-- | Organ definitions. module Content.ItemKindOrgan ( organs ) where import Game.LambdaHack.Common.Color import Game.LambdaHack.Common.Dice import Game.LambdaHack.Common.Effect import Game.LambdaHack.Common.Flavour import Game.LambdaHack.Common.Misc import Game.LambdaHack.Common.Msg import Game.LambdaHack.Content.ItemKind organs :: [ItemKind] organs = [fist, foot, tentacle, lash, noseTip, lip, claw, smallClaw, snout, sting, venomTooth, venomFang, largeTail, jaw, largeJaw, tooth, pupil, armoredSkin, speedGland2, speedGland4, speedGland6, speedGland8, speedGland10, eye2, eye3, eye4, eye5, nostril, thorn, vent, fissure] fist, foot, tentacle, lash, noseTip, lip, claw, smallClaw, snout, sting, venomTooth, venomFang, largeTail, jaw, largeJaw, tooth, pupil, armoredSkin, speedGland2, speedGland4, speedGland6, speedGland8, speedGland10, eye2, eye3, eye4, eye5, nostril, thorn, vent, fissure :: ItemKind -- * Parameterized organs speedGland :: Int -> ItemKind speedGland n = fist { iname = "speed gland" , ifreq = [(toGroupName $ "speed gland" <+> tshow n, 100)] , icount = 1 , iverbHit = "spit at" , iaspects = [AddSpeed $ intToDice n, Periodic $ intToDice n] , ieffects = [RefillHP 1] , ifeature = [Durable, Identified] , idesc = "" } speedGland2 = speedGland 2 speedGland4 = speedGland 4 speedGland6 = speedGland 6 speedGland8 = speedGland 8 speedGland10 = speedGland 10 eye :: Int -> ItemKind eye n = fist { iname = "eye" , ifreq = [(toGroupName $ "eye" <+> tshow n, 100)] , icount = 2 , iverbHit = "glare at" , iaspects = [AddSight (intToDice n)] , ieffects = [] , ifeature = [Durable, Identified] , idesc = "" } eye2 = eye 2 eye3 = eye 3 eye4 = eye 4 eye5 = eye 5 -- * Human weapon organs fist = ItemKind { isymbol = '%' , iname = "fist" , ifreq = [("fist", 100)] , iflavour = zipPlain [BrRed] , icount = 2 , irarity = [(1, 1)] , iverbHit = "punch" , iweight = 2000 , iaspects = [] , ieffects = [Hurt (4 * d 1)] , ifeature = [Durable, EqpSlot EqpSlotWeapon "", Identified] , idesc = "" , ikit = [] } foot = fist { iname = "foot" , ifreq = [("foot", 50)] , icount = 2 , iverbHit = "kick" , ieffects = [Hurt (4 * d 1)] , idesc = "" } -- * Universal weapon organs claw = fist { iname = "claw" , ifreq = [("claw", 50)] , icount = 2 -- even if more, only the fore claws used for fighting , iverbHit = "slash" , ieffects = [Hurt (6 * d 1)] , idesc = "" } smallClaw = fist { iname = "small claw" , ifreq = [("small claw", 50)] , icount = 2 , iverbHit = "slash" , ieffects = [Hurt (3 * d 1)] , idesc = "" } snout = fist { iname = "snout" , ifreq = [("snout", 10)] , iverbHit = "bite" , ieffects = [Hurt (2 * d 1)] , idesc = "" } jaw = fist { iname = "jaw" , ifreq = [("jaw", 20)] , icount = 1 , iverbHit = "rip" , ieffects = [Hurt (5 * d 1)] , idesc = "" } largeJaw = fist { iname = "large jaw" , ifreq = [("large jaw", 100)] , icount = 1 , iverbHit = "crush" , ieffects = [Hurt (12 * d 1)] , idesc = "" } tooth = fist { iname = "tooth" , ifreq = [("tooth", 20)] , icount = 3 , iverbHit = "nail" , ieffects = [Hurt (3 * d 1)] , idesc = "" } -- * Monster weapon organs tentacle = fist { iname = "tentacle" , ifreq = [("tentacle", 50)] , icount = 4 , iverbHit = "slap" , ieffects = [Hurt (4 * d 1)] , idesc = "" } lash = fist { iname = "lash" , ifreq = [("lash", 100)] , icount = 1 , iverbHit = "lash" , ieffects = [Hurt (4 * d 1)] , idesc = "" } noseTip = fist { iname = "tip" , ifreq = [("nose tip", 50)] , icount = 1 , iverbHit = "poke" , ieffects = [Hurt (2 * d 1)] , idesc = "" } lip = fist { iname = "lip" , ifreq = [("lip", 10)] , icount = 2 , iverbHit = "lap" , ieffects = [Hurt (2 * d 1)] -- TODO: decrease Hurt, but use , idesc = "" } -- * Special weapon organs thorn = fist { iname = "thorn" , ifreq = [("thorn", 100)] , icount = 7 , iverbHit = "impale" , ieffects = [Hurt (2 * d 1)] , idesc = "" } fissure = fist { iname = "fissure" , ifreq = [("fissure", 100)] , icount = 2 , iverbHit = "hiss at" , ieffects = [Burn 1] , idesc = "" } sting = fist { iname = "sting" , ifreq = [("sting", 100)] , icount = 1 , iverbHit = "sting" , ieffects = [Burn 1, Paralyze 2] , idesc = "" } venomTooth = fist { iname = "venom tooth" , ifreq = [("venom tooth", 100)] , icount = 2 , iverbHit = "bite" , ieffects = [Hurt (3 * d 1), Paralyze 3] , idesc = "" } venomFang = fist { iname = "venom fang" , ifreq = [("venom fang", 100)] , icount = 2 , iverbHit = "bite" , ieffects = [Hurt (3 * d 1)] -- TODO: +12 damage or poison effect , idesc = "" } largeTail = fist { iname = "large tail" , ifreq = [("large tail", 50)] , icount = 1 , iverbHit = "knock" , ieffects = [Hurt (8 * d 1), PushActor (ThrowMod 400 25)] , idesc = "" } pupil = fist { iname = "pupil" , ifreq = [("pupil", 100)] , icount = 1 , iverbHit = "gaze at" , iaspects = [AddSight 7] , ieffects = [Hurt (4 * d 1), Paralyze 1] -- TODO: decrease Hurt, but use , idesc = "" } -- * Armor organs armoredSkin = fist { iname = "armored skin" , ifreq = [("armored skin", 100)] , icount = 1 , iverbHit = "bash" , iaspects = [AddArmorMelee 30, AddArmorRanged 30] , ieffects = [] , ifeature = [Durable, Identified] , idesc = "" } -- * Sense organs nostril = fist { iname = "nostril" , ifreq = [("nostril", 100)] , icount = 2 , iverbHit = "snuff" , iaspects = [AddSmell 1] , ieffects = [] , ifeature = [Durable, Identified] , idesc = "" } -- * Assorted vent = fist { iname = "vent" , ifreq = [("vent", 100)] , icount = 1 , iverbHit = "menace" , iaspects = [Periodic $ 1 + d 2] , ieffects = [Explode "boiling water"] , ifeature = [Durable, Identified] , idesc = "" }