; ; This is a commented out copy of the default config file ; ; that is embedded in the binary. ; ; The game looks for the user config file that overrides some options ; ; in the ~/.LambdaHack/config file (or similar, depending on the OS). ; ; Warning: options are case-sensitive and only ';' comments are permitted. ; [commands] ; ; All commands are defined here, except movement, hero selection and debug. ; ; ; ; Interaction with the dungeon. ; c: TriggerDir { verb = "close", object = "door", feature = Closable } ; o: TriggerDir { verb = "open", object = "door", feature = Openable } ; less: TriggerTile { verb = "ascend", object = "level", feature = Cause Ascend } ; greater: TriggerTile { verb = "descend", object = "level", feature = Cause Descend } ; bracketleft: TgtAscend 1 ; bracketright: TgtAscend (-1) ; braceleft: TgtAscend 10 ; braceright: TgtAscend (-10) ; slash: TgtFloor ; asterisk: TgtEnemy ; plus: EpsIncr True ; minus: EpsIncr False ; Tab: HeroCycle ; ISO_Left_Tab: HeroBack ; ; ; ; Items. ; g: Pickup ; d: Drop ; i: Inventory ; q: Apply { verb = "quaff", object = "potion", syms = "!" } ; r: Apply { verb = "read", object = "scroll", syms = "?" } ; z: Project { verb = "zap", object = "wand", syms = "/" } ; t: Project { verb = "throw", object = "missile", syms = "|" } ; ; ; ; Saving, exiting and restarting the game. ; X: GameExit ; R: GameRestart ; S: GameSave ; ; ; ; Information for the player. ; P: History ; question: Help ; D: CfgDump ; ; ; ; General. ; KP_Begin: Wait ; Escape: Cancel ; Return: Accept ; space: Clear ; [dungeon] ; ; Fixed caves for the first levels, then randomly picked caves. ; LambdaCave_1: caveRogue ; LambdaCave_2: caveRogue ; LambdaCave_3: caveEmpty ; LambdaCave_10: caveNoise ; depth: 10 ; [engine] ; fovMode: digital ; ;fovMode: permissive ; ;fovMode: shadow ; fovRadius: 12 ; ;startingRandomGenerator: 42 ; ;dungeonRandomGenerator: 42 ; [files] ; ; Paths to various game files; relative to the save file directory. ; scoresFile: scores ; saveFile: save ; diaryFile : diary ; [heroes] ; HeroName_0: you ; HeroName_1: Haskell Alvin ; HeroName_2: Alonzo Barkley ; HeroName_3: Ernst Abraham ; HeroName_4: Samuel Saunders ; HeroName_5: Roger Robin ; baseHP: 50 ; extraHeroes: 2 ; firstDeathEnds: False ; faction: hero ; [macros] ; ; Handy with Vi keys: ; comma: g ; period: KP_Begin ; [monsters] ; smellTimeout: 100 ; [ui] ; font: Terminus,Monospace normal normal normal normal 12 ; historyMax: 5000