-- | Blast definitions. module Content.ItemKindBlast ( blasts ) where import Game.LambdaHack.Common.Color import Game.LambdaHack.Common.Dice import Game.LambdaHack.Common.Flavour import Game.LambdaHack.Common.Misc import Game.LambdaHack.Common.Msg import Game.LambdaHack.Content.ItemKind blasts :: [ItemKind] blasts = [burningOil2, burningOil3, burningOil4, explosionBlast2, explosionBlast10, explosionBlast20, firecracker2, firecracker3, firecracker4, firecracker5, firecracker6, firecracker7, fragrance, pheromone, mistCalming, odorDistressing, mistHealing, mistHealing2, mistWounding, distortion, waste, glassPiece, smoke, boilingWater, glue, spark, mistAntiSlow, mistAntidote, mistStrength, mistWeakness, protectingBalm, vulnerabilityBalm, hasteSpray, slownessSpray, eyeDrop, smellyDroplet, whiskeySpray] burningOil2, burningOil3, burningOil4, explosionBlast2, explosionBlast10, explosionBlast20, firecracker2, firecracker3, firecracker4, firecracker5, firecracker6, firecracker7, fragrance, pheromone, mistCalming, odorDistressing, mistHealing, mistHealing2, mistWounding, distortion, waste, glassPiece, smoke, boilingWater, glue, spark, mistAntiSlow, mistAntidote, mistStrength, mistWeakness, protectingBalm, vulnerabilityBalm, hasteSpray, slownessSpray, eyeDrop, smellyDroplet, whiskeySpray :: ItemKind -- * Parameterized immediate effect blasts burningOil :: Int -> ItemKind burningOil n = ItemKind { isymbol = '*' , iname = "burning oil" , ifreq = [(toGroupName $ "burning oil" <+> tshow n, 1)] , iflavour = zipFancy [BrYellow] , icount = intToDice (n * 5) , irarity = [(1, 1)] , iverbHit = "burn" , iweight = 1 , iaspects = [AddLight 2] , ieffects = [Burn 1, Paralyze 1] -- tripping on oil , ifeature = [ toVelocity (min 100 $ n * 7) , Fragile, Identified ] , idesc = "Sticky oil, burning brightly." , ikit = [] } burningOil2 = burningOil 2 burningOil3 = burningOil 3 burningOil4 = burningOil 4 explosionBlast :: Int -> ItemKind explosionBlast n = ItemKind { isymbol = '*' , iname = "blast" , ifreq = [(toGroupName $ "blast" <+> tshow n, 1)] , iflavour = zipPlain [BrRed] , icount = 15 -- strong, but few, so not always hits target , irarity = [(1, 1)] , iverbHit = "tear apart" , iweight = 1 , iaspects = [AddLight $ intToDice n] , ieffects = [RefillHP (- n `div` 2)] ++ [PushActor (ThrowMod (100 * (n `div` 5)) 50)] ++ [DropItem COrgan "temporary conditions" True | n >= 10] , ifeature = [Fragile, toLinger 20, Identified] , idesc = "" , ikit = [] } explosionBlast2 = explosionBlast 2 explosionBlast10 = explosionBlast 10 explosionBlast20 = explosionBlast 20 firecracker :: Int -> ItemKind firecracker n = ItemKind { isymbol = '*' , iname = "firecracker" , ifreq = [(toGroupName $ "firecracker" <+> tshow n, 1)] , iflavour = zipPlain [brightCol !! (n `mod` length brightCol)] , icount = intToDice (n `div` 6) + d (n `div` 2) , irarity = [(1, 1)] , iverbHit = "crack" , iweight = 1 , iaspects = [AddLight $ intToDice $ n `div` 2] , ieffects = [ RefillCalm (-1) | n >= 5 ] ++ [ DropBestWeapon | n >= 5] ++ [ OnSmash (Explode $ toGroupName $ "firecracker" <+> tshow (n - 1)) | n > 2 ] , ifeature = [ ToThrow $ ThrowMod (10 + 3 * n) (10 + 100 `div` n) , Fragile, Identified ] , idesc = "" , ikit = [] } firecracker7 = firecracker 7 firecracker6 = firecracker 6 firecracker5 = firecracker 5 firecracker4 = firecracker 4 firecracker3 = firecracker 3 firecracker2 = firecracker 2 -- * Assorted immediate effect blasts fragrance = ItemKind { isymbol = '\'' , iname = "fragrance" , ifreq = [("fragrance", 1)] , iflavour = zipFancy [Magenta] , icount = 20 , irarity = [(1, 1)] , iverbHit = "engulf" , iweight = 1 , iaspects = [] , ieffects = [Impress] -- Linger 10, because sometimes it takes 2 turns due to starting just -- before actor turn's end (e.g., via a necklace). , ifeature = [ ToThrow $ ThrowMod 28 10 -- 2 steps, one turn , Fragile, Identified ] , idesc = "" , ikit = [] } pheromone = ItemKind { isymbol = '\'' , iname = "musky whiff" , ifreq = [("pheromone", 1)] , iflavour = zipFancy [BrMagenta] , icount = 18 , irarity = [(1, 1)] , iverbHit = "tempt" , iweight = 1 , iaspects = [] , ieffects = [Impress, OverfillCalm (-20)] , ifeature = [ toVelocity 13 -- the slowest that travels at least 2 steps , Fragile, Identified ] , idesc = "" , ikit = [] } mistCalming = ItemKind { isymbol = '\'' , iname = "mist" , ifreq = [("calming mist", 1)] , iflavour = zipFancy [White] , icount = 19 , irarity = [(1, 1)] , iverbHit = "sooth" , iweight = 1 , iaspects = [] , ieffects = [RefillCalm 2] , ifeature = [ toVelocity 13 -- the slowest that travels at least 2 steps , Fragile, Identified ] , idesc = "" , ikit = [] } odorDistressing = ItemKind { isymbol = '\'' , iname = "distressing whiff" , ifreq = [("distressing odor", 1)] , iflavour = zipFancy [BrRed] , icount = 10 , irarity = [(1, 1)] , iverbHit = "distress" , iweight = 1 , iaspects = [] , ieffects = [OverfillCalm (-20)] , ifeature = [ toVelocity 13 -- the slowest that travels at least 2 steps , Fragile, Identified ] , idesc = "" , ikit = [] } mistHealing = ItemKind { isymbol = '\'' , iname = "mist" , ifreq = [("healing mist", 1)] , iflavour = zipFancy [White] , icount = 9 , irarity = [(1, 1)] , iverbHit = "revitalize" , iweight = 1 , iaspects = [AddLight 1] , ieffects = [RefillHP 2] , ifeature = [ toVelocity 7 -- the slowest that gets anywhere (1 step only) , Fragile, Identified ] , idesc = "" , ikit = [] } mistHealing2 = ItemKind { isymbol = '\'' , iname = "mist" , ifreq = [("healing mist 2", 1)] , iflavour = zipFancy [White] , icount = 8 , irarity = [(1, 1)] , iverbHit = "revitalize" , iweight = 1 , iaspects = [AddLight 2] , ieffects = [RefillHP 4] , ifeature = [ toVelocity 7 -- the slowest that gets anywhere (1 step only) , Fragile, Identified ] , idesc = "" , ikit = [] } mistWounding = ItemKind { isymbol = '\'' , iname = "mist" , ifreq = [("wounding mist", 1)] , iflavour = zipFancy [White] , icount = 7 , irarity = [(1, 1)] , iverbHit = "devitalize" , iweight = 1 , iaspects = [] , ieffects = [RefillHP (-2)] , ifeature = [ toVelocity 7 -- the slowest that gets anywhere (1 step only) , Fragile, Identified ] , idesc = "" , ikit = [] } distortion = ItemKind { isymbol = 'v' , iname = "vortex" , ifreq = [("distortion", 1)] , iflavour = zipFancy [White] , icount = 6 , irarity = [(1, 1)] , iverbHit = "engulf" , iweight = 1 , iaspects = [] , ieffects = [Teleport $ 15 + d 10] , ifeature = [ toVelocity 7 -- the slowest that gets anywhere (1 step only) , Fragile, Identified ] , idesc = "" , ikit = [] } waste = ItemKind { isymbol = '*' , iname = "waste" , ifreq = [("waste", 1)] , iflavour = zipPlain [Brown] , icount = 18 , irarity = [(1, 1)] , iverbHit = "splosh" , iweight = 50 , iaspects = [] , ieffects = [RefillHP (-1)] , ifeature = [ ToThrow $ ThrowMod 28 10 -- 2 steps, one turn , Fragile, Identified ] , idesc = "" , ikit = [] } glassPiece = ItemKind -- when blowing up windows { isymbol = '*' , iname = "glass piece" , ifreq = [("glass piece", 1)] , iflavour = zipPlain [BrBlue] , icount = 18 , irarity = [(1, 1)] , iverbHit = "cut" , iweight = 10 , iaspects = [] , ieffects = [Hurt (1 * d 1)] , ifeature = [toLinger 20, Fragile, Identified] , idesc = "" , ikit = [] } smoke = ItemKind -- when stuff burns out { isymbol = '\'' , iname = "smoke" , ifreq = [("smoke", 1)] , iflavour = zipPlain [BrBlack] , icount = 19 , irarity = [(1, 1)] , iverbHit = "choke" , iweight = 1 , iaspects = [] , ieffects = [] , ifeature = [ toVelocity 21, Fragile, Identified ] , idesc = "" , ikit = [] } boilingWater = ItemKind { isymbol = '*' , iname = "boiling water" , ifreq = [("boiling water", 1)] , iflavour = zipPlain [BrWhite] , icount = 21 , irarity = [(1, 1)] , iverbHit = "boil" , iweight = 5 , iaspects = [] , ieffects = [Burn 1] , ifeature = [toVelocity 50, Fragile, Identified] , idesc = "" , ikit = [] } glue = ItemKind { isymbol = '*' , iname = "hoof glue" , ifreq = [("glue", 1)] , iflavour = zipPlain [BrYellow] , icount = 20 , irarity = [(1, 1)] , iverbHit = "glue" , iweight = 20 , iaspects = [] , ieffects = [Paralyze (3 + d 3)] , ifeature = [toVelocity 40, Fragile, Identified] , idesc = "" , ikit = [] } spark = ItemKind { isymbol = '\'' , iname = "spark" , ifreq = [("spark", 1)] , iflavour = zipPlain [BrYellow] , icount = 17 , irarity = [(1, 1)] , iverbHit = "burn" , iweight = 1 , iaspects = [AddLight 4] , ieffects = [Burn 1] , ifeature = [Fragile, toLinger 10, Identified] , idesc = "" , ikit = [] } mistAntiSlow = ItemKind { isymbol = '\'' , iname = "mist" , ifreq = [("anti-slow mist", 1)] , iflavour = zipPlain [BrRed] , icount = 7 , irarity = [(1, 1)] , iverbHit = "propel" , iweight = 1 , iaspects = [] , ieffects = [DropItem COrgan "slow 10" True] , ifeature = [ toVelocity 7 -- the slowest that gets anywhere (1 step only) , Fragile, Identified ] , idesc = "" , ikit = [] } mistAntidote = ItemKind { isymbol = '\'' , iname = "mist" , ifreq = [("antidote mist", 1)] , iflavour = zipPlain [BrBlue] , icount = 8 , irarity = [(1, 1)] , iverbHit = "cure" , iweight = 1 , iaspects = [] , ieffects = [DropItem COrgan "poisoned" True] , ifeature = [ toVelocity 7 -- the slowest that gets anywhere (1 step only) , Fragile, Identified ] , idesc = "" , ikit = [] } -- * Assorted temporary condition blasts mistStrength = ItemKind { isymbol = '\'' , iname = "mist" , ifreq = [("strength mist", 1)] , iflavour = zipFancy [Red] , icount = 6 , irarity = [(1, 1)] , iverbHit = "strengthen" , iweight = 1 , iaspects = [] , ieffects = [toOrganActorTurn "strengthened" (3 + d 3)] , ifeature = [ toVelocity 7 -- the slowest that gets anywhere (1 step only) , Fragile, Identified ] , idesc = "" , ikit = [] } mistWeakness = ItemKind { isymbol = '\'' , iname = "mist" , ifreq = [("weakness mist", 1)] , iflavour = zipFancy [Blue] , icount = 5 , irarity = [(1, 1)] , iverbHit = "weaken" , iweight = 1 , iaspects = [] , ieffects = [toOrganGameTurn "weakened" (3 + d 3)] , ifeature = [ toVelocity 7 -- the slowest that gets anywhere (1 step only) , Fragile, Identified ] , idesc = "" , ikit = [] } protectingBalm = ItemKind { isymbol = '\'' , iname = "balm droplet" , ifreq = [("protecting balm", 1)] , iflavour = zipPlain [Brown] , icount = 13 , irarity = [(1, 1)] , iverbHit = "balm" , iweight = 1 , iaspects = [] , ieffects = [toOrganActorTurn "protected" (3 + d 3)] , ifeature = [ toVelocity 13 -- the slowest that travels at least 2 steps , Fragile, Identified ] , idesc = "" , ikit = [] } vulnerabilityBalm = ItemKind { isymbol = '\'' , iname = "PhD defense question" , ifreq = [("PhD defense question", 1)] , iflavour = zipPlain [BrRed] , icount = 14 , irarity = [(1, 1)] , iverbHit = "nag" , iweight = 1 , iaspects = [] , ieffects = [toOrganGameTurn "defenseless" (3 + d 3)] , ifeature = [ toVelocity 13 -- the slowest that travels at least 2 steps , Fragile, Identified ] , idesc = "" , ikit = [] } hasteSpray = ItemKind { isymbol = '\'' , iname = "haste spray" , ifreq = [("haste spray", 1)] , iflavour = zipPlain [BrRed] , icount = 15 , irarity = [(1, 1)] , iverbHit = "haste" , iweight = 1 , iaspects = [] , ieffects = [toOrganActorTurn "fast 20" (3 + d 3)] , ifeature = [ toVelocity 13 -- the slowest that travels at least 2 steps , Fragile, Identified ] , idesc = "" , ikit = [] } slownessSpray = ItemKind { isymbol = '\'' , iname = "slowness spray" , ifreq = [("slowness spray", 1)] , iflavour = zipPlain [BrBlue] , icount = 16 , irarity = [(1, 1)] , iverbHit = "slow" , iweight = 1 , iaspects = [] , ieffects = [toOrganGameTurn "slow 10" (3 + d 3)] , ifeature = [ toVelocity 13 -- the slowest that travels at least 2 steps , Fragile, Identified ] , idesc = "" , ikit = [] } eyeDrop = ItemKind { isymbol = '\'' , iname = "eye drop" , ifreq = [("eye drop", 1)] , iflavour = zipPlain [BrGreen] , icount = 17 , irarity = [(1, 1)] , iverbHit = "cleanse" , iweight = 1 , iaspects = [] , ieffects = [toOrganActorTurn "far-sighted" (3 + d 3)] , ifeature = [ toVelocity 13 -- the slowest that travels at least 2 steps , Fragile, Identified ] , idesc = "" , ikit = [] } smellyDroplet = ItemKind { isymbol = '\'' , iname = "smelly droplet" , ifreq = [("smelly droplet", 1)] , iflavour = zipPlain [Blue] , icount = 18 , irarity = [(1, 1)] , iverbHit = "sensitize" , iweight = 1 , iaspects = [] , ieffects = [toOrganActorTurn "keen-smelling" (3 + d 3)] , ifeature = [ toVelocity 13 -- the slowest that travels at least 2 steps , Fragile, Identified ] , idesc = "" , ikit = [] } whiskeySpray = ItemKind { isymbol = '\'' , iname = "whiskey spray" , ifreq = [("whiskey spray", 1)] , iflavour = zipPlain [Brown] , icount = 19 , irarity = [(1, 1)] , iverbHit = "inebriate" , iweight = 1 , iaspects = [] , ieffects = [toOrganActorTurn "drunk" (3 + d 3)] , ifeature = [ toVelocity 13 -- the slowest that travels at least 2 steps , Fragile, Identified ] , idesc = "" , ikit = [] }