LambdaHack.Effect |
| register | Game.LambdaHack.Action.HighScore |
| reject | Game.LambdaHack.Strategy |
| remember | Game.LambdaHack.Action |
| rememberAt | Game.LambdaHack.Level |
| rememberAtI | Game.LambdaHack.Level |
| rememberList | Game.LambdaHack.Action |
| removeFromInventory | Game.LambdaHack.ItemAction |
| removeFromLoc | Game.LambdaHack.ItemAction |
| removeItemByIdentity | Game.LambdaHack.Item |
| removeItemByLetter | Game.LambdaHack.Item |
| removeOnlyFromInventory | Game.LambdaHack.ItemAction |
| renameFreq | Game.LambdaHack.Utils.Frequency |
| renameStrategy | Game.LambdaHack.Strategy |
| renderHistory | Game.LambdaHack.Msg |
| renderReport | Game.LambdaHack.Msg |
| Report | Game.LambdaHack.Msg |
| Restart | Game.LambdaHack.State |
| restoreGame | Game.LambdaHack.Action.Save |
| Return | Game.LambdaHack.Key |
| returN | Game.LambdaHack.Strategy |
| returnFrame | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| returnNoFrame | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| rfreq | Game.LambdaHack.Content.RuleKind |
| Right | Game.LambdaHack.Key |
| ritemMelee | Game.LambdaHack.Content.RuleKind |
| ritemProject | Game.LambdaHack.Content.RuleKind |
| rmainMenuArt | Game.LambdaHack.Content.RuleKind |
| rmBkpSaveDiary | Game.LambdaHack.Action.Save |
| rname | Game.LambdaHack.Content.RuleKind |
| Rnd | Game.LambdaHack.Random |
| rndToAction | Game.LambdaHack.EffectAction |
| roll | Game.LambdaHack.Random |
| RollDeep | Game.LambdaHack.Random |
| rollDeep | Game.LambdaHack.Random |
| RollDice | |
| 1 (Type/Class) | Game.LambdaHack.Random |
| 2 (Data Constructor) | Game.LambdaHack.Random |
| rollDice | Game.LambdaHack.Random |
| RollDiceXY | |
| 1 (Type/Class) | Game.LambdaHack.Random |
| 2 (Data Constructor) | Game.LambdaHack.Random |
| rollDiceXY | Game.LambdaHack.Random |
| rollFreq | Game.LambdaHack.Utils.Frequency |
| rollMonster | Game.LambdaHack.Actions |
| rpathsDataFile | Game.LambdaHack.Content.RuleKind |
| rpathsVersion | Game.LambdaHack.Content.RuleKind |
| rsymbol | Game.LambdaHack.Content.RuleKind |
| rtitle | Game.LambdaHack.Content.RuleKind |
| RuleKind | |
| 1 (Type/Class) | Game.LambdaHack.Content.RuleKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.RuleKind |
| run | Game.LambdaHack.Running |
| runFrequency | Game.LambdaHack.Utils.Frequency |
| ruvalidate | Game.LambdaHack.Content.RuleKind |
| sabilities | Game.LambdaHack.Content.StrategyKind |
| saveGameBkp | |
| 1 (Function) | Game.LambdaHack.Action.Save |
| 2 (Function) | Game.LambdaHack.Action |
| saveGameFile | Game.LambdaHack.Action.Save |
| sbinding | Game.LambdaHack.Action.ActionLift |
| SBump | Game.LambdaHack.FOV.Shadow |
| scaleFreq | Game.LambdaHack.Utils.Frequency |
| scan | |
| 1 (Function) | Game.LambdaHack.FOV.Digital |
| 2 (Function) | Game.LambdaHack.FOV.Permissive |
| 3 (Function) | Game.LambdaHack.FOV.Shadow |
| sconfig | Game.LambdaHack.State |
| scops | Game.LambdaHack.Action.ActionLift |
| scounter | Game.LambdaHack.State |
| scursor | Game.LambdaHack.State |
| sdebug | Game.LambdaHack.State |
| sdisco | Game.LambdaHack.State |
| sdungeon | Game.LambdaHack.State |
| search | Game.LambdaHack.Actions |
| Searching | Game.LambdaHack.Effect |
| Secret | Game.LambdaHack.Feature |
| SecretMap | Game.LambdaHack.Level |
| SecretMapXY | Game.LambdaHack.Cave |
| SecretTime | Game.LambdaHack.Tile |
| selectPlayer | Game.LambdaHack.EffectAction |
| semanticsCmds | Game.LambdaHack.CommandAction |
| Session | |
| 1 (Type/Class) | Game.LambdaHack.Action.ActionLift |
| 2 (Data Constructor) | Game.LambdaHack.Action.ActionLift |
| setCursor | Game.LambdaHack.ItemAction |
| setWaitBlock | Game.LambdaHack.Actions |
| sfaction | Game.LambdaHack.State |
| sfBottom | Game.LambdaHack.Animation |
| sflavour | Game.LambdaHack.State |
| sfLevel | Game.LambdaHack.Animation |
| sfreq | Game.LambdaHack.Content.StrategyKind |
| sfs | Game.LambdaHack.Action.ActionLift |
| sfTop | Game.LambdaHack.Animation |
| Shadow | Game.LambdaHack.FOV |
| shift | Game.LambdaHack.Vector |
| shiftBounded | Game.LambdaHack.Vector |
| shiftPath | Game.LambdaHack.Vector |
| shiftXY | Game.LambdaHack.VectorXY |
| shistory | Game.LambdaHack.State |
| showKM | Game.LambdaHack.Key |
| showPoint | Game.LambdaHack.Point |
| similar | Game.LambdaHack.Tile |
| SingleFrame | |
| 1 (Type/Class) | Game.LambdaHack.Animation |
| 2 (Data Constructor) | Game.LambdaHack.Animation |
| singletonHistory | Game.LambdaHack.Msg |
| singletonReport | Game.LambdaHack.Msg |
| slevel | Game.LambdaHack.State |
| slid | Game.LambdaHack.State |
| smarkVision | Game.LambdaHack.State |
| SmellMap | Game.LambdaHack.Level |
| SmellTime | Game.LambdaHack.Tile |
| smellTimeout | Game.LambdaHack.ActorState |
| sname | Game.LambdaHack.Content.StrategyKind |
| somniscient | Game.LambdaHack.State |
| sorigConfig | Game.LambdaHack.Action.ActionLift |
| sortPointXY | Game.LambdaHack.PointXY |
| Space | Game.LambdaHack.Key |
| Speed | Game.LambdaHack.Time |
| speedFromWeight | Game.LambdaHack.Time |
| speedNormal | Game.LambdaHack.Time |
| speedScale | Game.LambdaHack.Time |
| Speedup | Game.LambdaHack.Kind |
| speedup | Game.LambdaHack.Tile |
| splayer | Game.LambdaHack.State |
| splitOverlay | Game.LambdaHack.Msg |
| splitReport | Game.LambdaHack.Msg |
| squashActor | Game.LambdaHack.EffectAction |
| squit | Game.LambdaHack.State |
| srandom | Game.LambdaHack.State |
| sreport | Game.LambdaHack.State |
| ssymbol | Game.LambdaHack.Content.StrategyKind |
| stakeTime | Game.LambdaHack.State |
| startClip | Game.LambdaHack.Action |
| startFrontend | Game.LambdaHack.Action |
| startup | Game.LambdaHack.Action.Frontend.Chosen, Game.LambdaHack.Action.Frontend |
| State | |
| 1 (Type/Class) | Game.LambdaHack.State |
| 2 (Data Constructor) | Game.LambdaHack.State |
| Status | Game.LambdaHack.State |
| stdBinding | Game.LambdaHack.BindingAction |
| stdCol | Game.LambdaHack.Flavour |
| stdFlav | Game.LambdaHack.Flavour |
| stdRuleset | Game.LambdaHack.Kind |
| steeper | Game.LambdaHack.FOV.Common |
| stime | Game.LambdaHack.State |
| stopRunning | Game.LambdaHack.EffectAction |
| Strategy | Game.LambdaHack.Strategy |
| strategy | Game.LambdaHack.StrategyAction |
| StrategyKind | |
| 1 (Type/Class) | Game.LambdaHack.Content.StrategyKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.StrategyKind |
| strictDecodeEOF | Game.LambdaHack.Utils.File |
| stringByLocation | Game.LambdaHack.Msg |
| strongestRegen | Game.LambdaHack.Item |
| strongestSearch | Game.LambdaHack.Item |
| strongestSword | Game.LambdaHack.Item |
| SummonEnemy | Game.LambdaHack.Effect |
| SummonFriend | Game.LambdaHack.Effect |
| summonHeroes | Game.LambdaHack.EffectAction |
| summonMonsters | Game.LambdaHack.EffectAction |
| svalidate | Game.LambdaHack.Content.StrategyKind |
| swapPlaces | Game.LambdaHack.Animation |
| switchLevel | Game.LambdaHack.EffectAction |
| syms | Game.LambdaHack.Command |
| Tab | Game.LambdaHack.Key |
| takeHistory | Game.LambdaHack.Msg |
| Target | Game.LambdaHack.Actor |
| targetFloor | Game.LambdaHack.ItemAction |
| targetMonster | Game.LambdaHack.ItemAction |
| targetStrategy | Game.LambdaHack.StrategyAction |
| targetToLoc | Game.LambdaHack.ActorState |
| tcolor | Game.LambdaHack.Content.TileKind |
| tcolor2 | Game.LambdaHack.Content.TileKind |
| TCursor | Game.LambdaHack.Actor |
| template | Game.LambdaHack.Actor |
| TEnemy | Game.LambdaHack.Actor |
| tfeature | Game.LambdaHack.Content.TileKind |
| tfreq | Game.LambdaHack.Content.TileKind |
| TgtAscend | Game.LambdaHack.Command |
| tgtAscend | Game.LambdaHack.Actions |
| TgtAuto | Game.LambdaHack.State |
| TgtEnemy | Game.LambdaHack.Command |
| TgtExplicit | Game.LambdaHack.State |
| TgtFloor | Game.LambdaHack.Command |
| TgtMode | Game.LambdaHack.State |
| TgtOff | Game.LambdaHack.State |
| ticksPerMeter | Game.LambdaHack.Time |
| TileKind | |
| 1 (Type/Class) | Game.LambdaHack.Content.TileKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.TileKind |
| TileMap | Game.LambdaHack.Level |
| TileMapXY | |
| 1 (Type/Class) | Game.LambdaHack.Place |
| 2 (Type/Class) | Game.LambdaHack.Cave |
| TileSpeedup | Game.LambdaHack.Kind |
| Time | Game.LambdaHack.Time |
| timeAdd | Game.LambdaHack.Time |
| timeAddFromSpeed | Game.LambdaHack.Actor |
| timeClip | Game.LambdaHack.Time |
| timedCmd | Game.LambdaHack.Command |
| timeFit | Game.LambdaHack.Time |
| timeNegate | Game.LambdaHack.Time |
| timeScale | Game.LambdaHack.Time |
| timeToDigit | Game.LambdaHack.Time |
| timeTurn | Game.LambdaHack.Time |
| timeZero | Game.LambdaHack.Time |
| TLoc | Game.LambdaHack.Actor |
| tname | Game.LambdaHack.Content.TileKind |
| toCP | Game.LambdaHack.Config |
| toFreq | Game.LambdaHack.Utils.Frequency |
| toggleOmniscient | Game.LambdaHack.State |
| Tools | Game.LambdaHack.Ability |
| toPoint | Game.LambdaHack.Point |
| toSpeed | Game.LambdaHack.Time |
| totalVisible | Game.LambdaHack.Perception |
| toVector | Game.LambdaHack.Vector |
| towards | Game.LambdaHack.Vector |
| TPath | Game.LambdaHack.Actor |
| Track | Game.LambdaHack.Ability |
| traveled | Game.LambdaHack.Time |
| TriggerDir | Game.LambdaHack.Command |
| TriggerTile | Game.LambdaHack.Command |
| triggerTile | Game.LambdaHack.Actions |
| trimLQueue | Game.LambdaHack.Utils.LQueue |
| trivialArea | Game.LambdaHack.Area |
| trueM | Game.LambdaHack.Utils.Assert |
| tryFindHeroK | Game.LambdaHack.ActorState |
| tryIgnore | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| tryReadLQueue | Game.LambdaHack.Utils.LQueue |
| tryRepeatedlyWith | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| tryWith | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| tryWithFrame | Game.LambdaHack.Action |
| tsymbol | Game.LambdaHack.Content.TileKind |
| tvalidate | Game.LambdaHack.Content.TileKind |
| twirlSplash | Game.LambdaHack.Animation |
| uniformFreq | Game.LambdaHack.Utils.Frequency |
| Unknown | Game.LambdaHack.Key |
| unoccupied | Game.LambdaHack.Actor |
| Up | Game.LambdaHack.Key |
| updateActorDict | Game.LambdaHack.Level |
| updateAnyActor | Game.LambdaHack.EffectAction |
| updateAnyActorBody | Game.LambdaHack.ActorState |
| updateAnyActorItem | Game.LambdaHack.ActorState |
| updateCursor | Game.LambdaHack.State |
| updateDiscoveries | Game.LambdaHack.State |
| updateDungeon | Game.LambdaHack.State |
| updateIMap | Game.LambdaHack.Level |
| updateInv | Game.LambdaHack.Level |
| updateLevel | Game.LambdaHack.State |
| updateLMap | Game.LambdaHack.Level |
| updateLRMap | Game.LambdaHack.Level |
| updatePlayerBody | Game.LambdaHack.EffectAction |
| updateSmell | Game.LambdaHack.Level |
| updateTime | Game.LambdaHack.State |
| validArea | Game.LambdaHack.Area |
| validate | Game.LambdaHack.CDefs |
| Vector | Game.LambdaHack.Vector |
| VectorXY | |
| 1 (Type/Class) | Game.LambdaHack.VectorXY |
| 2 (Data Constructor) | Game.LambdaHack.VectorXY |
| Verb | Game.LambdaHack.Grammar |
| verb | Game.LambdaHack.Command |
| vicinity | Game.LambdaHack.Point |
| vicinityCardinal | Game.LambdaHack.Point |
| vicinityCardinalXY | Game.LambdaHack.Area |
| vicinityXY | Game.LambdaHack.Area |
| Victor | Game.LambdaHack.State |
| viewItem | Game.LambdaHack.Item |
| Wait | Game.LambdaHack.Command |
| waitBlock | Game.LambdaHack.Actions |
| Walkable | Game.LambdaHack.Feature |
| Wander | Game.LambdaHack.Ability |
| whenFrame | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| whereTo | Game.LambdaHack.DungeonState |
| White | Game.LambdaHack.Color |
| withPerception | Game.LambdaHack.Action.ActionLift |
| Wound | Game.LambdaHack.Effect |
| writeLQueue | Game.LambdaHack.Utils.LQueue |
| X | Game.LambdaHack.PointXY |
| xyInArea | Game.LambdaHack.AreaRnd |
| Y | Game.LambdaHack.PointXY |
| yesnoMsg | Game.LambdaHack.Msg |
| zipFancy | Game.LambdaHack.Flavour |
| zipPlain | Game.LambdaHack.Flavour |