-- | The type of game rule sets and assorted game data. module Game.LambdaHack.Content.RuleKind ( RuleKind(..), ruvalidate ) where import Data.Version import Game.LambdaHack.PointXY import Game.LambdaHack.Content.TileKind import Game.LambdaHack.Point import Game.LambdaHack.Misc -- TODO: very few rules are configurable yet, extend as needed. -- | The type of game rule sets and assorted game data. -- -- For now the rules are immutable througout the game, so there is -- no type @Rule@ to hold any changing parameters, just @RuleKind@ -- for the fixed set. -- However, in the future, if the rules can get changed during gameplay -- based on data mining of player behaviour, we may add such a type -- and then @RuleKind@ will become just a starting template, analogously -- as for the other content. -- -- The @raccessible@ field holds a predicate that tells -- whether one location is accessible from another. -- Precondition: the two locations are next to each other. data RuleKind = RuleKind { rsymbol :: Char -- ^ a symbol , rname :: String -- ^ short description , rfreq :: Freqs -- ^ frequency within groups , raccessible :: X -> Point -> TileKind -> Point -> TileKind -> Bool , rtitle :: String -- ^ the title of the game , rpathsDataFile :: FilePath -> IO FilePath -- ^ the path to data files , rpathsVersion :: Version -- ^ the version of the game , ritemMelee :: [Char] -- ^ symbols of melee weapons , ritemProject :: [Char] -- ^ symbols of items AI can project , rconfigDefault :: String -- ^ the default config file of the game , rmainMenuArt :: String -- ^ the ASCII art for the Main Menu } -- | A dummy instance of the 'Show' class, to satisfy general requirments -- about content. We won't have many rule sets and they contain functions, -- so defining a proper instance is not practical. instance Show RuleKind where show _ = "The game ruleset specification." -- | Validates the ASCII art format (TODO). ruvalidate :: [RuleKind] -> [RuleKind] ruvalidate _ = []