| ! | Game.LambdaHack.Common.PointArray |
| !! | Game.LambdaHack.Common.Prelude |
| $ | Game.LambdaHack.Common.Prelude |
| $! | Game.LambdaHack.Common.Prelude |
| && | Game.LambdaHack.Common.Prelude |
| &&& | Game.LambdaHack.Common.Prelude |
| * | Game.LambdaHack.Common.Prelude |
| ** | Game.LambdaHack.Common.Prelude |
| *** | Game.LambdaHack.Common.Prelude |
| *> | Game.LambdaHack.Common.Prelude |
| + | Game.LambdaHack.Common.Prelude |
| ++ | Game.LambdaHack.Common.Prelude |
| - | Game.LambdaHack.Common.Prelude |
| . | Game.LambdaHack.Common.Prelude |
| .=> | Game.LambdaHack.Client.AI.Strategy |
| .| | Game.LambdaHack.Client.AI.Strategy |
| / | Game.LambdaHack.Common.Prelude |
| // | Game.LambdaHack.Common.PointArray |
| /= | Game.LambdaHack.Common.Prelude |
| < | Game.LambdaHack.Common.Prelude |
| <$ | Game.LambdaHack.Common.Prelude |
| <$!> | Game.LambdaHack.Common.Prelude |
| <$$> | Game.LambdaHack.Common.Prelude |
| <$> | Game.LambdaHack.Common.Prelude |
| <* | Game.LambdaHack.Common.Prelude |
| <*> | Game.LambdaHack.Common.Prelude |
| <+:> | Game.LambdaHack.Client.UI.Overlay |
| <+> | Game.LambdaHack.Common.Prelude |
| <= | Game.LambdaHack.Common.Prelude |
| <=< | Game.LambdaHack.Common.Prelude |
| <> | Game.LambdaHack.Common.Prelude |
| =<< | Game.LambdaHack.Common.Prelude |
| == | Game.LambdaHack.Common.Prelude |
| > | Game.LambdaHack.Common.Prelude |
| >= | Game.LambdaHack.Common.Prelude |
| >=> | Game.LambdaHack.Common.Prelude |
| >> | Game.LambdaHack.Common.Prelude |
| >>= | Game.LambdaHack.Common.Prelude |
| aAggression | Game.LambdaHack.Common.Item |
| aArmorMelee | Game.LambdaHack.Common.Item |
| aArmorRanged | Game.LambdaHack.Common.Item |
| AbAlter | Game.LambdaHack.Common.Ability |
| AbApply | Game.LambdaHack.Common.Ability |
| AbDisplace | Game.LambdaHack.Common.Ability |
| Ability | Game.LambdaHack.Common.Ability |
| AbMelee | Game.LambdaHack.Common.Ability |
| AbMove | Game.LambdaHack.Common.Ability |
| AbMoveItem | Game.LambdaHack.Common.Ability |
| AbProject | Game.LambdaHack.Common.Ability |
| abs | Game.LambdaHack.Common.Prelude |
| AbsDepth | |
| 1 (Type/Class) | Game.LambdaHack.Common.Misc, Game.LambdaHack.Common.Level |
| 2 (Data Constructor) | Game.LambdaHack.Common.Misc |
| absoluteTimeAdd | Game.LambdaHack.Common.Time |
| absoluteTimeNegate | Game.LambdaHack.Common.Time |
| absoluteTimeSubtract | Game.LambdaHack.Common.Time |
| AbWait | Game.LambdaHack.Common.Ability |
| acAttr | Game.LambdaHack.Common.Color |
| Accept | Game.LambdaHack.Client.UI.HumanCmd |
| acceptHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| accessBfs | Game.LambdaHack.Client.Bfs |
| accessI | Game.LambdaHack.Common.PointArray |
| accessTab | Game.LambdaHack.Common.Tile |
| acChar | Game.LambdaHack.Common.Color |
| acos | Game.LambdaHack.Common.Prelude |
| acosh | Game.LambdaHack.Common.Prelude |
| actionFeatures | Game.LambdaHack.Content.TileKind |
| actionStrategy | Game.LambdaHack.Client.AI.HandleAbilityM |
| ActivateInv | Game.LambdaHack.Content.ItemKind |
| Actor | |
| 1 (Type/Class) | Game.LambdaHack.Common.Actor |
| 2 (Data Constructor) | Game.LambdaHack.Common.Actor |
| actorAdjacentAssocs | Game.LambdaHack.Common.ActorState |
| ActorAspect | Game.LambdaHack.Common.Actor |
| actorAssocs | Game.LambdaHack.Common.ActorState |
| actorCanMelee | Game.LambdaHack.Common.Actor |
| ActorDict | Game.LambdaHack.Common.Actor |
| ActorDictUI | Game.LambdaHack.Client.UI.ActorUI |
| actorDying | Game.LambdaHack.Common.Actor |
| actorHasShine | Game.LambdaHack.Server.HandleAtomicM |
| ActorId | Game.LambdaHack.Common.Misc, Game.LambdaHack.Common.Actor |
| actorInAmbient | Game.LambdaHack.Common.ActorState |
| ActorMap | Game.LambdaHack.Common.Level |
| actorRegularAssocs | Game.LambdaHack.Common.ActorState |
| actorSkills | Game.LambdaHack.Common.ActorState |
| actorTemplate | Game.LambdaHack.Common.Actor |
| ActorTime | Game.LambdaHack.Server.State |
| ActorUI | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.ActorUI |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.ActorUI |
| actorX | Game.LambdaHack.Client.UI.Animation |
| AddAbility | Game.LambdaHack.Content.ItemKind |
| addActor | Game.LambdaHack.Server.CommonM |
| addActorIid | Game.LambdaHack.Server.CommonM |
| AddAggression | Game.LambdaHack.Content.ItemKind |
| addAnyActor | Game.LambdaHack.Server.PeriodicM |
| AddArmorMelee | Game.LambdaHack.Content.ItemKind |
| AddArmorRanged | Game.LambdaHack.Content.ItemKind |
| addCmdCategory | Game.LambdaHack.Client.UI.Content.KeyKind |
| addHull | Game.LambdaHack.Server.FovDigital |
| AddHurtMelee | Game.LambdaHack.Content.ItemKind |
| addItemToActor | Game.LambdaHack.Server.HandleAtomicM |
| AddMaxCalm | Game.LambdaHack.Content.ItemKind |
| AddMaxHP | Game.LambdaHack.Content.ItemKind |
| AddNocto | Game.LambdaHack.Content.ItemKind |
| addPer | Game.LambdaHack.Common.Perception |
| addPerActor | Game.LambdaHack.Server.HandleAtomicM |
| addPerActorAny | Game.LambdaHack.Server.HandleAtomicM |
| addPressedEsc | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI |
| addReport | Game.LambdaHack.Client.UI.Msg |
| AddShine | Game.LambdaHack.Content.ItemKind |
| AddSight | Game.LambdaHack.Content.ItemKind |
| addSkills | Game.LambdaHack.Common.Ability |
| AddSmell | Game.LambdaHack.Content.ItemKind |
| AddSpeed | Game.LambdaHack.Content.ItemKind |
| adjacent | Game.LambdaHack.Common.Point |
| advanceTime | Game.LambdaHack.Server.PeriodicM |
| affectSmell | Game.LambdaHack.Server.HandleRequestM |
| affixDice | Game.LambdaHack.Client.UI.EffectDescription |
| ageActor | Game.LambdaHack.Server.State |
| aHurtMelee | Game.LambdaHack.Common.Item |
| aidFromC | Game.LambdaHack.Common.ActorState |
| aidTgtToPos | Game.LambdaHack.Client.CommonM |
| AimAscend | Game.LambdaHack.Client.UI.HumanCmd |
| aimAscendHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| AimEnemy | Game.LambdaHack.Client.UI.HumanCmd |
| aimEnemyHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| aimFlingCmd | Game.LambdaHack.Client.UI.Content.KeyKind |
| AimFloor | Game.LambdaHack.Client.UI.HumanCmd |
| aimFloorHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| aiming | Game.LambdaHack.Client.UI.HumanCmd |
| AimItem | Game.LambdaHack.Client.UI.HumanCmd |
| aimItemHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| aimLevelId | Game.LambdaHack.Client.UI.SessionUI |
| AimMode | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.SessionUI |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.SessionUI |
| AimPointerEnemy | Game.LambdaHack.Client.UI.HumanCmd |
| aimPointerEnemyHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| AimPointerFloor | Game.LambdaHack.Client.UI.HumanCmd |
| aimPointerFloorHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| AimTgt | Game.LambdaHack.Client.UI.HumanCmd |
| aimTgtHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| All | |
| 1 (Data Constructor) | Game.LambdaHack.Common.Prelude |
| 2 (Type/Class) | Game.LambdaHack.Common.Prelude |
| all | Game.LambdaHack.Common.Prelude |
| allB | Game.LambdaHack.Common.Prelude |
| Alliance | Game.LambdaHack.Common.Faction |
| allSlots | Game.LambdaHack.Client.UI.ItemSlot |
| allZeroSlots | Game.LambdaHack.Client.UI.ItemSlot |
| Alt | |
| 1 (Data Constructor) | Game.LambdaHack.Common.Prelude |
| 2 (Type/Class) | Game.LambdaHack.Common.Prelude |
| 3 (Data Constructor) | Game.LambdaHack.Client.UI.Key |
| AlterBlockActor | Game.LambdaHack.Common.Request |
| AlterBlockItem | Game.LambdaHack.Common.Request |
| AlterDir | Game.LambdaHack.Client.UI.HumanCmd |
| alterDirHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| AlterDistant | Game.LambdaHack.Common.Request |
| AlterFeature | Game.LambdaHack.Client.UI.HumanCmd |
| AlterLid | Game.LambdaHack.Client.State |
| alterMinSkill | Game.LambdaHack.Common.Tile |
| alterMinSkillTab | Game.LambdaHack.Content.TileKind |
| alterMinWalk | Game.LambdaHack.Common.Tile |
| alterMinWalkTab | Game.LambdaHack.Content.TileKind |
| AlterNothing | Game.LambdaHack.Common.Request |
| AlterUnskilled | Game.LambdaHack.Common.Request |
| AlterUnwalked | Game.LambdaHack.Common.Request |
| AlterWithPointer | Game.LambdaHack.Client.UI.HumanCmd |
| alterWithPointerHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| aMaxCalm | Game.LambdaHack.Common.Item |
| aMaxHP | Game.LambdaHack.Common.Item |
| and | Game.LambdaHack.Common.Prelude |
| AndPath | |
| 1 (Type/Class) | Game.LambdaHack.Client.Bfs |
| 2 (Data Constructor) | Game.LambdaHack.Client.Bfs |
| animate | Game.LambdaHack.Client.UI.FrameM |
| Animation | Game.LambdaHack.Client.UI.Animation |
| aNocto | Game.LambdaHack.Common.Item |
| Any | |
| 1 (Data Constructor) | Game.LambdaHack.Common.Prelude |
| 2 (Type/Class) | Game.LambdaHack.Common.Prelude |
| any | Game.LambdaHack.Common.Prelude |
| anyFoeAdj | Game.LambdaHack.Common.ActorState |
| anyKeyPressed | Game.LambdaHack.Client.UI.MonadClientUI |
| ap | Game.LambdaHack.Common.Prelude |
| apartBfs | Game.LambdaHack.Client.Bfs |
| appDataDir | Game.LambdaHack.Common.Misc |
| appEndo | Game.LambdaHack.Common.Prelude |
| Applicable | Game.LambdaHack.Content.ItemKind |
| Applicative | Game.LambdaHack.Common.Prelude |
| Apply | Game.LambdaHack.Client.UI.HumanCmd |
| ApplyCharging | Game.LambdaHack.Common.Request |
| applyConfigToDebug | Game.LambdaHack.Client.UI.Config |
| applyDebug | Game.LambdaHack.Server.StartM |
| applyHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| applyI | Game.LambdaHack.Client.UI.Content.KeyKind |
| applyIK | Game.LambdaHack.Client.UI.Content.KeyKind |
| ApplyItem | Game.LambdaHack.Client.UI.HumanCmd |
| applyItem | |
| 1 (Function) | Game.LambdaHack.Client.AI.HandleAbilityM |
| 2 (Function) | Game.LambdaHack.Server.HandleEffectM |
| ApplyNoEffects | Game.LambdaHack.Common.Request |
| ApplyOutOfReach | Game.LambdaHack.Common.Request |
| ApplyPerfume | Game.LambdaHack.Content.ItemKind |
| applyPeriodicLevel | Game.LambdaHack.Server.LoopM |
| ApplyRead | Game.LambdaHack.Common.Request |
| ApplyUnskilled | Game.LambdaHack.Common.Request |
| Area | Game.LambdaHack.Server.DungeonGen.Area |
| areaDescription | Game.LambdaHack.Client.UI.HumanCmd |
| arenasForLoop | Game.LambdaHack.Server.LoopM |
| armorHurtBonus | Game.LambdaHack.Common.ActorState |
| Array | |
| 1 (Type/Class) | Game.LambdaHack.Common.PointArray |
| 2 (Data Constructor) | Game.LambdaHack.Common.PointArray |
| Ascend | Game.LambdaHack.Content.ItemKind |
| ascendInBranch | Game.LambdaHack.Common.Level |
| aShine | Game.LambdaHack.Common.Item |
| aSight | Game.LambdaHack.Common.Item |
| asin | Game.LambdaHack.Common.Prelude |
| asinh | Game.LambdaHack.Common.Prelude |
| aSkills | Game.LambdaHack.Common.Item |
| aSmell | Game.LambdaHack.Common.Item |
| Aspect | Game.LambdaHack.Content.ItemKind |
| AspectRecord | |
| 1 (Type/Class) | Game.LambdaHack.Common.Item |
| 2 (Data Constructor) | Game.LambdaHack.Common.Item |
| aspectRecordFromActorClient | Game.LambdaHack.Client.CommonM |
| aspectRecordFromActorServer | Game.LambdaHack.Server.Fov |
| aspectRecordFromItemClient | Game.LambdaHack.Client.CommonM |
| aspectRecordFull | Game.LambdaHack.Common.Item |
| aspectRecordToList | Game.LambdaHack.Common.Item |
| aspectsRandom | Game.LambdaHack.Common.Item |
| aspectToBenefit | Game.LambdaHack.Client.Preferences |
| aSpeed | Game.LambdaHack.Common.Item |
| assert | Game.LambdaHack.Common.Prelude |
| assignSlot | Game.LambdaHack.Client.UI.ItemSlot |
| asTypeOf | Game.LambdaHack.Common.Prelude |
| at | Game.LambdaHack.Common.Level |
| atan | Game.LambdaHack.Common.Prelude |
| atan2 | Game.LambdaHack.Common.Prelude |
| atanh | Game.LambdaHack.Common.Prelude |
| aTimeout | Game.LambdaHack.Common.Item |
| atomicRemember | Game.LambdaHack.Server.BroadcastAtomic |
| Attr | |
| 1 (Type/Class) | Game.LambdaHack.Common.Color |
| 2 (Data Constructor) | Game.LambdaHack.Common.Color |
| AttrChar | |
| 1 (Type/Class) | Game.LambdaHack.Common.Color |
| 2 (Data Constructor) | Game.LambdaHack.Common.Color |
| attrChar1ToW32 | Game.LambdaHack.Common.Color |
| attrChar2ToW32 | Game.LambdaHack.Common.Color |
| attrCharFromW32 | Game.LambdaHack.Common.Color |
| attrCharToW32 | Game.LambdaHack.Common.Color |
| AttrCharW32 | |
| 1 (Type/Class) | Game.LambdaHack.Common.Color |
| 2 (Data Constructor) | Game.LambdaHack.Common.Color |
| attrCharW32 | Game.LambdaHack.Common.Color |
| attrEnumFromW32 | Game.LambdaHack.Common.Color |
| attrFromW32 | Game.LambdaHack.Common.Color |
| AttrLine | Game.LambdaHack.Client.UI.Overlay |
| autoDungeon | Game.LambdaHack.Content.ModeKind |
| autoDungeonLevel | Game.LambdaHack.Common.Faction |
| autoexplore25Cmd | Game.LambdaHack.Client.UI.Content.KeyKind |
| autoexploreCmd | Game.LambdaHack.Client.UI.Content.KeyKind |
| AutoLeader | |
| 1 (Type/Class) | Game.LambdaHack.Content.ModeKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.ModeKind |
| autoLevel | Game.LambdaHack.Content.ModeKind |
| Automate | Game.LambdaHack.Client.UI.HumanCmd |
| automateHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| automatePlayer | Game.LambdaHack.Common.Faction |
| avector | Game.LambdaHack.Common.PointArray |
| axsize | Game.LambdaHack.Common.PointArray |
| aysize | Game.LambdaHack.Common.PointArray |
| B | Game.LambdaHack.Server.FovDigital |
| BackSpace | Game.LambdaHack.Client.UI.Key |
| backspaceKM | Game.LambdaHack.Client.UI.Key |
| BackTab | Game.LambdaHack.Client.UI.Key |
| bagAssocs | Game.LambdaHack.Common.ActorState |
| bagAssocsK | Game.LambdaHack.Common.ActorState |
| bcalm | Game.LambdaHack.Common.Actor |
| bcalmDelta | Game.LambdaHack.Common.Actor |
| bcmdList | Game.LambdaHack.Client.UI.KeyBindings |
| bcmdMap | Game.LambdaHack.Client.UI.KeyBindings |
| bcolor | Game.LambdaHack.Client.UI.ActorUI |
| Begin | Game.LambdaHack.Client.UI.Key |
| benApply | Game.LambdaHack.Common.Item |
| benAvailableItems | Game.LambdaHack.Client.AI.ConditionM |
| Benefit | |
| 1 (Type/Class) | Game.LambdaHack.Common.Item |
| 2 (Data Constructor) | Game.LambdaHack.Common.Item |
| benFling | Game.LambdaHack.Common.Item |
| benGroundItems | Game.LambdaHack.Client.AI.ConditionM |
| benInEqp | Game.LambdaHack.Common.Item |
| benMelee | Game.LambdaHack.Common.Item |
| benPickup | Game.LambdaHack.Common.Item |
| beqp | Game.LambdaHack.Common.Actor |
| bestByEqpSlot | Game.LambdaHack.Client.AI.HandleAbilityM |
| bestVariant | Game.LambdaHack.Client.AI.Strategy |
| bfid | Game.LambdaHack.Common.Actor |
| BfsAndPath | |
| 1 (Type/Class) | Game.LambdaHack.Client.State |
| 2 (Data Constructor) | Game.LambdaHack.Client.State |
| bfsArr | Game.LambdaHack.Client.State |
| BfsDistance | Game.LambdaHack.Client.Bfs |
| BfsInvalid | Game.LambdaHack.Client.State |
| bfsPath | Game.LambdaHack.Client.State |
| bg | Game.LambdaHack.Common.Color |
| bgFromW32 | Game.LambdaHack.Common.Color |
| bhp | Game.LambdaHack.Common.Actor |
| bhpDelta | Game.LambdaHack.Common.Actor |
| Binding | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.KeyBindings |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.KeyBindings |
| binv | Game.LambdaHack.Common.Actor |
| bla | Game.LambdaHack.Common.Point |
| Black | Game.LambdaHack.Common.Color |
| blame | Game.LambdaHack.Common.Prelude |
| blankSingleFrame | Game.LambdaHack.Client.UI.Frame |
| blid | Game.LambdaHack.Common.Actor |
| blinkColorActor | Game.LambdaHack.Client.UI.Animation |
| blockHit | Game.LambdaHack.Client.UI.Animation |
| blockMiss | Game.LambdaHack.Client.UI.Animation |
| blockOnly | Game.LambdaHack.Common.Ability |
| Blue | Game.LambdaHack.Common.Color |
| bname | Game.LambdaHack.Client.UI.ActorUI |
| boldpos | Game.LambdaHack.Common.Actor |
| Bool | Game.LambdaHack.Common.Prelude |
| bootFixedCenters | Game.LambdaHack.Server.DungeonGen.Cave |
| borgan | Game.LambdaHack.Common.Actor |
| Bounded | Game.LambdaHack.Common.Prelude |
| boundSightByCalm | Game.LambdaHack.Server.Fov |
| bpos | Game.LambdaHack.Common.Actor |
| bproj | Game.LambdaHack.Common.Actor |
| bpronoun | Game.LambdaHack.Client.UI.ActorUI |
| braced | Game.LambdaHack.Common.Actor |
| BrBlack | Game.LambdaHack.Common.Color |
| BrBlue | Game.LambdaHack.Common.Color |
| BrCyan | Game.LambdaHack.Common.Color |
| break | Game.LambdaHack.Common.Prelude |
| breakUpdAtomic | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic |
| breturn | Game.LambdaHack.Common.Misc |
| brevMap | Game.LambdaHack.Client.UI.KeyBindings |
| BrGreen | Game.LambdaHack.Common.Color |
| brightCol | Game.LambdaHack.Common.Color |
| BrMagenta | Game.LambdaHack.Common.Color |
| Brown | Game.LambdaHack.Common.Color |
| BrRed | Game.LambdaHack.Common.Color |
| BrWhite | Game.LambdaHack.Common.Color |
| BrYellow | Game.LambdaHack.Common.Color |
| bspeed | Game.LambdaHack.Common.Actor |
| bsymbol | Game.LambdaHack.Client.UI.ActorUI |
| btrajectory | Game.LambdaHack.Common.Actor |
| btrunk | Game.LambdaHack.Common.Actor |
| BuildAs | Game.LambdaHack.Content.TileKind |
| buildAs | Game.LambdaHack.Common.Tile |
| buildCave | Game.LambdaHack.Server.DungeonGen.Cave |
| buildFenceRnd | Game.LambdaHack.Server.DungeonGen.Place |
| buildItem | Game.LambdaHack.Server.ItemRev |
| buildLevel | Game.LambdaHack.Server.DungeonGen |
| buildPlace | Game.LambdaHack.Server.DungeonGen.Place |
| Bump | Game.LambdaHack.Server.FovDigital |
| Burn | Game.LambdaHack.Content.ItemKind |
| bwait | Game.LambdaHack.Common.Actor |
| bweapon | Game.LambdaHack.Common.Actor |
| bx | Game.LambdaHack.Server.FovDigital |
| by | Game.LambdaHack.Server.FovDigital |
| ByAimMode | Game.LambdaHack.Client.UI.HumanCmd |
| byAimModeHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| ByArea | Game.LambdaHack.Client.UI.HumanCmd |
| byAreaHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| ByItemMode | Game.LambdaHack.Client.UI.HumanCmd |
| byItemModeHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| CaArenaName | Game.LambdaHack.Client.UI.HumanCmd |
| CaCalmGauge | Game.LambdaHack.Client.UI.HumanCmd |
| CacheBeforeLucid | |
| 1 (Type/Class) | Game.LambdaHack.Server.Fov |
| 2 (Data Constructor) | Game.LambdaHack.Server.Fov |
| cacheBeforeLucidFromActor | Game.LambdaHack.Server.Fov |
| CActor | Game.LambdaHack.Common.Misc |
| cactorCoeff | Game.LambdaHack.Content.CaveKind |
| cactorFreq | Game.LambdaHack.Content.CaveKind |
| CaHPGauge | Game.LambdaHack.Client.UI.HumanCmd |
| calculateTotal | Game.LambdaHack.Common.ActorState |
| CaLevelNumber | Game.LambdaHack.Client.UI.HumanCmd |
| calmEnough | Game.LambdaHack.Common.Actor |
| CAlternate | Game.LambdaHack.Content.PlaceKind |
| CaMap | Game.LambdaHack.Client.UI.HumanCmd |
| CaMapLeader | Game.LambdaHack.Client.UI.HumanCmd |
| CaMapParty | Game.LambdaHack.Client.UI.HumanCmd |
| CaMessage | Game.LambdaHack.Client.UI.HumanCmd |
| Camping | Game.LambdaHack.Content.ModeKind |
| Cancel | Game.LambdaHack.Client.UI.HumanCmd |
| cancelHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| canDeAmbientList | Game.LambdaHack.Common.ActorState |
| CaPercentSeen | Game.LambdaHack.Client.UI.HumanCmd |
| CaSelected | Game.LambdaHack.Client.UI.HumanCmd |
| castDice | Game.LambdaHack.Common.Random |
| castDiceXY | Game.LambdaHack.Common.Random |
| CaTargetDesc | Game.LambdaHack.Client.UI.HumanCmd |
| categoryDescription | Game.LambdaHack.Client.UI.HumanCmd |
| catMaybes | Game.LambdaHack.Common.Prelude |
| cauxConnects | Game.LambdaHack.Content.CaveKind |
| Cave | |
| 1 (Type/Class) | Game.LambdaHack.Server.DungeonGen.Cave |
| 2 (Data Constructor) | Game.LambdaHack.Server.DungeonGen.Cave |
| CaveKind | |
| 1 (Type/Class) | Game.LambdaHack.Content.CaveKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.CaveKind |
| Caves | Game.LambdaHack.Content.ModeKind |
| CaXhairDesc | Game.LambdaHack.Client.UI.HumanCmd |
| cdarkChance | Game.LambdaHack.Content.CaveKind |
| cdarkCorTile | Game.LambdaHack.Content.CaveKind |
| cdefTile | Game.LambdaHack.Content.CaveKind |
| cdiff | Game.LambdaHack.Common.Faction |
| cdoorChance | Game.LambdaHack.Content.CaveKind |
| ceiling | Game.LambdaHack.Common.Prelude |
| CEmbed | Game.LambdaHack.Common.Misc |
| CEqp | Game.LambdaHack.Common.Misc |
| cescapeGroup | Game.LambdaHack.Content.CaveKind |
| cextraStairs | Game.LambdaHack.Content.CaveKind |
| cfillerTile | Game.LambdaHack.Content.CaveKind |
| cfish | Game.LambdaHack.Common.Faction |
| CFloor | Game.LambdaHack.Common.Misc |
| cfreq | Game.LambdaHack.Content.CaveKind |
| cgrid | Game.LambdaHack.Content.CaveKind |
| CGround | Game.LambdaHack.Common.Misc |
| Challenge | |
| 1 (Type/Class) | Game.LambdaHack.Common.Faction |
| 2 (Data Constructor) | Game.LambdaHack.Common.Faction |
| ChallengesMenu | Game.LambdaHack.Client.UI.HumanCmd |
| challengesMenuHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| Chance | Game.LambdaHack.Common.Random |
| chance | Game.LambdaHack.Common.Random |
| chanceDice | Game.LambdaHack.Common.Random |
| ChanFrontend | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.Frontend, Game.LambdaHack.Client.UI |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.Frontend |
| chanFrontend | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI |
| chanFrontendIO | Game.LambdaHack.Client.UI.Frontend |
| ChangeTo | Game.LambdaHack.Content.TileKind |
| ChanSave | Game.LambdaHack.Common.Save |
| ChanServer | |
| 1 (Type/Class) | Game.LambdaHack.Common.Response |
| 2 (Data Constructor) | Game.LambdaHack.Common.Response |
| Char | |
| 1 (Type/Class) | Game.LambdaHack.Common.Prelude |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.Key |
| charFromW32 | Game.LambdaHack.Common.Color |
| chase | Game.LambdaHack.Client.AI.HandleAbilityM |
| checkAdjacent | Game.LambdaHack.Common.Actor |
| chessDist | Game.LambdaHack.Common.Point |
| chessDistVector | Game.LambdaHack.Common.Vector |
| chidden | Game.LambdaHack.Content.CaveKind |
| childrenServer | Game.LambdaHack.Server.ProtocolM |
| ChooseItem | Game.LambdaHack.Client.UI.HumanCmd |
| ChooseItemApply | Game.LambdaHack.Client.UI.HumanCmd |
| chooseItemApplyHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| chooseItemDialogMode | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| chooseItemHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| ChooseItemMenu | Game.LambdaHack.Client.UI.HumanCmd |
| chooseItemMenuHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| ChooseItemProject | Game.LambdaHack.Client.UI.HumanCmd |
| chooseItemProjectHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| chosen | Game.LambdaHack.Client.UI.HumanCmd |
| CInv | Game.LambdaHack.Common.Misc |
| citemFreq | Game.LambdaHack.Content.CaveKind |
| citemNum | Game.LambdaHack.Content.CaveKind |
| Clear | |
| 1 (Data Constructor) | Game.LambdaHack.Content.TileKind |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.HumanCmd |
| clearAimMode | Game.LambdaHack.Client.UI.MonadClientUI |
| clearFromLevel | Game.LambdaHack.Server.Fov |
| clearHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| clearInDungeon | Game.LambdaHack.Server.Fov |
| clearXhair | Game.LambdaHack.Client.UI.MonadClientUI |
| clegendDarkTile | Game.LambdaHack.Content.CaveKind |
| clegendLitTile | Game.LambdaHack.Content.CaveKind |
| cliClient | Game.LambdaHack.SampleImplementation.SampleMonadClient |
| cliDict | Game.LambdaHack.SampleImplementation.SampleMonadClient |
| clientHasUI | Game.LambdaHack.Client.HandleResponseM |
| clientPrintUI | Game.LambdaHack.Client.UI.MonadClientUI |
| CliImplementation | |
| 1 (Type/Class) | Game.LambdaHack.SampleImplementation.SampleMonadClient |
| 2 (Data Constructor) | Game.LambdaHack.SampleImplementation.SampleMonadClient |
| CliSerQueue | Game.LambdaHack.Common.Response |
| cliSession | Game.LambdaHack.SampleImplementation.SampleMonadClient |
| CliState | |
| 1 (Type/Class) | Game.LambdaHack.SampleImplementation.SampleMonadClient |
| 2 (Data Constructor) | Game.LambdaHack.SampleImplementation.SampleMonadClient |
| cliState | Game.LambdaHack.SampleImplementation.SampleMonadClient |
| clitCorTile | Game.LambdaHack.Content.CaveKind |
| cliToSave | Game.LambdaHack.SampleImplementation.SampleMonadClient |
| closestFoes | Game.LambdaHack.Client.BfsM |
| closestItems | Game.LambdaHack.Client.BfsM |
| closestSmell | Game.LambdaHack.Client.BfsM |
| closestTriggers | Game.LambdaHack.Client.BfsM |
| closestUnknown | Game.LambdaHack.Client.BfsM |
| CloseTo | Game.LambdaHack.Content.TileKind |
| closeTo | Game.LambdaHack.Common.Tile |
| cmaxPlaceSize | Game.LambdaHack.Content.CaveKind |
| cmaxVoid | Game.LambdaHack.Content.CaveKind |
| CmdAim | Game.LambdaHack.Client.UI.HumanCmd |
| CmdArea | Game.LambdaHack.Client.UI.HumanCmd |
| CmdAtomic | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| cmdAtomicFilterCli | Game.LambdaHack.Client.HandleAtomicM |
| cmdAtomicSemCli | Game.LambdaHack.Client.HandleAtomicM |
| cmdAtomicSemSer | Game.LambdaHack.Server.HandleAtomicM |
| CmdCategory | Game.LambdaHack.Client.UI.HumanCmd |
| CmdDebug | Game.LambdaHack.Client.UI.HumanCmd |
| cmdHumanSem | Game.LambdaHack.Client.UI.HandleHumanM |
| CmdInternal | Game.LambdaHack.Client.UI.HumanCmd |
| CmdItem | Game.LambdaHack.Client.UI.HumanCmd |
| CmdItemMenu | Game.LambdaHack.Client.UI.HumanCmd |
| CmdMainMenu | Game.LambdaHack.Client.UI.HumanCmd |
| CmdMeta | Game.LambdaHack.Client.UI.HumanCmd |
| CmdMinimal | Game.LambdaHack.Client.UI.HumanCmd |
| CmdMouse | Game.LambdaHack.Client.UI.HumanCmd |
| CmdMove | Game.LambdaHack.Client.UI.HumanCmd |
| CmdNoHelp | Game.LambdaHack.Client.UI.HumanCmd |
| CmdTriple | Game.LambdaHack.Client.UI.HumanCmd |
| cminPlaceSize | Game.LambdaHack.Content.CaveKind |
| cminStairDist | Game.LambdaHack.Content.CaveKind |
| CMirror | Game.LambdaHack.Content.PlaceKind |
| cname | Game.LambdaHack.Content.CaveKind |
| cnightChance | Game.LambdaHack.Content.CaveKind |
| cnocto | Game.LambdaHack.Server.Fov |
| cocave | Game.LambdaHack.Common.Kind |
| coitem | Game.LambdaHack.Common.Kind |
| Color | Game.LambdaHack.Common.Color |
| ColorBW | Game.LambdaHack.Client.UI.Overlay, Game.LambdaHack.Client.UI |
| ColorFull | Game.LambdaHack.Client.UI.Overlay, Game.LambdaHack.Client.UI |
| ColorMode | Game.LambdaHack.Client.UI.Overlay, Game.LambdaHack.Client.UI |
| colorToFancyName | Game.LambdaHack.Common.Flavour |
| colorToPlainName | Game.LambdaHack.Common.Flavour |
| colorToRGB | Game.LambdaHack.Common.Color |
| colorToTeamName | Game.LambdaHack.Common.Flavour |
| comode | Game.LambdaHack.Common.Kind |
| compare | Game.LambdaHack.Common.Prelude |
| compassText | Game.LambdaHack.Common.Vector |
| Compose2ndLocal | Game.LambdaHack.Client.UI.HumanCmd |
| compose2ndLocalHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| ComposeIfLocal | Game.LambdaHack.Client.UI.HumanCmd |
| composeIfLocalHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| ComposeUnlessError | Game.LambdaHack.Client.UI.HumanCmd |
| composeUnlessErrorHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| computeRndTimeout | Game.LambdaHack.Server.HandleRequestM |
| computeTrajectory | Game.LambdaHack.Common.ItemStrongest |
| concat | Game.LambdaHack.Common.Prelude |
| concatMap | Game.LambdaHack.Common.Prelude |
| condAdjTriggerableM | Game.LambdaHack.Client.AI.ConditionM |
| condAimEnemyPresentM | Game.LambdaHack.Client.AI.ConditionM |
| condAimEnemyRememberedM | Game.LambdaHack.Client.AI.ConditionM |
| condAnyFoeAdjM | Game.LambdaHack.Client.AI.ConditionM |
| condBFS | Game.LambdaHack.Client.BfsM |
| condBlocksFriendsM | Game.LambdaHack.Client.AI.ConditionM |
| condCanProjectM | Game.LambdaHack.Client.AI.ConditionM |
| condDesirableFloorItemM | Game.LambdaHack.Client.AI.ConditionM |
| condEnoughGearM | Game.LambdaHack.Client.BfsM |
| condFloorWeaponM | Game.LambdaHack.Client.AI.ConditionM |
| condInMeleeM | Game.LambdaHack.Client.AI |
| condNoEqpWeaponM | Game.LambdaHack.Client.AI.ConditionM |
| condProjectListM | Game.LambdaHack.Client.AI.ConditionM |
| condShineWouldBetrayM | Game.LambdaHack.Client.AI.ConditionM |
| condSupport | Game.LambdaHack.Client.AI.ConditionM |
| condTgtNonmovingM | Game.LambdaHack.Client.AI.ConditionM |
| Config | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.Config, Game.LambdaHack.Client.UI |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.Config |
| configCmdline | Game.LambdaHack.Client.UI.Config |
| configColorIsBold | Game.LambdaHack.Client.UI.Config |
| configCommands | Game.LambdaHack.Client.UI.Config |
| configFontSize | Game.LambdaHack.Client.UI.Config |
| configGtkFontFamily | Game.LambdaHack.Client.UI.Config |
| configHeroNames | Game.LambdaHack.Client.UI.Config |
| configHistoryMax | Game.LambdaHack.Client.UI.Config |
| configLaptop | Game.LambdaHack.Client.UI.Config |
| configMaxFps | Game.LambdaHack.Client.UI.Config |
| configNoAnim | Game.LambdaHack.Client.UI.Config |
| configRunStopMsgs | Game.LambdaHack.Client.UI.Config |
| configSdlFonSizeAdd | Game.LambdaHack.Client.UI.Config |
| configSdlFontFile | Game.LambdaHack.Client.UI.Config |
| configSdlTtfSizeAdd | Game.LambdaHack.Client.UI.Config |
| configVi | Game.LambdaHack.Client.UI.Config |
| connectGrid | Game.LambdaHack.Server.DungeonGen.AreaRnd |
| connectPlaces | Game.LambdaHack.Server.DungeonGen.AreaRnd |
| connFrontendFrontKey | Game.LambdaHack.Client.UI.MonadClientUI |
| ConnServerDict | Game.LambdaHack.Server.ProtocolM |
| Conquer | Game.LambdaHack.Content.ModeKind |
| cons | Game.LambdaHack.Common.RingBuffer |
| ConsideredByAI | Game.LambdaHack.Content.TileKind |
| consideredByAI | Game.LambdaHack.Common.Tile |
| consideredByAITab | Game.LambdaHack.Content.TileKind |
| consReportNoScrub | Game.LambdaHack.Client.UI.Msg |
| const | Game.LambdaHack.Common.Prelude |
| Container | Game.LambdaHack.Common.Misc |
| content | Game.LambdaHack.Common.ContentDef |
| ContentDef | |
| 1 (Type/Class) | Game.LambdaHack.Common.ContentDef |
| 2 (Data Constructor) | Game.LambdaHack.Common.ContentDef |
| contentFromList | Game.LambdaHack.Common.ContentDef |
| continueRun | Game.LambdaHack.Client.UI.RunM |
| ContinueToXhair | Game.LambdaHack.Client.UI.HumanCmd |
| continueToXhairHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| Control | Game.LambdaHack.Client.UI.Key |
| convertTileMaps | Game.LambdaHack.Server.DungeonGen |
| ConvexHull | Game.LambdaHack.Server.FovDigital |
| copenChance | Game.LambdaHack.Content.CaveKind |
| coplace | Game.LambdaHack.Common.Kind |
| COps | |
| 1 (Type/Class) | Game.LambdaHack.Common.Kind |
| 2 (Data Constructor) | Game.LambdaHack.Common.Kind |
| COrgan | Game.LambdaHack.Common.Misc |
| Corridor | Game.LambdaHack.Server.DungeonGen.AreaRnd |
| corule | Game.LambdaHack.Common.Kind |
| cos | Game.LambdaHack.Common.Prelude |
| cosh | Game.LambdaHack.Common.Prelude |
| cotile | Game.LambdaHack.Common.Kind |
| coTileSpeedup | Game.LambdaHack.Common.Kind |
| couterFenceTile | Game.LambdaHack.Content.CaveKind |
| Cover | Game.LambdaHack.Content.PlaceKind |
| cpassable | Game.LambdaHack.Content.CaveKind |
| cplaceFreq | Game.LambdaHack.Content.CaveKind |
| creachable | Game.LambdaHack.Server.Fov |
| createBfs | Game.LambdaHack.Client.BfsM |
| CreateItem | Game.LambdaHack.Content.ItemKind |
| createOps | Game.LambdaHack.Common.Kind |
| createPath | Game.LambdaHack.Client.BfsM |
| createRawFrontend | Game.LambdaHack.Client.UI.Frontend.Common |
| createSactorAspect | Game.LambdaHack.Client.CommonM |
| createSalter | Game.LambdaHack.Client.CommonM |
| createTab | Game.LambdaHack.Common.Tile |
| createTabWithKey | Game.LambdaHack.Common.Tile |
| CReflect | Game.LambdaHack.Content.PlaceKind |
| CSha | Game.LambdaHack.Common.Misc |
| csmell | Game.LambdaHack.Server.Fov |
| cstairFreq | Game.LambdaHack.Content.CaveKind |
| CStore | Game.LambdaHack.Common.Misc |
| CStretch | Game.LambdaHack.Content.PlaceKind |
| csymbol | Game.LambdaHack.Content.CaveKind |
| CTrunk | Game.LambdaHack.Common.Misc |
| currentSkillsClient | Game.LambdaHack.Client.CommonM |
| currentSkillsServer | Game.LambdaHack.Server.CommonM |
| curry | Game.LambdaHack.Common.Prelude |
| cutCalm | Game.LambdaHack.Server.HandleEffectM |
| CVerbatim | Game.LambdaHack.Content.PlaceKind |
| cwolf | Game.LambdaHack.Common.Faction |
| cxsize | Game.LambdaHack.Content.CaveKind |
| Cyan | Game.LambdaHack.Common.Color |
| cycle | Game.LambdaHack.Common.Prelude |
| cycleMarkSuspect | Game.LambdaHack.Client.State |
| cysize | Game.LambdaHack.Content.CaveKind |
| d | Game.LambdaHack.Common.Dice |
| damageUsefulness | Game.LambdaHack.Common.ItemStrongest |
| Dark | Game.LambdaHack.Content.TileKind |
| darkCol | Game.LambdaHack.Common.Color |
| DeadKey | Game.LambdaHack.Client.UI.Key |
| deathBody | Game.LambdaHack.Client.UI.Animation |
| debugArgs | Game.LambdaHack.Server.Commandline, Game.LambdaHack.Server |
| DebugModeCli | |
| 1 (Type/Class) | Game.LambdaHack.Common.ClientOptions |
| 2 (Data Constructor) | Game.LambdaHack.Common.ClientOptions |
| DebugModeSer | |
| 1 (Type/Class) | Game.LambdaHack.Server.State, Game.LambdaHack.Server |
| 2 (Data Constructor) | Game.LambdaHack.Server.State, Game.LambdaHack.Server |
| debugPossiblyPrint | |
| 1 (Function) | Game.LambdaHack.Client.MonadClient |
| 2 (Function) | Game.LambdaHack.Server.MonadServer |
| debugPossiblyPrintAndExit | Game.LambdaHack.Server.MonadServer |
| debugRequestAI | Game.LambdaHack.Server.DebugM |
| debugRequestUI | Game.LambdaHack.Server.DebugM |
| debugResponse | Game.LambdaHack.Server.DebugM |
| decodeFloat | Game.LambdaHack.Common.Prelude |
| deduceKilled | Game.LambdaHack.Server.CommonM |
| deduceQuits | Game.LambdaHack.Server.CommonM |
| defAttr | Game.LambdaHack.Common.Color |
| defaultChallenge | Game.LambdaHack.Common.Faction |
| defaultHeroSelect | Game.LambdaHack.Client.UI.Content.KeyKind |
| defaultHistory | Game.LambdaHack.Client.UI.MonadClientUI |
| defaultMaxFps | Game.LambdaHack.Client.UI.Frontend |
| defDebugModeCli | Game.LambdaHack.Common.ClientOptions |
| defDebugModeSer | Game.LambdaHack.Server.State |
| Defeated | Game.LambdaHack.Content.ModeKind |
| defFG | Game.LambdaHack.Common.Color |
| defStateGlobal | Game.LambdaHack.Common.State |
| Delete | Game.LambdaHack.Client.UI.Key |
| delete | Game.LambdaHack.Common.Prelude |
| deleteBy | Game.LambdaHack.Common.Prelude |
| deleteFirstsBy | Game.LambdaHack.Common.Prelude |
| deleteItemActor | Game.LambdaHack.Atomic.MonadStateWrite |
| deleteItemContainer | Game.LambdaHack.Atomic.MonadStateWrite |
| deletePerActor | Game.LambdaHack.Server.HandleAtomicM |
| deletePerActorAny | Game.LambdaHack.Server.HandleAtomicM |
| Delta | |
| 1 (Type/Class) | Game.LambdaHack.Common.Time |
| 2 (Data Constructor) | Game.LambdaHack.Common.Time |
| deltaMild | Game.LambdaHack.Common.Actor |
| deltaSerious | Game.LambdaHack.Common.Actor |
| describeMainKeys | Game.LambdaHack.Client.UI.OverlayM |
| describeTactic | Game.LambdaHack.Common.Misc |
| descTs | Game.LambdaHack.Client.UI.Content.KeyKind |
| desirableItem | Game.LambdaHack.Client.AI.ConditionM |
| Detect | Game.LambdaHack.Content.ItemKind |
| DetectActor | Game.LambdaHack.Content.ItemKind |
| DetectExit | Game.LambdaHack.Content.ItemKind |
| DetectHidden | Game.LambdaHack.Content.ItemKind |
| DetectItem | Game.LambdaHack.Content.ItemKind |
| Dice | Game.LambdaHack.Common.Dice |
| diceConst | Game.LambdaHack.Common.Dice |
| diceLevel | Game.LambdaHack.Common.Dice |
| diceMult | Game.LambdaHack.Common.Dice |
| DiceXY | |
| 1 (Type/Class) | Game.LambdaHack.Common.Dice |
| 2 (Data Constructor) | Game.LambdaHack.Common.Dice |
| dieSer | Game.LambdaHack.Server.EndM |
| difficultyBound | Game.LambdaHack.Common.Faction |
| difficultyCoeff | Game.LambdaHack.Common.Faction |
| difficultyDefault | Game.LambdaHack.Common.Faction |
| difficultyInverse | Game.LambdaHack.Common.Faction |
| diffPer | Game.LambdaHack.Common.Perception |
| Dipl | Game.LambdaHack.Common.Faction |
| Diplomacy | Game.LambdaHack.Common.Faction |
| dirAllKey | Game.LambdaHack.Client.UI.Key |
| discardPressedKey | Game.LambdaHack.Client.UI.MonadClientUI |
| DiscoveryAspect | Game.LambdaHack.Common.Item |
| DiscoveryBenefit | Game.LambdaHack.Common.Item |
| DiscoveryKind | Game.LambdaHack.Common.Item |
| DiscoveryKindRev | Game.LambdaHack.Server.ItemRev |
| dispEnemy | Game.LambdaHack.Common.ActorState |
| DisplaceAccess | Game.LambdaHack.Common.Request |
| displaceBlocker | Game.LambdaHack.Client.AI.HandleAbilityM |
| DisplaceBraced | Game.LambdaHack.Common.Request |
| DisplaceDistant | Game.LambdaHack.Common.Request |
| DisplaceDying | Game.LambdaHack.Common.Request |
| displaceFoe | Game.LambdaHack.Client.AI.HandleAbilityM |
| DisplaceImmobile | Game.LambdaHack.Common.Request |
| DisplaceProjectiles | Game.LambdaHack.Common.Request |
| DisplaceSupported | Game.LambdaHack.Common.Request |
| displaceTowards | Game.LambdaHack.Client.AI.HandleAbilityM |
| display | |
| 1 (Function) | Game.LambdaHack.Client.UI.Frontend.Teletype |
| 2 (Function) | Game.LambdaHack.Client.UI.Frontend |
| displayChoiceScreen | Game.LambdaHack.Client.UI.SlideshowM |
| displayFrames | Game.LambdaHack.Client.UI.MonadClientUI |
| displayMore | Game.LambdaHack.Client.UI.SlideshowM |
| displayMoreKeep | Game.LambdaHack.Client.UI.SlideshowM |
| displayRespSfxAtomicUI | Game.LambdaHack.Client.UI.DisplayAtomicM, Game.LambdaHack.Client.UI |
| displayRespUpdAtomicUI | Game.LambdaHack.Client.UI.DisplayAtomicM, Game.LambdaHack.Client.UI |
| displaySpaceEsc | Game.LambdaHack.Client.UI.SlideshowM |
| displayYesNo | Game.LambdaHack.Client.UI.SlideshowM |
| Distance | Game.LambdaHack.Server.FovDigital |
| div | Game.LambdaHack.Common.Prelude |
| divMod | Game.LambdaHack.Common.Prelude |
| divUp | Game.LambdaHack.Common.Prelude |
| dkind | Game.LambdaHack.Server.DungeonGen.Cave |
| dl | Game.LambdaHack.Common.Dice |
| dline | Game.LambdaHack.Server.FovDigital |
| dmap | Game.LambdaHack.Server.DungeonGen.Cave |
| dnight | Game.LambdaHack.Server.DungeonGen.Cave |
| doesFileExist | Game.LambdaHack.Common.File |
| Dominate | Game.LambdaHack.Content.ItemKind |
| dominateFidSfx | Game.LambdaHack.Server.HandleEffectM |
| Double | Game.LambdaHack.Common.Prelude |
| Down | Game.LambdaHack.Client.UI.Key |
| downKM | Game.LambdaHack.Client.UI.Key |
| dplaces | Game.LambdaHack.Server.DungeonGen.Cave |
| drawArenaStatus | Game.LambdaHack.Client.UI.DrawM |
| drawBaseFrame | Game.LambdaHack.Client.UI.DrawM |
| drawFrameActor | Game.LambdaHack.Client.UI.DrawM |
| drawFrameContent | Game.LambdaHack.Client.UI.DrawM |
| drawFrameExtra | Game.LambdaHack.Client.UI.DrawM |
| drawFramePath | Game.LambdaHack.Client.UI.DrawM |
| drawFrameStatus | Game.LambdaHack.Client.UI.DrawM |
| drawFrameTerrain | Game.LambdaHack.Client.UI.DrawM |
| drawLeaderDamage | Game.LambdaHack.Client.UI.DrawM |
| drawLeaderStatus | Game.LambdaHack.Client.UI.DrawM |
| drawOverlay | Game.LambdaHack.Client.UI.FrameM |
| drawSelected | Game.LambdaHack.Client.UI.DrawM |
| drop | Game.LambdaHack.Common.Prelude |
| DropBestWeapon | Game.LambdaHack.Content.ItemKind |
| dropCStoreItem | Game.LambdaHack.Server.HandleEffectM |
| DropItem | Game.LambdaHack.Content.ItemKind |
| dropItems | Game.LambdaHack.Client.UI.Content.KeyKind |
| dropWhile | Game.LambdaHack.Common.Prelude |
| dropWhileEnd | Game.LambdaHack.Common.Prelude |
| dsecret | Game.LambdaHack.Server.DungeonGen.Cave |
| dsteeper | Game.LambdaHack.Server.FovDigital |
| Dual | |
| 1 (Data Constructor) | Game.LambdaHack.Common.Prelude |
| 2 (Type/Class) | Game.LambdaHack.Common.Prelude |
| dumpRngs | Game.LambdaHack.Server.MonadServer |
| Dungeon | Game.LambdaHack.Common.Level |
| dungeonFlavourMap | Game.LambdaHack.Server.ItemRev |
| dungeonGen | Game.LambdaHack.Server.DungeonGen |
| dungeonRandomGenerator | Game.LambdaHack.Server.State |
| Durable | Game.LambdaHack.Content.ItemKind |
| Edge | Game.LambdaHack.Server.FovDigital |
| EdgeInterval | Game.LambdaHack.Server.FovDigital |
| Effect | Game.LambdaHack.Content.ItemKind |
| effectAndDestroy | Game.LambdaHack.Server.HandleEffectM |
| effectToBenefit | Game.LambdaHack.Client.Preferences |
| effectToSuffix | Game.LambdaHack.Client.UI.EffectDescription |
| Either | Game.LambdaHack.Common.Prelude |
| either | Game.LambdaHack.Common.Prelude |
| ELabel | Game.LambdaHack.Content.ItemKind |
| elapsedSessionTimeGT | Game.LambdaHack.Client.UI.MonadClientUI |
| electLeader | Game.LambdaHack.Server.CommonM |
| elem | Game.LambdaHack.Common.Prelude |
| elemIndex | Game.LambdaHack.Common.Prelude |
| elemIndices | Game.LambdaHack.Common.Prelude |
| Embed | Game.LambdaHack.Content.TileKind |
| embedBenefit | Game.LambdaHack.Client.BfsM |
| embeddedItems | Game.LambdaHack.Common.Tile |
| embedItemsInDungeon | Game.LambdaHack.Server.ItemM |
| empty | |
| 1 (Function) | Game.LambdaHack.Common.RingBuffer |
| 2 (Function) | Game.LambdaHack.Common.HighScore |
| emptyAspectRecord | Game.LambdaHack.Common.Item |
| emptyAttrLine | Game.LambdaHack.Client.UI.Overlay |
| emptyFlavourMap | Game.LambdaHack.Server.ItemRev |
| emptyHistory | Game.LambdaHack.Client.UI.Msg |
| emptyPer | Game.LambdaHack.Common.Perception |
| emptyReport | Game.LambdaHack.Client.UI.Msg |
| emptySessionUI | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| emptySlideshow | Game.LambdaHack.Client.UI.Slideshow |
| emptyState | Game.LambdaHack.Common.State |
| emptyStateClient | Game.LambdaHack.Client.State |
| emptyStateServer | Game.LambdaHack.Server.State |
| encodeEOF | Game.LambdaHack.Common.File |
| encodeFloat | Game.LambdaHack.Common.Prelude |
| End | Game.LambdaHack.Client.UI.Key |
| endClip | Game.LambdaHack.Server.LoopM |
| endKM | Game.LambdaHack.Client.UI.Key |
| Endo | |
| 1 (Data Constructor) | Game.LambdaHack.Common.Prelude |
| 2 (Type/Class) | Game.LambdaHack.Common.Prelude |
| endOrLoop | Game.LambdaHack.Server.EndM |
| Enum | Game.LambdaHack.Common.Prelude |
| enumFrom | Game.LambdaHack.Common.Prelude |
| enumFromThen | Game.LambdaHack.Common.Prelude |
| enumFromThenTo | Game.LambdaHack.Common.Prelude |
| enumFromTo | Game.LambdaHack.Common.Prelude |
| EpsIncr | Game.LambdaHack.Client.UI.HumanCmd |
| epsIncrHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| EQ | Game.LambdaHack.Common.Prelude |
| Eq | Game.LambdaHack.Common.Prelude |
| eqpFreeN | Game.LambdaHack.Common.Actor |
| EqpOverfull | Game.LambdaHack.Common.Request |
| eqpOverfull | Game.LambdaHack.Common.Actor |
| EqpSlot | |
| 1 (Type/Class) | Game.LambdaHack.Content.ItemKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.ItemKind |
| EqpSlotAbAlter | Game.LambdaHack.Content.ItemKind |
| EqpSlotAbApply | Game.LambdaHack.Content.ItemKind |
| EqpSlotAbDisplace | Game.LambdaHack.Content.ItemKind |
| EqpSlotAbMelee | Game.LambdaHack.Content.ItemKind |
| EqpSlotAbMove | Game.LambdaHack.Content.ItemKind |
| EqpSlotAbMoveItem | Game.LambdaHack.Content.ItemKind |
| EqpSlotAbProject | Game.LambdaHack.Content.ItemKind |
| EqpSlotAbWait | Game.LambdaHack.Content.ItemKind |
| EqpSlotAddAggression | Game.LambdaHack.Content.ItemKind |
| EqpSlotAddArmorMelee | Game.LambdaHack.Content.ItemKind |
| EqpSlotAddArmorRanged | Game.LambdaHack.Content.ItemKind |
| EqpSlotAddHurtMelee | Game.LambdaHack.Content.ItemKind |
| EqpSlotAddMaxCalm | Game.LambdaHack.Content.ItemKind |
| EqpSlotAddMaxHP | Game.LambdaHack.Content.ItemKind |
| EqpSlotAddNocto | Game.LambdaHack.Content.ItemKind |
| EqpSlotAddSight | Game.LambdaHack.Content.ItemKind |
| EqpSlotAddSmell | Game.LambdaHack.Content.ItemKind |
| EqpSlotAddSpeed | Game.LambdaHack.Content.ItemKind |
| EqpSlotLightSource | Game.LambdaHack.Content.ItemKind |
| EqpSlotMiscAbility | Game.LambdaHack.Content.ItemKind |
| EqpSlotMiscBonus | Game.LambdaHack.Content.ItemKind |
| EqpSlotWeapon | Game.LambdaHack.Content.ItemKind |
| EqpStackFull | Game.LambdaHack.Common.Request |
| Equipable | Game.LambdaHack.Content.ItemKind |
| equipItems | Game.LambdaHack.Client.AI.HandleAbilityM |
| error | Game.LambdaHack.Common.Prelude |
| errorWithoutStackTrace | Game.LambdaHack.Common.Prelude |
| Esc | Game.LambdaHack.Client.UI.Key |
| Escape | |
| 1 (Data Constructor) | Game.LambdaHack.Content.ItemKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.ModeKind |
| escKM | Game.LambdaHack.Client.UI.Key |
| euclidDistSq | Game.LambdaHack.Common.Point |
| euclidDistSqVector | Game.LambdaHack.Common.Vector |
| evalKeyDef | Game.LambdaHack.Client.UI.Content.KeyKind |
| even | Game.LambdaHack.Common.Prelude |
| execFailure | Game.LambdaHack.Server.CommonM |
| execSendPer | Game.LambdaHack.Atomic.MonadAtomic, Game.LambdaHack.Atomic |
| execSfxAtomic | Game.LambdaHack.Atomic.MonadAtomic, Game.LambdaHack.Atomic |
| execUpdAtomic | Game.LambdaHack.Atomic.MonadAtomic, Game.LambdaHack.Atomic |
| executorCli | Game.LambdaHack.SampleImplementation.SampleMonadClient |
| executorSer | Game.LambdaHack.SampleImplementation.SampleMonadServer |
| exp | Game.LambdaHack.Common.Prelude |
| expand | Game.LambdaHack.Server.DungeonGen.Area |
| Explode | Game.LambdaHack.Content.ItemKind |
| exploration | Game.LambdaHack.Client.UI.HumanCmd |
| exponent | Game.LambdaHack.Common.Prelude |
| Faction | |
| 1 (Type/Class) | Game.LambdaHack.Common.Faction |
| 2 (Data Constructor) | Game.LambdaHack.Common.Faction |
| factionArena | Game.LambdaHack.Server.LoopM |
| FactionDict | Game.LambdaHack.Common.Faction |
| FactionId | Game.LambdaHack.Common.Misc, Game.LambdaHack.Common.Faction |
| fadeout | Game.LambdaHack.Client.UI.Animation |
| fadeOutOrIn | Game.LambdaHack.Client.UI.FrameM |
| fail | Game.LambdaHack.Common.Prelude |
| failMsg | Game.LambdaHack.Client.UI.HandleHelperM |
| FailOrCmd | Game.LambdaHack.Client.UI.HandleHelperM |
| failSer | Game.LambdaHack.Client.UI.HandleHelperM |
| failure | Game.LambdaHack.Common.Prelude |
| failWith | Game.LambdaHack.Client.UI.HandleHelperM |
| False | Game.LambdaHack.Common.Prelude |
| fcanEscape | Game.LambdaHack.Content.ModeKind |
| fchanFrontend | Game.LambdaHack.Client.UI.Frontend |
| fchanKey | Game.LambdaHack.Client.UI.Frontend.Common |
| fdisplay | Game.LambdaHack.Client.UI.Frontend.Common |
| Feature | |
| 1 (Type/Class) | Game.LambdaHack.Content.ItemKind |
| 2 (Type/Class) | Game.LambdaHack.Content.TileKind |
| feature | Game.LambdaHack.Client.UI.HumanCmd |
| featureToSentence | Game.LambdaHack.Client.UI.EffectDescription |
| featureToSuff | Game.LambdaHack.Client.UI.EffectDescription |
| Fence | Game.LambdaHack.Content.PlaceKind |
| FFloor | Game.LambdaHack.Content.PlaceKind |
| fg | Game.LambdaHack.Common.Color |
| fgFromW32 | Game.LambdaHack.Common.Color |
| FGround | Game.LambdaHack.Content.PlaceKind |
| fgroups | Game.LambdaHack.Content.ModeKind |
| fgToAL | Game.LambdaHack.Client.UI.Overlay |
| fhasGender | Game.LambdaHack.Content.ModeKind |
| fhasUI | Game.LambdaHack.Content.ModeKind |
| fhiCondPoly | Game.LambdaHack.Content.ModeKind |
| fidActorNotProjAssocs | Game.LambdaHack.Common.ActorState |
| fidActorRegularIds | Game.LambdaHack.Common.ActorState |
| FilePath | Game.LambdaHack.Common.Prelude |
| fillBfs | Game.LambdaHack.Client.Bfs |
| filter | Game.LambdaHack.Common.Prelude |
| filterM | Game.LambdaHack.Common.Prelude |
| filterRecharging | Game.LambdaHack.Common.ItemStrongest |
| find | Game.LambdaHack.Common.Prelude |
| findIid | Game.LambdaHack.Common.ActorState |
| findIndex | Game.LambdaHack.Common.Prelude |
| findIndices | Game.LambdaHack.Common.Prelude |
| findInReport | Game.LambdaHack.Client.UI.Msg |
| findPathBfs | Game.LambdaHack.Client.Bfs |
| findPoint | Game.LambdaHack.Common.Level |
| findPos | Game.LambdaHack.Common.Level |
| findPosTry | Game.LambdaHack.Common.Level |
| findPosTry2 | Game.LambdaHack.Common.Level |
| First | |
| 1 (Data Constructor) | Game.LambdaHack.Common.Prelude |
| 2 (Type/Class) | Game.LambdaHack.Common.Prelude |
| first | Game.LambdaHack.Common.Prelude |
| Flavour | Game.LambdaHack.Common.Flavour |
| FlavourMap | Game.LambdaHack.Server.ItemRev |
| flavourToColor | Game.LambdaHack.Common.Flavour |
| flavourToName | Game.LambdaHack.Common.Flavour |
| fleaderMode | Game.LambdaHack.Content.ModeKind |
| flee | Game.LambdaHack.Client.AI.HandleAbilityM |
| fleeList | Game.LambdaHack.Client.AI.ConditionM |
| FleeViaStairsOrEscape | Game.LambdaHack.Client.BfsM |
| flingTs | Game.LambdaHack.Client.UI.Content.KeyKind |
| flip | Game.LambdaHack.Common.Prelude |
| Float | Game.LambdaHack.Common.Prelude |
| floatDigits | Game.LambdaHack.Common.Prelude |
| Floating | Game.LambdaHack.Common.Prelude |
| floatRadix | Game.LambdaHack.Common.Prelude |
| floatRange | Game.LambdaHack.Common.Prelude |
| floor | Game.LambdaHack.Common.Prelude |
| floorLightSources | Game.LambdaHack.Server.Fov |
| floorSymbol | Game.LambdaHack.Content.TileKind |
| fmap | Game.LambdaHack.Common.Prelude |
| fname | Game.LambdaHack.Content.ModeKind |
| fneverEmpty | Game.LambdaHack.Content.ModeKind |
| FNone | Game.LambdaHack.Content.PlaceKind |
| Foldable | Game.LambdaHack.Common.Prelude |
| foldl | Game.LambdaHack.Common.Prelude |
| foldl' | Game.LambdaHack.Common.Prelude |
| foldl1 | Game.LambdaHack.Common.Prelude |
| foldl1' | Game.LambdaHack.Common.Prelude |
| foldlA' | Game.LambdaHack.Common.PointArray |
| foldlM' | Game.LambdaHack.Common.Random |
| foldM | Game.LambdaHack.Common.Prelude |
| foldMA' | Game.LambdaHack.Common.PointArray |
| foldMap | Game.LambdaHack.Common.Prelude |
| foldM_ | Game.LambdaHack.Common.Prelude |
| foldr | Game.LambdaHack.Common.Prelude |
| foldr1 | Game.LambdaHack.Common.Prelude |
| foldrA | Game.LambdaHack.Common.PointArray |
| foldrA' | Game.LambdaHack.Common.PointArray |
| foldrM | Game.LambdaHack.Common.Random |
| forApplyEffect | Game.LambdaHack.Content.ItemKind |
| forceA | Game.LambdaHack.Common.PointArray |
| forceEither | Game.LambdaHack.Common.Prelude |
| forever | Game.LambdaHack.Common.Prelude |
| forIdEffect | Game.LambdaHack.Content.ItemKind |
| forkChild | Game.LambdaHack.Common.Thread |
| forM | Game.LambdaHack.Common.Prelude |
| forM_ | Game.LambdaHack.Common.Prelude |
| FovClear | |
| 1 (Type/Class) | Game.LambdaHack.Server.Fov |
| 2 (Data Constructor) | Game.LambdaHack.Server.Fov |
| fovClear | Game.LambdaHack.Server.Fov |
| FovClearLid | Game.LambdaHack.Server.Fov |
| FovInvalid | Game.LambdaHack.Server.Fov |
| FovLit | |
| 1 (Type/Class) | Game.LambdaHack.Server.Fov |
| 2 (Data Constructor) | Game.LambdaHack.Server.Fov |
| fovLit | Game.LambdaHack.Server.Fov |
| FovLitLid | Game.LambdaHack.Server.Fov |
| FovLucid | |
| 1 (Type/Class) | Game.LambdaHack.Server.Fov |
| 2 (Data Constructor) | Game.LambdaHack.Server.Fov |
| fovLucid | Game.LambdaHack.Server.Fov |
| FovLucidLid | Game.LambdaHack.Server.Fov |
| FovShine | |
| 1 (Type/Class) | Game.LambdaHack.Server.Fov |
| 2 (Data Constructor) | Game.LambdaHack.Server.Fov |
| fovShine | Game.LambdaHack.Server.Fov |
| FovValid | |
| 1 (Type/Class) | Game.LambdaHack.Server.Fov |
| 2 (Data Constructor) | Game.LambdaHack.Server.Fov |
| Fractional | Game.LambdaHack.Common.Prelude |
| Fragile | Game.LambdaHack.Content.ItemKind |
| FrameForall | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.Overlay |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.Overlay |
| Frames | Game.LambdaHack.Client.UI.Frame |
| FrameST | Game.LambdaHack.Client.UI.Overlay |
| frameTimeoutThread | Game.LambdaHack.Client.UI.Frontend |
| Freqs | Game.LambdaHack.Common.Misc |
| Frequency | Game.LambdaHack.Common.Frequency |
| frequency | Game.LambdaHack.Common.Random |
| FreshDungeon | |
| 1 (Type/Class) | Game.LambdaHack.Server.DungeonGen |
| 2 (Data Constructor) | Game.LambdaHack.Server.DungeonGen |
| freshDungeon | Game.LambdaHack.Server.DungeonGen |
| freshTotalDepth | Game.LambdaHack.Server.DungeonGen |
| friendlyActorRegularList | Game.LambdaHack.Common.ActorState |
| fromArea | Game.LambdaHack.Server.DungeonGen.Area |
| fromEnum | Game.LambdaHack.Common.Prelude |
| fromInteger | Game.LambdaHack.Common.Prelude |
| fromIntegral | Game.LambdaHack.Common.Prelude |
| fromJust | Game.LambdaHack.Common.Prelude |
| fromListA | Game.LambdaHack.Common.PointArray |
| fromMaybe | Game.LambdaHack.Common.Prelude |
| fromRational | Game.LambdaHack.Common.Prelude |
| fromSpeed | Game.LambdaHack.Common.Time |
| fromTo | Game.LambdaHack.Common.Point |
| FrontAdd | Game.LambdaHack.Client.UI.Frontend |
| FrontAutoYes | Game.LambdaHack.Client.UI.Frontend |
| FrontDelay | Game.LambdaHack.Client.UI.Frontend |
| FrontDiscard | Game.LambdaHack.Client.UI.Frontend |
| frontendName | |
| 1 (Function) | Game.LambdaHack.Client.UI.Frontend.Teletype |
| 2 (Function) | Game.LambdaHack.Client.UI.Frontend.Chosen |
| 3 (Function) | Game.LambdaHack.Client.UI.Frontend |
| frontendShutdown | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI |
| FrontFrame | Game.LambdaHack.Client.UI.Frontend |
| frontFrame | Game.LambdaHack.Client.UI.Frontend |
| FrontKey | Game.LambdaHack.Client.UI.Frontend |
| frontKeyFrame | Game.LambdaHack.Client.UI.Frontend |
| frontKeyKeys | Game.LambdaHack.Client.UI.Frontend |
| FrontPressed | Game.LambdaHack.Client.UI.Frontend |
| FrontReq | Game.LambdaHack.Client.UI.Frontend |
| FrontShutdown | Game.LambdaHack.Client.UI.Frontend |
| fshowNow | Game.LambdaHack.Client.UI.Frontend.Common |
| fshutdown | Game.LambdaHack.Client.UI.Frontend.Common |
| fskillsOther | Game.LambdaHack.Content.ModeKind |
| fst | Game.LambdaHack.Common.Prelude |
| ftactic | Game.LambdaHack.Content.ModeKind |
| fullAssocs | Game.LambdaHack.Common.ActorState |
| fullAssocsClient | Game.LambdaHack.Client.CommonM |
| fullAssocsServer | Game.LambdaHack.Server.ItemM |
| fullscan | Game.LambdaHack.Server.Fov |
| Fun | Game.LambdaHack.Client.UI.Key |
| Functor | Game.LambdaHack.Common.Prelude |
| furthestKnown | Game.LambdaHack.Client.BfsM |
| FWall | Game.LambdaHack.Content.PlaceKind |
| GameDifficultyIncr | Game.LambdaHack.Client.UI.HumanCmd |
| gameDifficultyIncr | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| GameExit | Game.LambdaHack.Client.UI.HumanCmd |
| gameExit | Game.LambdaHack.Server.LoopM |
| gameExitHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| GameFishToggle | Game.LambdaHack.Client.UI.HumanCmd |
| gameFishToggle | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| gameReset | Game.LambdaHack.Server.StartM |
| GameRestart | Game.LambdaHack.Client.UI.HumanCmd |
| gameRestartHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| GameSave | Game.LambdaHack.Client.UI.HumanCmd |
| gameSaveHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| GameScenarioIncr | Game.LambdaHack.Client.UI.HumanCmd |
| gameScenarioIncr | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| GameWolfToggle | Game.LambdaHack.Client.UI.HumanCmd |
| gameWolfToggle | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| GArray | Game.LambdaHack.Common.PointArray |
| gcd | Game.LambdaHack.Common.Prelude |
| gcolor | Game.LambdaHack.Common.Faction |
| gdipl | Game.LambdaHack.Common.Faction |
| generalMoveItem | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic |
| generateA | Game.LambdaHack.Common.PointArray |
| generateMA | Game.LambdaHack.Common.PointArray |
| genericDrop | Game.LambdaHack.Common.Prelude |
| genericIndex | Game.LambdaHack.Common.Prelude |
| genericLength | Game.LambdaHack.Common.Prelude |
| genericReplicate | Game.LambdaHack.Common.Prelude |
| genericSplitAt | Game.LambdaHack.Common.Prelude |
| genericTake | Game.LambdaHack.Common.Prelude |
| getActorAssocs | Game.LambdaHack.Common.ActorState |
| getActorBody | Game.LambdaHack.Common.ActorState |
| getActorUI | Game.LambdaHack.Client.UI.SessionUI |
| getAll | Game.LambdaHack.Common.Prelude |
| getAlt | Game.LambdaHack.Common.Prelude |
| getAny | Game.LambdaHack.Common.Prelude |
| getArenaUI | Game.LambdaHack.Client.UI.MonadClientUI |
| getBodyStoreBag | Game.LambdaHack.Common.ActorState |
| getCacheBfs | Game.LambdaHack.Client.BfsM |
| getCacheBfsAndPath | Game.LambdaHack.Client.BfsM |
| getCachePath | Game.LambdaHack.Client.BfsM |
| getCarriedAssocs | Game.LambdaHack.Common.ActorState |
| getCarriedIidCStore | Game.LambdaHack.Common.ActorState |
| getChar | Game.LambdaHack.Common.Prelude |
| getClient | Game.LambdaHack.Client.MonadClient |
| getConfirms | Game.LambdaHack.Client.UI.SlideshowM, Game.LambdaHack.Client.UI |
| getContainerBag | Game.LambdaHack.Common.ActorState |
| getContents | Game.LambdaHack.Common.Prelude |
| getDual | Game.LambdaHack.Common.Prelude |
| getEmbedBag | Game.LambdaHack.Common.ActorState |
| getEntryArena | Game.LambdaHack.Common.MonadStateRead |
| getFirst | Game.LambdaHack.Common.Prelude |
| getFloorBag | Game.LambdaHack.Common.ActorState |
| getFreq | Game.LambdaHack.Common.ContentDef |
| getFull | Game.LambdaHack.Client.UI.InventoryM |
| getGameMode | Game.LambdaHack.Common.MonadStateRead |
| getGroupItem | Game.LambdaHack.Client.UI.InventoryM |
| getItemBody | Game.LambdaHack.Common.ActorState |
| getKey | Game.LambdaHack.Client.UI.Frontend |
| getLast | Game.LambdaHack.Common.Prelude |
| getLeaderUI | Game.LambdaHack.Client.UI.MonadClientUI |
| getLevel | Game.LambdaHack.Common.MonadStateRead |
| getLine | Game.LambdaHack.Common.Prelude |
| getLocalTime | Game.LambdaHack.Common.ActorState |
| getName | Game.LambdaHack.Common.ContentDef |
| getPerFid | |
| 1 (Function) | Game.LambdaHack.Client.CommonM |
| 2 (Function) | Game.LambdaHack.Server.CommonM |
| getProduct | Game.LambdaHack.Common.Prelude |
| getRecord | Game.LambdaHack.Common.HighScore |
| getReportUI | Game.LambdaHack.Client.UI.MonadClientUI |
| getsClient | Game.LambdaHack.Client.MonadClient |
| getsDict | Game.LambdaHack.Server.ProtocolM |
| getServer | Game.LambdaHack.Server.MonadServer |
| getSession | Game.LambdaHack.Client.UI.MonadClientUI |
| getSetGen | Game.LambdaHack.Server.MonadServer |
| getsServer | Game.LambdaHack.Server.MonadServer |
| getsSession | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI |
| getsState | Game.LambdaHack.Common.MonadStateRead |
| getState | Game.LambdaHack.Common.MonadStateRead |
| getStoreItem | Game.LambdaHack.Client.UI.InventoryM |
| getSum | Game.LambdaHack.Common.Prelude |
| getSymbol | Game.LambdaHack.Common.ContentDef |
| getTable | Game.LambdaHack.Common.HighScore |
| getTarget | Game.LambdaHack.Client.State |
| ginitial | Game.LambdaHack.Common.Faction |
| glueLines | Game.LambdaHack.Client.UI.Overlay |
| gname | Game.LambdaHack.Common.Faction |
| goesIntoEqp | Game.LambdaHack.Common.Item |
| goesIntoInv | Game.LambdaHack.Common.Item |
| goesIntoSha | Game.LambdaHack.Common.Item |
| goToCmd | Game.LambdaHack.Client.UI.Content.KeyKind |
| gplayer | Game.LambdaHack.Common.Faction |
| gquit | Game.LambdaHack.Common.Faction |
| grabItems | Game.LambdaHack.Client.UI.Content.KeyKind |
| Green | Game.LambdaHack.Common.Color |
| grid | Game.LambdaHack.Server.DungeonGen.Area |
| group | Game.LambdaHack.Common.Prelude |
| groupBy | Game.LambdaHack.Common.Prelude |
| groupByEqpSlot | Game.LambdaHack.Client.AI.HandleAbilityM |
| GroupName | Game.LambdaHack.Common.Misc |
| gsha | Game.LambdaHack.Common.Faction |
| GT | Game.LambdaHack.Common.Prelude |
| guard | Game.LambdaHack.Common.Prelude |
| gvictims | Game.LambdaHack.Common.Faction |
| gvictimsD | Game.LambdaHack.Common.Faction |
| hActors | Game.LambdaHack.Server.LoopM |
| handleActors | Game.LambdaHack.Server.LoopM |
| handleAndBroadcast | Game.LambdaHack.Server.BroadcastAtomic |
| handleCmdAtomicServer | Game.LambdaHack.Server.BroadcastAtomic |
| handleDir | Game.LambdaHack.Client.UI.Key |
| handleFidUpd | Game.LambdaHack.Server.LoopM |
| handleRequestAI | Game.LambdaHack.Server.HandleRequestM |
| handleRequestTimed | Game.LambdaHack.Server.HandleRequestM |
| handleRequestTimedCases | Game.LambdaHack.Server.HandleRequestM |
| handleRequestUI | Game.LambdaHack.Server.HandleRequestM |
| handleResponse | Game.LambdaHack.Client.HandleResponseM |
| handleTrajectories | Game.LambdaHack.Server.LoopM |
| handleUpdAtomic | Game.LambdaHack.Atomic.HandleAtomicWrite, Game.LambdaHack.Atomic |
| harmful | Game.LambdaHack.Client.AI.HandleAbilityM |
| hasCharge | Game.LambdaHack.Common.ItemStrongest |
| hasFeature | Game.LambdaHack.Common.Tile |
| head | Game.LambdaHack.Common.Prelude |
| Help | Game.LambdaHack.Client.UI.HumanCmd |
| helpHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| HiBlitz | Game.LambdaHack.Content.ModeKind |
| HiCondPoly | Game.LambdaHack.Content.ModeKind |
| HiConst | Game.LambdaHack.Content.ModeKind |
| HideAs | Game.LambdaHack.Content.TileKind |
| hideAs | Game.LambdaHack.Common.Tile |
| Highlight | Game.LambdaHack.Common.Color |
| HighlightBlue | Game.LambdaHack.Common.Color |
| HighlightGrey | Game.LambdaHack.Common.Color |
| HighlightNone | Game.LambdaHack.Common.Color |
| HighlightRed | Game.LambdaHack.Common.Color |
| HighlightYellow | Game.LambdaHack.Common.Color |
| highSlideshow | Game.LambdaHack.Common.HighScore |
| HiIndeterminant | Game.LambdaHack.Content.ModeKind |
| HiKill | Game.LambdaHack.Content.ModeKind |
| HiLoot | Game.LambdaHack.Content.ModeKind |
| HiLoss | Game.LambdaHack.Content.ModeKind |
| hinders | Game.LambdaHack.Client.AI.ConditionM |
| HiPolynomial | Game.LambdaHack.Content.ModeKind |
| History | |
| 1 (Data Constructor) | Game.LambdaHack.Client.UI.HumanCmd |
| 2 (Type/Class) | Game.LambdaHack.Client.UI.Msg |
| historyHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| HiSummand | Game.LambdaHack.Content.ModeKind |
| HiSurvival | Game.LambdaHack.Content.ModeKind |
| Home | Game.LambdaHack.Client.UI.Key |
| homeKM | Game.LambdaHack.Client.UI.Key |
| Horiz | Game.LambdaHack.Server.DungeonGen.AreaRnd |
| hpEnough | Game.LambdaHack.Common.Actor |
| hpTooLow | Game.LambdaHack.Common.Actor |
| hTrajectories | Game.LambdaHack.Server.LoopM |
| HumanCmd | Game.LambdaHack.Client.UI.HumanCmd |
| humanCommand | Game.LambdaHack.Client.UI |
| HV | Game.LambdaHack.Server.DungeonGen.AreaRnd |
| iaspects | Game.LambdaHack.Content.ItemKind |
| icount | Game.LambdaHack.Content.ItemKind |
| Id | |
| 1 (Type/Class) | Game.LambdaHack.Common.KindOps, Game.LambdaHack.Common.Kind |
| 2 (Data Constructor) | Game.LambdaHack.Common.KindOps |
| id | Game.LambdaHack.Common.Prelude |
| idamage | Game.LambdaHack.Content.ItemKind |
| Identified | Game.LambdaHack.Content.ItemKind |
| Identify | Game.LambdaHack.Content.ItemKind |
| idesc | Game.LambdaHack.Content.ItemKind |
| ieffects | Game.LambdaHack.Content.ItemKind |
| ifeature | Game.LambdaHack.Content.ItemKind |
| iflavour | Game.LambdaHack.Content.ItemKind |
| ifoldlA' | Game.LambdaHack.Common.PointArray |
| ifoldMA' | Game.LambdaHack.Common.PointArray |
| ifoldrA | Game.LambdaHack.Common.PointArray |
| ifoldrA' | Game.LambdaHack.Common.PointArray |
| ifreq | Game.LambdaHack.Content.ItemKind |
| ignoreItems | Game.LambdaHack.Common.Ability |
| ikit | Game.LambdaHack.Content.ItemKind |
| imapA | Game.LambdaHack.Common.PointArray |
| imapMA_ | Game.LambdaHack.Common.PointArray |
| impossibleReqFailure | Game.LambdaHack.Common.Request |
| Impress | Game.LambdaHack.Content.ItemKind |
| iname | Game.LambdaHack.Content.ItemKind |
| Indistinct | Game.LambdaHack.Content.TileKind |
| init | Game.LambdaHack.Common.Prelude |
| initPer | Game.LambdaHack.Server.StartM |
| inits | Game.LambdaHack.Common.Prelude |
| Insert | Game.LambdaHack.Client.UI.Key |
| insert | Game.LambdaHack.Common.Prelude |
| insertBy | Game.LambdaHack.Common.Prelude |
| insertItemActor | Game.LambdaHack.Atomic.MonadStateWrite |
| insertItemContainer | Game.LambdaHack.Atomic.MonadStateWrite |
| InsertMove | Game.LambdaHack.Content.ItemKind |
| inside | Game.LambdaHack.Common.Point |
| Int | Game.LambdaHack.Common.Prelude |
| Integer | Game.LambdaHack.Common.Prelude |
| Integral | Game.LambdaHack.Common.Prelude |
| interact | Game.LambdaHack.Common.Prelude |
| intercalate | Game.LambdaHack.Common.Prelude |
| intersect | |
| 1 (Function) | Game.LambdaHack.Common.Prelude |
| 2 (Function) | Game.LambdaHack.Server.FovDigital |
| intersectBy | Game.LambdaHack.Common.Prelude |
| intersperse | Game.LambdaHack.Common.Prelude |
| intSlots | Game.LambdaHack.Client.UI.ItemSlot |
| intToDice | Game.LambdaHack.Common.Dice |
| invalidateBfsAid | Game.LambdaHack.Client.BfsM |
| invalidateBfsAll | Game.LambdaHack.Client.BfsM |
| invalidateBfsLid | Game.LambdaHack.Client.BfsM |
| invalidateLucidAid | Game.LambdaHack.Server.HandleAtomicM |
| invalidateLucidLid | Game.LambdaHack.Server.HandleAtomicM |
| invalidatePerActor | Game.LambdaHack.Server.HandleAtomicM |
| invalidatePerLid | Game.LambdaHack.Server.HandleAtomicM |
| IO | Game.LambdaHack.Common.Prelude |
| IOError | Game.LambdaHack.Common.Prelude |
| ioError | Game.LambdaHack.Common.Prelude |
| irarity | Game.LambdaHack.Content.ItemKind |
| isAIFact | Game.LambdaHack.Common.Faction |
| isAllied | Game.LambdaHack.Common.Faction |
| isAtWar | Game.LambdaHack.Common.Faction |
| isBright | Game.LambdaHack.Common.Color |
| isChancePos | Game.LambdaHack.Server.DungeonGen.Place |
| isChangable | Game.LambdaHack.Common.Tile |
| isChangableTab | Game.LambdaHack.Content.TileKind |
| isClear | Game.LambdaHack.Common.Tile |
| isClearTab | Game.LambdaHack.Content.TileKind |
| isClosable | Game.LambdaHack.Common.Tile |
| isClosableKind | Game.LambdaHack.Content.TileKind |
| isDenormalized | Game.LambdaHack.Common.Prelude |
| isDiagonal | Game.LambdaHack.Common.Vector |
| isDoor | Game.LambdaHack.Common.Tile |
| isDoorTab | Game.LambdaHack.Content.TileKind |
| isEasyOpen | Game.LambdaHack.Common.Tile |
| isEasyOpenKind | Game.LambdaHack.Common.Tile |
| isEasyOpenTab | Game.LambdaHack.Content.TileKind |
| isEscape | Game.LambdaHack.Common.ActorState |
| isExplorable | Game.LambdaHack.Common.Tile |
| isHideAs | Game.LambdaHack.Common.Tile |
| isHideAsTab | Game.LambdaHack.Content.TileKind |
| isHorrorFact | Game.LambdaHack.Common.Faction |
| isIEEE | Game.LambdaHack.Common.Prelude |
| isInfinite | Game.LambdaHack.Common.Prelude |
| isInfixOf | Game.LambdaHack.Common.Prelude |
| isJust | Game.LambdaHack.Common.Prelude |
| isLit | Game.LambdaHack.Common.Tile |
| isLitTab | Game.LambdaHack.Content.TileKind |
| isMelee | Game.LambdaHack.Common.Item |
| isNaN | Game.LambdaHack.Common.Prelude |
| isNegativeZero | Game.LambdaHack.Common.Prelude |
| isNoActor | Game.LambdaHack.Common.Tile |
| isNoActorTab | Game.LambdaHack.Content.TileKind |
| isNoConfirmsGame | Game.LambdaHack.Common.MonadStateRead |
| isNoItem | Game.LambdaHack.Common.Tile |
| isNoItemTab | Game.LambdaHack.Content.TileKind |
| isNothing | Game.LambdaHack.Common.Prelude |
| isOftenActor | Game.LambdaHack.Common.Tile |
| isOftenActorTab | Game.LambdaHack.Content.TileKind |
| isOftenItem | Game.LambdaHack.Common.Tile |
| isOftenItemTab | Game.LambdaHack.Content.TileKind |
| isOpenable | Game.LambdaHack.Common.Tile |
| isOpenableKind | Game.LambdaHack.Content.TileKind |
| isPrefixOf | Game.LambdaHack.Common.Prelude |
| isStair | Game.LambdaHack.Common.ActorState |
| isSubsequenceOf | Game.LambdaHack.Common.Prelude |
| isSuffixOf | Game.LambdaHack.Common.Prelude |
| isSuspect | Game.LambdaHack.Common.Tile |
| isSuspectKind | Game.LambdaHack.Content.TileKind |
| isSuspectTab | Game.LambdaHack.Content.TileKind |
| isTrivialArea | Game.LambdaHack.Server.DungeonGen.Area |
| isUknownSpace | Game.LambdaHack.Content.TileKind |
| isUnit | Game.LambdaHack.Common.Vector |
| isWalkable | Game.LambdaHack.Common.Tile |
| isWalkableTab | Game.LambdaHack.Content.TileKind |
| isymbol | Game.LambdaHack.Content.ItemKind |
| Item | |
| 1 (Type/Class) | Game.LambdaHack.Common.Item |
| 2 (Data Constructor) | Game.LambdaHack.Common.Item |
| itemAffectsPerRadius | Game.LambdaHack.Server.HandleAtomicM |
| itemAffectsShineRadius | Game.LambdaHack.Server.HandleAtomicM |
| itemAspect | Game.LambdaHack.Common.Item |
| itemAspectMean | Game.LambdaHack.Common.Item |
| ItemBag | Game.LambdaHack.Common.Item |
| itemBase | Game.LambdaHack.Common.Item |
| ItemClear | Game.LambdaHack.Client.UI.HumanCmd |
| itemClearHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| itemDesc | Game.LambdaHack.Client.UI.Overlay |
| ItemDialogMode | Game.LambdaHack.Common.Misc |
| ItemDict | Game.LambdaHack.Common.Item |
| ItemDisco | |
| 1 (Type/Class) | Game.LambdaHack.Common.Item |
| 2 (Data Constructor) | Game.LambdaHack.Common.Item |
| itemDisco | Game.LambdaHack.Common.Item |
| itemEffectEmbedded | Game.LambdaHack.Server.HandleEffectM |
| ItemFloor | Game.LambdaHack.Common.Level |
| ItemFull | |
| 1 (Type/Class) | Game.LambdaHack.Common.Item |
| 2 (Data Constructor) | Game.LambdaHack.Common.Item |
| ItemId | Game.LambdaHack.Common.Item |
| itemK | Game.LambdaHack.Common.Item |
| ItemKind | |
| 1 (Type/Class) | Game.LambdaHack.Content.ItemKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.ItemKind |
| itemKind | Game.LambdaHack.Common.Item |
| itemKindId | Game.LambdaHack.Common.Item |
| ItemKindIx | Game.LambdaHack.Common.Item |
| ItemKnown | Game.LambdaHack.Server.ItemRev |
| ItemMenu | Game.LambdaHack.Client.UI.HumanCmd |
| itemMenuHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| itemNoDisco | Game.LambdaHack.Common.Item |
| ItemNotCalm | Game.LambdaHack.Common.Request |
| ItemNothing | Game.LambdaHack.Common.Request |
| itemOverlay | Game.LambdaHack.Client.UI.HandleHelperM |
| itemPrice | Game.LambdaHack.Common.Item |
| ItemQuant | Game.LambdaHack.Common.Item |
| ItemRev | Game.LambdaHack.Server.ItemRev |
| ItemSeed | Game.LambdaHack.Common.Item |
| ItemSeedDict | Game.LambdaHack.Server.ItemRev |
| ItemSlots | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.ItemSlot |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.ItemSlot |
| ItemSource | Game.LambdaHack.Common.Item |
| ItemSourceFaction | Game.LambdaHack.Common.Item |
| ItemSourceLevel | Game.LambdaHack.Common.Item |
| ItemTimer | Game.LambdaHack.Common.Item |
| itemTimer | Game.LambdaHack.Common.Item |
| itemToFull | Game.LambdaHack.Common.Item |
| itemToFullClient | Game.LambdaHack.Client.CommonM |
| itemToFullServer | Game.LambdaHack.Server.ItemM |
| itemTrajectory | Game.LambdaHack.Common.ItemStrongest |
| iterate | Game.LambdaHack.Common.Prelude |
| iverbHit | Game.LambdaHack.Content.ItemKind |
| iweight | Game.LambdaHack.Content.ItemKind |
| jdamage | Game.LambdaHack.Common.Item |
| jfeature | Game.LambdaHack.Common.Item |
| jfid | Game.LambdaHack.Common.Item |
| jflavour | Game.LambdaHack.Common.Item |
| jkindIx | Game.LambdaHack.Common.Item |
| jlid | Game.LambdaHack.Common.Item |
| jname | Game.LambdaHack.Common.Item |
| join | Game.LambdaHack.Common.Prelude |
| jsymbol | Game.LambdaHack.Common.Item |
| Just | Game.LambdaHack.Common.Prelude |
| jweight | Game.LambdaHack.Common.Item |
| Key | Game.LambdaHack.Client.UI.Key |
| key | Game.LambdaHack.Client.UI.Key |
| keyHelp | Game.LambdaHack.Client.UI.KeyBindings |
| KeyKind | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.Content.KeyKind, Game.LambdaHack.Client.UI |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.Content.KeyKind |
| keySelected | Game.LambdaHack.Client.UI.ActorUI |
| KeysHintAbsent | Game.LambdaHack.Client.UI.SessionUI |
| KeysHintBlocked | Game.LambdaHack.Client.UI.SessionUI |
| KeysHintMode | Game.LambdaHack.Client.UI.SessionUI |
| KeysHintPresent | Game.LambdaHack.Client.UI.SessionUI |
| keyTranslate | Game.LambdaHack.Client.UI.Key |
| keyTranslateWeb | Game.LambdaHack.Client.UI.Key |
| killAllClients | Game.LambdaHack.Server.ProtocolM |
| Killed | Game.LambdaHack.Content.ModeKind |
| kindAspectToSuffix | Game.LambdaHack.Client.UI.EffectDescription |
| kindHasFeature | Game.LambdaHack.Common.Tile |
| KindMean | |
| 1 (Type/Class) | Game.LambdaHack.Common.Item |
| 2 (Data Constructor) | Game.LambdaHack.Common.Item |
| KM | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.Key |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.Key |
| kmKind | Game.LambdaHack.Common.Item |
| kmMean | Game.LambdaHack.Common.Item |
| KMP | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.Frontend.Common, Game.LambdaHack.Client.UI.Frontend |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.Frontend.Common, Game.LambdaHack.Client.UI.Frontend |
| kmpKeyMod | Game.LambdaHack.Client.UI.Frontend.Common, Game.LambdaHack.Client.UI.Frontend |
| kmpPointer | Game.LambdaHack.Client.UI.Frontend.Common, Game.LambdaHack.Client.UI.Frontend |
| KP | Game.LambdaHack.Client.UI.Key |
| KYX | Game.LambdaHack.Client.UI.Slideshow |
| lactor | Game.LambdaHack.Common.Level |
| lactorCoeff | Game.LambdaHack.Common.Level |
| lactorFreq | Game.LambdaHack.Common.Level |
| Last | |
| 1 (Data Constructor) | Game.LambdaHack.Common.Prelude |
| 2 (Type/Class) | Game.LambdaHack.Common.Prelude |
| last | Game.LambdaHack.Common.Prelude |
| lastMsgOfReport | Game.LambdaHack.Client.UI.Msg |
| LastRecord | Game.LambdaHack.Client.UI.SessionUI |
| lastReportOfHistory | Game.LambdaHack.Client.UI.Msg |
| lazyStartup | Game.LambdaHack.Client.UI.Frontend |
| lclear | Game.LambdaHack.Common.Level |
| lcm | Game.LambdaHack.Common.Prelude |
| ldepth | Game.LambdaHack.Common.Level |
| ldesc | Game.LambdaHack.Common.Level |
| LeaderAI | Game.LambdaHack.Content.ModeKind |
| LeaderMode | Game.LambdaHack.Content.ModeKind |
| LeaderNull | Game.LambdaHack.Content.ModeKind |
| leaderSkillsClientUI | Game.LambdaHack.Client.UI.MonadClientUI |
| leaderTgtToPos | Game.LambdaHack.Client.UI.MonadClientUI |
| LeaderUI | Game.LambdaHack.Content.ModeKind |
| leadLevelSwitch | Game.LambdaHack.Server.PeriodicM |
| Left | |
| 1 (Data Constructor) | Game.LambdaHack.Common.Prelude |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.Key |
| LeftButtonPress | Game.LambdaHack.Client.UI.Key |
| LeftButtonRelease | Game.LambdaHack.Client.UI.Key |
| leftButtonReleaseKM | Game.LambdaHack.Client.UI.Key |
| leftKM | Game.LambdaHack.Client.UI.Key |
| lembed | Game.LambdaHack.Common.Level |
| length | |
| 1 (Function) | Game.LambdaHack.Common.Prelude |
| 2 (Function) | Game.LambdaHack.Common.RingBuffer |
| lengthHistory | Game.LambdaHack.Client.UI.Msg |
| lescape | Game.LambdaHack.Common.Level |
| Level | |
| 1 (Type/Class) | Game.LambdaHack.Common.Level |
| 2 (Data Constructor) | Game.LambdaHack.Common.Level |
| levelFromCaveKind | Game.LambdaHack.Server.DungeonGen |
| LevelId | Game.LambdaHack.Common.Misc, Game.LambdaHack.Common.Level |
| lex | Game.LambdaHack.Common.Prelude |
| lfloor | Game.LambdaHack.Common.Level |
| lidFromC | Game.LambdaHack.Common.ActorState |
| liftFrequency | Game.LambdaHack.Client.AI.Strategy |
| liftIO | |
| 1 (Function) | Game.LambdaHack.Client.MonadClient |
| 2 (Function) | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI |
| 3 (Function) | Game.LambdaHack.Server.MonadServer |
| 4 (Function) | Game.LambdaHack.Server.ProtocolM |
| liftM | Game.LambdaHack.Common.Prelude |
| liftM2 | Game.LambdaHack.Common.Prelude |
| liftM3 | Game.LambdaHack.Common.Prelude |
| liftM4 | Game.LambdaHack.Common.Prelude |
| liftM5 | Game.LambdaHack.Common.Prelude |
| Line | |
| 1 (Type/Class) | Game.LambdaHack.Server.FovDigital |
| 2 (Data Constructor) | Game.LambdaHack.Server.FovDigital |
| lines | Game.LambdaHack.Common.Prelude |
| listToMaybe | Game.LambdaHack.Common.Prelude |
| litemFreq | Game.LambdaHack.Common.Level |
| litemNum | Game.LambdaHack.Common.Level |
| litFromLevel | Game.LambdaHack.Server.Fov |
| litInDungeon | Game.LambdaHack.Server.Fov |
| lnight | Game.LambdaHack.Common.Level |
| Lobable | Game.LambdaHack.Content.ItemKind |
| localFromGlobal | Game.LambdaHack.Common.State |
| log | Game.LambdaHack.Common.Prelude |
| logBase | Game.LambdaHack.Common.Prelude |
| lookAt | Game.LambdaHack.Client.UI.OverlayM |
| lookup | Game.LambdaHack.Common.Prelude |
| loopCli | Game.LambdaHack.Client.LoopM, Game.LambdaHack.Client |
| LoopOnNothing | Game.LambdaHack.Client.UI.HumanCmd |
| loopOnNothingHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| loopSave | Game.LambdaHack.Common.Save |
| loopSer | Game.LambdaHack.Server.LoopM, Game.LambdaHack.Server |
| loopUpd | Game.LambdaHack.Server.LoopM |
| lseen | Game.LambdaHack.Common.Level |
| lsmell | Game.LambdaHack.Common.Level |
| lstair | Game.LambdaHack.Common.Level |
| LT | Game.LambdaHack.Common.Prelude |
| ltile | Game.LambdaHack.Common.Level |
| ltime | Game.LambdaHack.Common.Level |
| lucidFromItems | Game.LambdaHack.Server.Fov |
| lucidFromLevel | Game.LambdaHack.Server.Fov |
| lucidInDungeon | Game.LambdaHack.Server.Fov |
| lxsize | Game.LambdaHack.Common.Level |
| lysize | Game.LambdaHack.Common.Level |
| Macro | Game.LambdaHack.Client.UI.HumanCmd |
| macroHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| Magenta | Game.LambdaHack.Common.Color |
| MainMenu | Game.LambdaHack.Client.UI.HumanCmd |
| mainMenuHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| makeLine | Game.LambdaHack.Client.CommonM |
| makePhrase | Game.LambdaHack.Common.Misc |
| makeSentence | Game.LambdaHack.Common.Misc |
| map | Game.LambdaHack.Common.Prelude |
| mapA | Game.LambdaHack.Common.PointArray |
| mapAccumL | Game.LambdaHack.Common.Prelude |
| mapAccumR | Game.LambdaHack.Common.Prelude |
| mapActorCStore_ | Game.LambdaHack.Server.ItemM |
| mapActorItems_ | Game.LambdaHack.Common.ActorState |
| mapAndUnzipM | Game.LambdaHack.Common.Prelude |
| mapM | Game.LambdaHack.Common.Prelude |
| mapMaybe | Game.LambdaHack.Common.Prelude |
| mapM_ | Game.LambdaHack.Common.Prelude |
| mappend | Game.LambdaHack.Common.Prelude |
| mapStartY | Game.LambdaHack.Client.UI.MonadClientUI |
| mapStrategyM | Game.LambdaHack.Client.AI.Strategy |
| MarkSmell | Game.LambdaHack.Client.UI.HumanCmd |
| markSmellHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| MarkSuspect | Game.LambdaHack.Client.UI.HumanCmd |
| markSuspectHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| MarkVision | Game.LambdaHack.Client.UI.HumanCmd |
| markVisionHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| max | Game.LambdaHack.Common.Prelude |
| maxActorSkillsClient | Game.LambdaHack.Client.CommonM |
| maxBound | Game.LambdaHack.Common.Prelude |
| maxDice | Game.LambdaHack.Common.Dice |
| maxDiceXY | Game.LambdaHack.Common.Dice |
| maxFreq | Game.LambdaHack.Common.Frequency |
| maximum | Game.LambdaHack.Common.Prelude |
| maximumBy | Game.LambdaHack.Common.Prelude |
| maxIndexA | Game.LambdaHack.Common.PointArray |
| maxLastIndexA | Game.LambdaHack.Common.PointArray |
| maxLevelDimExponent | Game.LambdaHack.Common.Point |
| Maybe | Game.LambdaHack.Common.Prelude |
| maybe | Game.LambdaHack.Common.Prelude |
| maybeToList | Game.LambdaHack.Common.Prelude |
| mcaves | Game.LambdaHack.Content.ModeKind |
| mconcat | Game.LambdaHack.Common.Prelude |
| mdesc | Game.LambdaHack.Content.ModeKind |
| meanAspect | Game.LambdaHack.Common.Item |
| meanDice | Game.LambdaHack.Common.Dice |
| meanDiceXY | Game.LambdaHack.Common.Dice |
| meanFreq | Game.LambdaHack.Common.Frequency |
| Meleeable | Game.LambdaHack.Content.ItemKind |
| meleeAdjacent | Game.LambdaHack.Common.Ability |
| meleeAndRanged | Game.LambdaHack.Common.Ability |
| meleeAny | Game.LambdaHack.Client.AI.HandleAbilityM |
| meleeBlocker | Game.LambdaHack.Client.AI.HandleAbilityM |
| MeleeDistant | Game.LambdaHack.Common.Request |
| meleeEffectAndDestroy | Game.LambdaHack.Server.HandleEffectM |
| MeleeSelf | Game.LambdaHack.Common.Request |
| meleeThreatDistList | Game.LambdaHack.Client.AI.ConditionM |
| memActor | Game.LambdaHack.Common.ActorState |
| MemberBack | Game.LambdaHack.Client.UI.HumanCmd |
| memberBack | Game.LambdaHack.Client.UI.HandleHelperM |
| memberBackHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| MemberCycle | Game.LambdaHack.Client.UI.HumanCmd |
| memberCycle | Game.LambdaHack.Client.UI.HandleHelperM |
| memberCycleHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| mempty | Game.LambdaHack.Common.Prelude |
| menuToSlideshow | Game.LambdaHack.Client.UI.Slideshow |
| mergeItemQuant | Game.LambdaHack.Common.ActorState |
| mergeMError | Game.LambdaHack.Client.UI.HandleHelperM |
| MError | Game.LambdaHack.Client.UI.HandleHelperM |
| mfilter | Game.LambdaHack.Common.Prelude |
| mfreq | Game.LambdaHack.Content.ModeKind |
| microInSec | Game.LambdaHack.Client.UI.Frontend |
| MiddleButtonPress | Game.LambdaHack.Client.UI.Key |
| MiddleButtonRelease | Game.LambdaHack.Client.UI.Key |
| min | Game.LambdaHack.Common.Prelude |
| minBound | Game.LambdaHack.Common.Prelude |
| minDice | Game.LambdaHack.Common.Dice |
| minDiceXY | Game.LambdaHack.Common.Dice |
| minFreq | Game.LambdaHack.Common.Frequency |
| minimum | Game.LambdaHack.Common.Prelude |
| minimumBy | Game.LambdaHack.Common.Prelude |
| minIndexA | Game.LambdaHack.Common.PointArray |
| minIndexesA | Game.LambdaHack.Common.PointArray |
| minKnownBfs | Game.LambdaHack.Client.Bfs |
| minLastIndexA | Game.LambdaHack.Common.PointArray |
| minusM | Game.LambdaHack.Common.Misc |
| minusM1 | Game.LambdaHack.Common.Misc |
| mkChar | Game.LambdaHack.Client.UI.Key |
| mkConfig | Game.LambdaHack.Client.UI.Config |
| mkFixed | Game.LambdaHack.Server.DungeonGen.AreaRnd |
| mkKM | Game.LambdaHack.Client.UI.Key |
| mkKP | Game.LambdaHack.Client.UI.Key |
| mkRoom | Game.LambdaHack.Server.DungeonGen.AreaRnd |
| mkVoidRoom | Game.LambdaHack.Server.DungeonGen.AreaRnd |
| MLoreItem | Game.LambdaHack.Common.Misc |
| MLoreOrgan | Game.LambdaHack.Common.Misc |
| mname | Game.LambdaHack.Content.ModeKind |
| mod | Game.LambdaHack.Common.Prelude |
| ModeKind | |
| 1 (Type/Class) | Game.LambdaHack.Content.ModeKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.ModeKind |
| Modifier | Game.LambdaHack.Client.UI.Key |
| modifier | Game.LambdaHack.Client.UI.Key |
| modifierTranslate | Game.LambdaHack.Client.UI.Frontend.Common |
| modifyClient | Game.LambdaHack.Client.MonadClient |
| modifyDamageBySpeed | Game.LambdaHack.Common.Time |
| modifyDict | Game.LambdaHack.Server.ProtocolM |
| modifyServer | Game.LambdaHack.Server.MonadServer |
| modifySession | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI |
| modifyState | Game.LambdaHack.Atomic.MonadStateWrite, Game.LambdaHack.Atomic |
| Monad | Game.LambdaHack.Common.Prelude |
| MonadAtomic | Game.LambdaHack.Atomic.MonadAtomic, Game.LambdaHack.Atomic |
| MonadClient | Game.LambdaHack.Client.MonadClient |
| MonadClientReadResponse | Game.LambdaHack.Client.HandleResponseM |
| MonadClientSetup | Game.LambdaHack.Client.MonadClient |
| MonadClientUI | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI |
| MonadClientWriteRequest | Game.LambdaHack.Client.HandleResponseM |
| MonadPlus | Game.LambdaHack.Common.Prelude |
| MonadServer | Game.LambdaHack.Server.MonadServer |
| MonadServerReadRequest | Game.LambdaHack.Server.ProtocolM |
| MonadStateRead | Game.LambdaHack.Common.MonadStateRead |
| MonadStateWrite | Game.LambdaHack.Atomic.MonadStateWrite, Game.LambdaHack.Atomic |
| Monoid | Game.LambdaHack.Common.Prelude |
| monsterGenChance | Game.LambdaHack.Common.Actor |
| mostFreq | Game.LambdaHack.Common.Frequency |
| mouseLMB | Game.LambdaHack.Client.UI.Content.KeyKind |
| mouseMMB | Game.LambdaHack.Client.UI.Content.KeyKind |
| mouseRMB | Game.LambdaHack.Client.UI.Content.KeyKind |
| moveActorMap | Game.LambdaHack.Atomic.MonadStateWrite |
| moveBinding | Game.LambdaHack.Client.UI.Key |
| MoveBlocked | Game.LambdaHack.Client.Bfs |
| MoveDir | Game.LambdaHack.Client.UI.HumanCmd |
| MoveItem | Game.LambdaHack.Client.UI.HumanCmd |
| moveItemHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| moveItemTriple | Game.LambdaHack.Client.UI.Content.KeyKind |
| MoveLegal | Game.LambdaHack.Client.Bfs |
| MoveNothing | Game.LambdaHack.Common.Request |
| MoveOnceToXhair | Game.LambdaHack.Client.UI.HumanCmd |
| moveOnceToXhairHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| moveOrRunAid | Game.LambdaHack.Client.AI.HandleAbilityM |
| moveRunHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| moves | Game.LambdaHack.Common.Vector |
| movesCardinal | Game.LambdaHack.Common.Vector |
| movesDiagonal | Game.LambdaHack.Common.Vector |
| moveStores | Game.LambdaHack.Server.CommonM |
| MoveToClosed | Game.LambdaHack.Client.Bfs |
| MoveToOpen | Game.LambdaHack.Client.Bfs |
| MoveToUnknown | Game.LambdaHack.Client.Bfs |
| moveTowards | Game.LambdaHack.Client.AI.HandleAbilityM |
| MoveXhair | Game.LambdaHack.Client.UI.HumanCmd |
| moveXhairHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| MOwned | Game.LambdaHack.Common.Misc |
| mplus | Game.LambdaHack.Common.Prelude |
| mroster | Game.LambdaHack.Content.ModeKind |
| Msg | Game.LambdaHack.Client.UI.Msg |
| msgAdd | Game.LambdaHack.Client.UI.MsgM, Game.LambdaHack.Client.UI |
| MStats | Game.LambdaHack.Common.Misc |
| MStore | Game.LambdaHack.Common.Misc |
| msum | Game.LambdaHack.Common.Prelude |
| msymbol | Game.LambdaHack.Content.ModeKind |
| mzero | Game.LambdaHack.Common.Prelude |
| nameFrequency | Game.LambdaHack.Common.Frequency |
| nameOfHorrorFact | Game.LambdaHack.Common.Faction |
| nearbyFreePoints | Game.LambdaHack.Common.ActorState |
| neg | Game.LambdaHack.Common.Vector |
| negate | Game.LambdaHack.Common.Prelude |
| Neutral | Game.LambdaHack.Common.Faction |
| newItem | Game.LambdaHack.Server.ItemRev |
| NoActor | Game.LambdaHack.Content.TileKind |
| NoChangeDunLeader | Game.LambdaHack.Common.Request |
| NoItem | Game.LambdaHack.Content.TileKind |
| NoModifier | Game.LambdaHack.Client.UI.Key |
| NoPath | Game.LambdaHack.Client.Bfs |
| noRemoteHumanCmd | Game.LambdaHack.Client.UI.HumanCmd |
| normalLevelBound | Game.LambdaHack.Common.Misc |
| noRunWithMulti | Game.LambdaHack.Common.Faction |
| not | Game.LambdaHack.Common.Prelude |
| NotCalmPrecious | Game.LambdaHack.Common.Request |
| notChosen | Game.LambdaHack.Client.UI.HumanCmd |
| notElem | Game.LambdaHack.Common.Prelude |
| Nothing | Game.LambdaHack.Common.Prelude |
| nub | Game.LambdaHack.Common.Prelude |
| nubBy | Game.LambdaHack.Common.Prelude |
| nUI | Game.LambdaHack.Common.MonadStateRead |
| null | Game.LambdaHack.Common.Prelude |
| nullFreq | Game.LambdaHack.Common.Frequency |
| nullPer | Game.LambdaHack.Common.Perception |
| nullReport | Game.LambdaHack.Client.UI.Msg |
| nullStartup | Game.LambdaHack.Client.UI.Frontend |
| nullStrategy | Game.LambdaHack.Client.AI.Strategy |
| Num | Game.LambdaHack.Common.Prelude |
| object | Game.LambdaHack.Client.UI.HumanCmd |
| ObscureAs | Game.LambdaHack.Content.TileKind |
| obscureAs | Game.LambdaHack.Common.Tile |
| odd | Game.LambdaHack.Common.Prelude |
| ofoldlGroup' | Game.LambdaHack.Common.KindOps, Game.LambdaHack.Common.Kind |
| ofoldlWithKey' | Game.LambdaHack.Common.KindOps, Game.LambdaHack.Common.Kind |
| ofoldrWithKey | Game.LambdaHack.Common.KindOps, Game.LambdaHack.Common.Kind |
| OftenActor | Game.LambdaHack.Content.TileKind |
| OftenItem | Game.LambdaHack.Content.TileKind |
| okind | Game.LambdaHack.Common.KindOps, Game.LambdaHack.Common.Kind |
| OKX | Game.LambdaHack.Client.UI.Slideshow |
| okxsN | Game.LambdaHack.Client.UI.KeyBindings |
| olength | Game.LambdaHack.Common.KindOps, Game.LambdaHack.Common.Kind |
| oneM | Game.LambdaHack.Common.Misc |
| OneOf | Game.LambdaHack.Content.ItemKind |
| oneOf | Game.LambdaHack.Common.Random |
| only | Game.LambdaHack.Client.AI.Strategy |
| OnSmash | Game.LambdaHack.Content.ItemKind |
| OpenTo | Game.LambdaHack.Content.TileKind |
| openTo | Game.LambdaHack.Common.Tile |
| opick | Game.LambdaHack.Common.KindOps, Game.LambdaHack.Common.Kind |
| Ops | |
| 1 (Type/Class) | Game.LambdaHack.Common.KindOps, Game.LambdaHack.Common.Kind |
| 2 (Data Constructor) | Game.LambdaHack.Common.KindOps, Game.LambdaHack.Common.Kind |
| or | Game.LambdaHack.Common.Prelude |
| Ord | Game.LambdaHack.Common.Prelude |
| Ordering | Game.LambdaHack.Common.Prelude |
| organBenefit | Game.LambdaHack.Client.Preferences |
| originPoint | Game.LambdaHack.Common.Point |
| otherwise | Game.LambdaHack.Common.Prelude |
| ouniqGroup | Game.LambdaHack.Common.KindOps, Game.LambdaHack.Common.Kind |
| Outcome | Game.LambdaHack.Content.ModeKind |
| overheadActorTime | Game.LambdaHack.Server.PeriodicM |
| Overlay | Game.LambdaHack.Client.UI.Overlay |
| overlayFrame | Game.LambdaHack.Client.UI.Frame |
| overlayFrameWithLines | Game.LambdaHack.Client.UI.Frame |
| overlayToSlideshow | Game.LambdaHack.Client.UI.SlideshowM |
| Paralyze | Game.LambdaHack.Content.ItemKind |
| partActor | Game.LambdaHack.Client.UI.ActorUI |
| partActorLeader | Game.LambdaHack.Client.UI.MonadClientUI |
| partActorLeaderFun | Game.LambdaHack.Client.UI.MonadClientUI |
| partAidLeader | Game.LambdaHack.Client.UI.MonadClientUI |
| partItem | Game.LambdaHack.Client.UI.ItemDescription |
| partItemHigh | Game.LambdaHack.Client.UI.ItemDescription |
| partItemMediumAW | Game.LambdaHack.Client.UI.ItemDescription |
| partItemShortAW | Game.LambdaHack.Client.UI.ItemDescription |
| partItemShortWownW | Game.LambdaHack.Client.UI.ItemDescription |
| partItemWs | Game.LambdaHack.Client.UI.ItemDescription |
| partItemWsRanged | Game.LambdaHack.Client.UI.ItemDescription |
| partition | Game.LambdaHack.Common.Prelude |
| partitionM | Game.LambdaHack.Common.Prelude |
| partPronoun | Game.LambdaHack.Client.UI.ActorUI |
| partPronounLeader | Game.LambdaHack.Client.UI.MonadClientUI |
| partyAfterLeader | Game.LambdaHack.Client.UI.HandleHelperM |
| pathGoal | Game.LambdaHack.Client.Bfs |
| pathLen | Game.LambdaHack.Client.Bfs |
| pathList | Game.LambdaHack.Client.Bfs |
| pathToTrajectory | Game.LambdaHack.Common.Vector |
| pcover | Game.LambdaHack.Content.PlaceKind |
| PerActor | Game.LambdaHack.Server.Fov |
| perActor | Game.LambdaHack.Server.Fov |
| perActorFromLevel | Game.LambdaHack.Server.Fov |
| PerCacheFid | Game.LambdaHack.Server.Fov |
| PerCacheLid | Game.LambdaHack.Server.Fov |
| Perception | |
| 1 (Type/Class) | Game.LambdaHack.Common.Perception |
| 2 (Data Constructor) | Game.LambdaHack.Common.Perception |
| PerceptionCache | |
| 1 (Type/Class) | Game.LambdaHack.Server.Fov |
| 2 (Data Constructor) | Game.LambdaHack.Server.Fov |
| perceptionCacheFromLevel | Game.LambdaHack.Server.Fov |
| perceptionFromPTotal | Game.LambdaHack.Server.Fov |
| PerFid | Game.LambdaHack.Common.Perception |
| perFidInDungeon | Game.LambdaHack.Server.Fov |
| Periodic | Game.LambdaHack.Content.ItemKind |
| PerLid | Game.LambdaHack.Common.Perception |
| perLidFromFaction | Game.LambdaHack.Server.Fov |
| permittedApply | Game.LambdaHack.Common.Request |
| permittedApplyClient | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| permittedPrecious | Game.LambdaHack.Common.Request |
| permittedProject | Game.LambdaHack.Common.Request |
| permittedProjectAI | Game.LambdaHack.Common.Request |
| permutations | Game.LambdaHack.Common.Prelude |
| PerReachable | |
| 1 (Type/Class) | Game.LambdaHack.Server.Fov |
| 2 (Data Constructor) | Game.LambdaHack.Server.Fov |
| PerSmelled | |
| 1 (Type/Class) | Game.LambdaHack.Common.Perception |
| 2 (Data Constructor) | Game.LambdaHack.Common.Perception |
| PerValidFid | Game.LambdaHack.Server.Fov |
| PerVisible | |
| 1 (Type/Class) | Game.LambdaHack.Common.Perception |
| 2 (Data Constructor) | Game.LambdaHack.Common.Perception |
| pfence | Game.LambdaHack.Content.PlaceKind |
| pfreq | Game.LambdaHack.Content.PlaceKind |
| PgDn | Game.LambdaHack.Client.UI.Key |
| pgdnKM | Game.LambdaHack.Client.UI.Key |
| PgUp | Game.LambdaHack.Client.UI.Key |
| pgupKM | Game.LambdaHack.Client.UI.Key |
| pi | Game.LambdaHack.Common.Prelude |
| pickAction | Game.LambdaHack.Client.AI |
| pickActorToMove | Game.LambdaHack.Client.AI.PickActorM |
| pickAI | Game.LambdaHack.Client.AI |
| pickDroppable | Game.LambdaHack.Server.HandleEffectM |
| PickLeader | Game.LambdaHack.Client.UI.HumanCmd |
| pickLeader | Game.LambdaHack.Client.UI.HandleHelperM |
| pickLeaderHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| PickLeaderWithPointer | Game.LambdaHack.Client.UI.HumanCmd |
| pickLeaderWithPointer | Game.LambdaHack.Client.UI.HandleHelperM |
| pickLeaderWithPointerHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| pickNumber | Game.LambdaHack.Client.UI.HandleHelperM |
| pickup | Game.LambdaHack.Client.AI.HandleAbilityM |
| pickWeaponClient | Game.LambdaHack.Client.CommonM |
| pickWeaponM | Game.LambdaHack.Common.MonadStateRead |
| pickWeaponServer | Game.LambdaHack.Server.CommonM |
| pindex | Game.LambdaHack.Common.PointArray |
| Place | |
| 1 (Type/Class) | Game.LambdaHack.Server.DungeonGen.Place |
| 2 (Data Constructor) | Game.LambdaHack.Server.DungeonGen.Place |
| placeCheck | Game.LambdaHack.Server.DungeonGen.Place |
| placeDownStairs | Game.LambdaHack.Server.DungeonGen |
| placeItemsInDungeon | Game.LambdaHack.Server.ItemM |
| PlaceKind | |
| 1 (Type/Class) | Game.LambdaHack.Content.PlaceKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.PlaceKind |
| Player | |
| 1 (Type/Class) | Game.LambdaHack.Content.ModeKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.ModeKind |
| pname | Game.LambdaHack.Content.PlaceKind |
| Point | |
| 1 (Type/Class) | Game.LambdaHack.Common.Point |
| 2 (Data Constructor) | Game.LambdaHack.Common.Point |
| PolyItem | Game.LambdaHack.Content.ItemKind |
| PosAll | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic |
| PosAtomic | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic |
| PosFid | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic |
| PosFidAndSer | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic |
| PosFidAndSight | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic |
| posFromC | Game.LambdaHack.Common.ActorState |
| PosNone | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic |
| posProjBody | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic |
| PosSer | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic |
| posSfxAtomic | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic |
| PosSight | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic |
| PosSmell | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic |
| posToAids | Game.LambdaHack.Common.ActorState |
| posToAidsLvl | Game.LambdaHack.Common.ActorState |
| posToAssocs | Game.LambdaHack.Common.ActorState |
| posUpdAtomic | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic |
| poverride | Game.LambdaHack.Content.PlaceKind |
| ppContainer | Game.LambdaHack.Client.UI.ActorUI |
| ppContainerWownW | Game.LambdaHack.Client.UI.ActorUI |
| ppCStore | Game.LambdaHack.Client.UI.ActorUI |
| ppCStoreIn | Game.LambdaHack.Client.UI.ActorUI |
| ppCStoreWownW | Game.LambdaHack.Client.UI.ActorUI |
| ppItemDialogMode | Game.LambdaHack.Client.UI.InventoryM |
| ppItemDialogModeFrom | Game.LambdaHack.Client.UI.InventoryM |
| prarity | Game.LambdaHack.Content.PlaceKind |
| preachable | Game.LambdaHack.Server.Fov |
| Precious | Game.LambdaHack.Content.ItemKind |
| pred | Game.LambdaHack.Common.Prelude |
| prEqpSlot | Game.LambdaHack.Common.ItemStrongest |
| print | Game.LambdaHack.Common.Prelude |
| Product | |
| 1 (Data Constructor) | Game.LambdaHack.Common.Prelude |
| 2 (Type/Class) | Game.LambdaHack.Common.Prelude |
| product | Game.LambdaHack.Common.Prelude |
| Progress | Game.LambdaHack.Server.FovDigital |
| Project | Game.LambdaHack.Client.UI.HumanCmd |
| projectA | Game.LambdaHack.Client.UI.Content.KeyKind |
| ProjectAimOnself | Game.LambdaHack.Common.Request |
| ProjectBlockActor | Game.LambdaHack.Common.Request |
| ProjectBlockTerrain | Game.LambdaHack.Common.Request |
| projectFail | Game.LambdaHack.Server.CommonM |
| projectHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| projectI | Game.LambdaHack.Client.UI.Content.KeyKind |
| projectItem | Game.LambdaHack.Client.AI.HandleAbilityM |
| ProjectLobable | Game.LambdaHack.Common.Request |
| ProjectOutOfReach | Game.LambdaHack.Common.Request |
| ProjectUnskilled | Game.LambdaHack.Common.Request |
| promptAdd | Game.LambdaHack.Client.UI.MsgM, Game.LambdaHack.Client.UI |
| promptAddAttr | Game.LambdaHack.Client.UI.MsgM |
| promptGetKey | Game.LambdaHack.Client.UI.FrameM |
| properFraction | Game.LambdaHack.Common.Prelude |
| psight | Game.LambdaHack.Common.Perception |
| psmell | Game.LambdaHack.Common.Perception |
| psmelled | Game.LambdaHack.Common.Perception |
| psuitReq | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| psymbol | Game.LambdaHack.Content.PlaceKind |
| ptopLeft | Game.LambdaHack.Content.PlaceKind |
| ptotal | Game.LambdaHack.Server.Fov |
| PullActor | Game.LambdaHack.Content.ItemKind |
| punindex | Game.LambdaHack.Common.PointArray |
| pure | Game.LambdaHack.Common.Prelude |
| PushActor | Game.LambdaHack.Content.ItemKind |
| pushAndDelay | Game.LambdaHack.Client.UI.Animation |
| putChar | Game.LambdaHack.Common.Prelude |
| putClient | Game.LambdaHack.Client.MonadClient |
| putDict | Game.LambdaHack.Server.ProtocolM |
| putServer | Game.LambdaHack.Server.MonadServer |
| putSession | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI |
| putState | Game.LambdaHack.Atomic.MonadStateWrite |
| putStr | Game.LambdaHack.Common.Prelude |
| putStrLn | Game.LambdaHack.Common.Prelude |
| pvisible | Game.LambdaHack.Common.Perception |
| px | Game.LambdaHack.Common.Point |
| py | Game.LambdaHack.Common.Point |
| qarea | Game.LambdaHack.Server.DungeonGen.Place |
| qFFloor | Game.LambdaHack.Server.DungeonGen.Place |
| qFGround | Game.LambdaHack.Server.DungeonGen.Place |
| qFWall | Game.LambdaHack.Server.DungeonGen.Place |
| qkind | Game.LambdaHack.Server.DungeonGen.Place |
| qlegend | Game.LambdaHack.Server.DungeonGen.Place |
| qseen | Game.LambdaHack.Server.DungeonGen.Place |
| queryAI | Game.LambdaHack.Client.AI |
| queryUI | Game.LambdaHack.Client.UI |
| quot | Game.LambdaHack.Common.Prelude |
| quotRem | Game.LambdaHack.Common.Prelude |
| RadianAngle | Game.LambdaHack.Common.Vector |
| random | Game.LambdaHack.Common.Random |
| randomConnection | Game.LambdaHack.Server.DungeonGen.AreaRnd |
| randomR | Game.LambdaHack.Common.Random |
| rangeFromSpeedAndLinger | Game.LambdaHack.Common.Time |
| Rarity | Game.LambdaHack.Common.Misc |
| Rational | Game.LambdaHack.Common.Prelude |
| RawFrontend | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.Frontend.Common |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.Frontend.Common |
| rcfgUIDefault | Game.LambdaHack.Content.RuleKind |
| rcfgUIName | Game.LambdaHack.Content.RuleKind |
| Read | Game.LambdaHack.Common.Prelude |
| read | Game.LambdaHack.Common.Prelude |
| readFile | Game.LambdaHack.Common.File |
| readIO | Game.LambdaHack.Common.Prelude |
| readList | Game.LambdaHack.Common.Prelude |
| readLn | Game.LambdaHack.Common.Prelude |
| readParen | Game.LambdaHack.Common.Prelude |
| ReadS | Game.LambdaHack.Common.Prelude |
| reads | Game.LambdaHack.Common.Prelude |
| readsPrec | Game.LambdaHack.Common.Prelude |
| Real | Game.LambdaHack.Common.Prelude |
| RealFloat | Game.LambdaHack.Common.Prelude |
| RealFrac | Game.LambdaHack.Common.Prelude |
| realToFrac | Game.LambdaHack.Common.Prelude |
| receiveResponse | Game.LambdaHack.Client.HandleResponseM |
| Recharging | Game.LambdaHack.Content.ItemKind |
| recip | Game.LambdaHack.Common.Prelude |
| recomputeCachePer | Game.LambdaHack.Server.CommonM |
| reconsiderPerActor | Game.LambdaHack.Server.HandleAtomicM |
| Record | Game.LambdaHack.Client.UI.HumanCmd |
| recordHistory | Game.LambdaHack.Client.UI.MsgM |
| recordHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| recordToBenefit | Game.LambdaHack.Client.Preferences |
| Red | Game.LambdaHack.Common.Color |
| reduceDice | Game.LambdaHack.Common.Dice |
| RefillCalm | Game.LambdaHack.Content.ItemKind |
| RefillHP | Game.LambdaHack.Content.ItemKind |
| refreshTarget | Game.LambdaHack.Client.AI.PickTargetM |
| regenCalmDelta | Game.LambdaHack.Common.ActorState |
| register | Game.LambdaHack.Common.HighScore |
| registerItem | Game.LambdaHack.Server.ItemM |
| registerScore | Game.LambdaHack.Server.MonadServer |
| reinitGame | Game.LambdaHack.Server.StartM |
| reject | Game.LambdaHack.Client.AI.Strategy |
| rem | Game.LambdaHack.Common.Prelude |
| renameFile | Game.LambdaHack.Common.File |
| renameFreq | Game.LambdaHack.Common.Frequency |
| renameStrategy | Game.LambdaHack.Client.AI.Strategy |
| renderAnim | Game.LambdaHack.Client.UI.Animation |
| renderHistory | Game.LambdaHack.Client.UI.Msg |
| renderReport | Game.LambdaHack.Client.UI.Msg |
| Repeat | Game.LambdaHack.Client.UI.HumanCmd |
| repeat | Game.LambdaHack.Common.Prelude |
| repeatHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| repeatTriple | Game.LambdaHack.Client.UI.Content.KeyKind |
| replaceDesc | Game.LambdaHack.Client.UI.Content.KeyKind |
| replicate | Game.LambdaHack.Common.Prelude |
| replicateA | Game.LambdaHack.Common.PointArray |
| replicateM | Game.LambdaHack.Common.Prelude |
| replicateMA | Game.LambdaHack.Common.PointArray |
| replicateM_ | Game.LambdaHack.Common.Prelude |
| RepMsgN | Game.LambdaHack.Client.UI.Msg |
| Report | Game.LambdaHack.Client.UI.Msg |
| reportToSlideshow | Game.LambdaHack.Client.UI.SlideshowM, Game.LambdaHack.Client.UI |
| reportToSlideshowKeep | Game.LambdaHack.Client.UI.SlideshowM |
| ReqAI | Game.LambdaHack.Common.Request |
| ReqAINop | Game.LambdaHack.Common.Request |
| ReqAITimed | Game.LambdaHack.Common.Request |
| ReqAlter | Game.LambdaHack.Common.Request |
| reqAlter | Game.LambdaHack.Server.HandleRequestM |
| ReqApply | Game.LambdaHack.Common.Request |
| reqApply | Game.LambdaHack.Server.HandleRequestM |
| reqAutomate | Game.LambdaHack.Server.HandleRequestM |
| ReqDisplace | Game.LambdaHack.Common.Request |
| reqDisplace | Game.LambdaHack.Server.HandleRequestM |
| ReqFailure | Game.LambdaHack.Common.Request |
| reqGameExit | Game.LambdaHack.Server.HandleRequestM |
| reqGameRestart | Game.LambdaHack.Server.HandleRequestM |
| reqGameSave | Game.LambdaHack.Server.HandleRequestM |
| ReqMelee | Game.LambdaHack.Common.Request |
| reqMelee | Game.LambdaHack.Server.HandleRequestM |
| ReqMove | Game.LambdaHack.Common.Request |
| reqMove | Game.LambdaHack.Server.HandleRequestM |
| reqMoveItem | Game.LambdaHack.Server.HandleRequestM |
| ReqMoveItems | Game.LambdaHack.Common.Request |
| reqMoveItems | Game.LambdaHack.Server.HandleRequestM |
| ReqProject | Game.LambdaHack.Common.Request |
| reqProject | Game.LambdaHack.Server.HandleRequestM |
| reqTactic | Game.LambdaHack.Server.HandleRequestM |
| RequestAI | Game.LambdaHack.Common.Request |
| requestAIS | Game.LambdaHack.Common.Response |
| RequestAnyAbility | |
| 1 (Type/Class) | Game.LambdaHack.Common.Request |
| 2 (Data Constructor) | Game.LambdaHack.Common.Request |
| RequestTimed | Game.LambdaHack.Common.Request |
| RequestUI | Game.LambdaHack.Common.Request |
| requestUIS | Game.LambdaHack.Common.Response |
| ReqUI | Game.LambdaHack.Common.Request |
| ReqUIAutomate | Game.LambdaHack.Common.Request |
| ReqUIGameExit | Game.LambdaHack.Common.Request |
| ReqUIGameRestart | Game.LambdaHack.Common.Request |
| ReqUIGameSave | Game.LambdaHack.Common.Request |
| ReqUINop | Game.LambdaHack.Common.Request |
| ReqUITactic | Game.LambdaHack.Common.Request |
| ReqUITimed | Game.LambdaHack.Common.Request |
| ReqWait | Game.LambdaHack.Common.Request |
| reqWait | Game.LambdaHack.Server.HandleRequestM |
| ReqWait10 | Game.LambdaHack.Common.Request |
| resCurrentTurn | Game.LambdaHack.Common.Actor |
| ResDelta | |
| 1 (Type/Class) | Game.LambdaHack.Common.Actor |
| 2 (Data Constructor) | Game.LambdaHack.Common.Actor |
| resetChanKey | Game.LambdaHack.Client.UI.Frontend.Common |
| resetGameStart | Game.LambdaHack.Client.UI.MonadClientUI |
| resetSessionStart | Game.LambdaHack.Client.UI.MonadClientUI |
| Response | Game.LambdaHack.Common.Response |
| responseS | Game.LambdaHack.Common.Response |
| RespQueryAI | Game.LambdaHack.Common.Response |
| RespQueryUI | Game.LambdaHack.Common.Response |
| resPreviousTurn | Game.LambdaHack.Common.Actor |
| RespSfxAtomic | Game.LambdaHack.Common.Response |
| RespUpdAtomic | Game.LambdaHack.Common.Response |
| Restart | Game.LambdaHack.Content.ModeKind |
| restartClient | Game.LambdaHack.Client.MonadClient |
| restartGame | Game.LambdaHack.Server.LoopM |
| restoreGame | Game.LambdaHack.Common.Save |
| restoreScore | Game.LambdaHack.Server.MonadServer |
| retAttrW32 | Game.LambdaHack.Common.Color |
| Return | Game.LambdaHack.Client.UI.Key |
| returN | Game.LambdaHack.Client.AI.Strategy |
| return | Game.LambdaHack.Common.Prelude |
| returnKM | Game.LambdaHack.Client.UI.Key |
| RevealAs | Game.LambdaHack.Content.TileKind |
| revealAs | Game.LambdaHack.Common.Tile |
| revealItems | Game.LambdaHack.Server.CommonM |
| reverse | Game.LambdaHack.Common.Prelude |
| rexeVersion | Game.LambdaHack.Content.RuleKind |
| rfirstDeathEnds | Game.LambdaHack.Content.RuleKind |
| rfreq | Game.LambdaHack.Content.RuleKind |
| rhumanCommands | Game.LambdaHack.Client.UI.Content.KeyKind |
| Right | |
| 1 (Data Constructor) | Game.LambdaHack.Common.Prelude |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.Key |
| RightButtonPress | Game.LambdaHack.Client.UI.Key |
| RightButtonRelease | Game.LambdaHack.Client.UI.Key |
| rightButtonReleaseKM | Game.LambdaHack.Client.UI.Key |
| rightKM | Game.LambdaHack.Client.UI.Key |
| RingBuffer | Game.LambdaHack.Common.RingBuffer |
| rleadLevelClips | Game.LambdaHack.Content.RuleKind |
| rmainMenuArt | Game.LambdaHack.Content.RuleKind |
| rname | Game.LambdaHack.Content.RuleKind |
| Rnd | Game.LambdaHack.Common.Random |
| rndToAction | |
| 1 (Function) | Game.LambdaHack.Client.MonadClient |
| 2 (Function) | Game.LambdaHack.Server.MonadServer |
| rndToActionForget | Game.LambdaHack.Client.MonadClient |
| rnearby | Game.LambdaHack.Content.RuleKind |
| RNGs | |
| 1 (Type/Class) | Game.LambdaHack.Server.State |
| 2 (Data Constructor) | Game.LambdaHack.Server.State |
| rollAndRegisterItem | Game.LambdaHack.Server.ItemM |
| rollItem | Game.LambdaHack.Server.ItemM |
| Roster | |
| 1 (Type/Class) | Game.LambdaHack.Content.ModeKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.ModeKind |
| rosterAlly | Game.LambdaHack.Content.ModeKind |
| rosterEnemy | Game.LambdaHack.Content.ModeKind |
| rosterList | Game.LambdaHack.Content.ModeKind |
| rotate | Game.LambdaHack.Common.Vector |
| round | Game.LambdaHack.Common.Prelude |
| rscoresFile | Game.LambdaHack.Content.RuleKind |
| rsymbol | Game.LambdaHack.Content.RuleKind |
| rtitle | Game.LambdaHack.Content.RuleKind |
| RuleKind | |
| 1 (Type/Class) | Game.LambdaHack.Content.RuleKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.RuleKind |
| runCliImplementation | Game.LambdaHack.SampleImplementation.SampleMonadClient |
| RunDir | Game.LambdaHack.Client.UI.HumanCmd |
| runFrequency | Game.LambdaHack.Common.Frequency |
| runInitial | Game.LambdaHack.Client.UI.SessionUI |
| runLeader | Game.LambdaHack.Client.UI.SessionUI |
| runMembers | Game.LambdaHack.Client.UI.SessionUI |
| RunOnceAhead | Game.LambdaHack.Client.UI.HumanCmd |
| runOnceAheadHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| RunOnceToXhair | Game.LambdaHack.Client.UI.HumanCmd |
| runOnceToXhairHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| RunParams | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.SessionUI |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.SessionUI |
| runSerImplementation | Game.LambdaHack.SampleImplementation.SampleMonadServer |
| runStopMsg | Game.LambdaHack.Client.UI.SessionUI |
| runToAllCmd | Game.LambdaHack.Client.UI.Content.KeyKind |
| runWaiting | Game.LambdaHack.Client.UI.SessionUI |
| rwriteSaveClips | Game.LambdaHack.Content.RuleKind |
| sacounter | Game.LambdaHack.Server.State |
| sactorAspect | |
| 1 (Function) | Game.LambdaHack.Client.State |
| 2 (Function) | Game.LambdaHack.Server.State |
| sactorD | Game.LambdaHack.Common.State |
| sactorTime | Game.LambdaHack.Server.State |
| sactorUI | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| safeSetA | Game.LambdaHack.Common.PointArray |
| safeSpaceKM | Game.LambdaHack.Client.UI.Key |
| saimMode | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sallClear | Game.LambdaHack.Server.State, Game.LambdaHack.Server |
| sallNframes | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sallTime | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| salter | Game.LambdaHack.Client.State |
| sarenas | Game.LambdaHack.Server.State |
| sautomateAll | Game.LambdaHack.Server.State, Game.LambdaHack.Server |
| saveChanServer | Game.LambdaHack.Server.MonadServer |
| saveClient | Game.LambdaHack.Client.MonadClient |
| saveKMP | Game.LambdaHack.Client.UI.Frontend.Common |
| saveNameCli | Game.LambdaHack.Common.Save |
| saveNameSer | Game.LambdaHack.Common.Save |
| saveServer | Game.LambdaHack.Server.MonadServer |
| saveToChan | Game.LambdaHack.Common.Save |
| sbenchmark | Game.LambdaHack.Common.ClientOptions |
| sbfsD | Game.LambdaHack.Client.State |
| sbinding | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sboostRandomItem | Game.LambdaHack.Server.State, Game.LambdaHack.Server |
| scaleFloat | Game.LambdaHack.Common.Prelude |
| scaleFreq | Game.LambdaHack.Common.Frequency |
| scaleSkills | Game.LambdaHack.Common.Ability |
| scan | Game.LambdaHack.Server.FovDigital |
| scanl | Game.LambdaHack.Common.Prelude |
| scanl' | Game.LambdaHack.Common.Prelude |
| scanl1 | Game.LambdaHack.Common.Prelude |
| scanr | Game.LambdaHack.Common.Prelude |
| scanr1 | Game.LambdaHack.Common.Prelude |
| schanF | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| scolorIsBold | Game.LambdaHack.Common.ClientOptions |
| scondInMelee | Game.LambdaHack.Client.State |
| sconfig | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| scops | Game.LambdaHack.Common.State |
| ScoreDict | Game.LambdaHack.Common.HighScore |
| ScoreRecord | Game.LambdaHack.Common.HighScore |
| ScoreTable | Game.LambdaHack.Common.HighScore |
| scoreToSlideshow | Game.LambdaHack.Client.UI.MonadClientUI |
| scurChal | Game.LambdaHack.Client.State |
| scurChalSer | Game.LambdaHack.Server.State, Game.LambdaHack.Server |
| sdbgMsgCli | Game.LambdaHack.Common.ClientOptions |
| sdbgMsgSer | Game.LambdaHack.Server.State, Game.LambdaHack.Server |
| sdebugCli | |
| 1 (Function) | Game.LambdaHack.Client.State |
| 2 (Function) | Game.LambdaHack.Server.State, Game.LambdaHack.Server |
| sdebugNxt | Game.LambdaHack.Server.State |
| sdebugSer | Game.LambdaHack.Server.State |
| sdisableAutoYes | Game.LambdaHack.Common.ClientOptions |
| sdiscoAspect | |
| 1 (Function) | Game.LambdaHack.Client.State |
| 2 (Function) | Game.LambdaHack.Server.State |
| sdiscoBenefit | Game.LambdaHack.Client.State |
| sdiscoKind | |
| 1 (Function) | Game.LambdaHack.Client.State |
| 2 (Function) | Game.LambdaHack.Server.State |
| sdiscoKindRev | Game.LambdaHack.Server.State |
| sdisplayNeeded | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sdlFonSizeAdd | Game.LambdaHack.Common.ClientOptions |
| sdlFontFile | Game.LambdaHack.Common.ClientOptions |
| sdlTtfSizeAdd | Game.LambdaHack.Common.ClientOptions |
| sdumpInitRngs | Game.LambdaHack.Server.State, Game.LambdaHack.Server |
| sdungeon | Game.LambdaHack.Common.State |
| sdungeonRng | Game.LambdaHack.Server.State, Game.LambdaHack.Server |
| second | Game.LambdaHack.Common.Prelude |
| seedToAspect | Game.LambdaHack.Common.Item |
| seenAtomicCli | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic |
| seenAtomicSer | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic |
| SelectActor | Game.LambdaHack.Client.UI.HumanCmd |
| selectActorHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| SelectNone | Game.LambdaHack.Client.UI.HumanCmd |
| selectNoneHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| SelectWithPointer | Game.LambdaHack.Client.UI.HumanCmd |
| selectWithPointerHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| SendFlying | Game.LambdaHack.Content.ItemKind |
| sendPer | Game.LambdaHack.Server.BroadcastAtomic |
| sendQueryAI | Game.LambdaHack.Server.ProtocolM |
| sendQueryUI | Game.LambdaHack.Server.ProtocolM |
| sendRequestAI | Game.LambdaHack.Client.HandleResponseM |
| sendRequestUI | Game.LambdaHack.Client.HandleResponseM |
| sendSfx | Game.LambdaHack.Server.ProtocolM |
| sendUpdate | Game.LambdaHack.Server.ProtocolM |
| seps | Game.LambdaHack.Client.State |
| seq | Game.LambdaHack.Common.Prelude |
| seqFrame | Game.LambdaHack.Client.UI.Frontend |
| sequence | Game.LambdaHack.Common.Prelude |
| sequenceA | Game.LambdaHack.Common.Prelude |
| sequence_ | Game.LambdaHack.Common.Prelude |
| serDict | Game.LambdaHack.SampleImplementation.SampleMonadServer |
| SerImplementation | |
| 1 (Type/Class) | Game.LambdaHack.SampleImplementation.SampleMonadServer |
| 2 (Data Constructor) | Game.LambdaHack.SampleImplementation.SampleMonadServer |
| serServer | Game.LambdaHack.SampleImplementation.SampleMonadServer |
| SerState | |
| 1 (Type/Class) | Game.LambdaHack.SampleImplementation.SampleMonadServer |
| 2 (Data Constructor) | Game.LambdaHack.SampleImplementation.SampleMonadServer |
| serState | Game.LambdaHack.SampleImplementation.SampleMonadServer |
| serToSave | Game.LambdaHack.SampleImplementation.SampleMonadServer |
| serverDiscos | Game.LambdaHack.Server.ItemRev |
| serverPrint | Game.LambdaHack.Server.MonadServer |
| SessionUI | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| setBWait | Game.LambdaHack.Server.HandleRequestM |
| setFreq | Game.LambdaHack.Common.Frequency |
| setFrontAutoYes | Game.LambdaHack.Client.UI.MonadClientUI |
| SettingsMenu | Game.LambdaHack.Client.UI.HumanCmd |
| settingsMenuHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| setTrajectory | Game.LambdaHack.Server.LoopM |
| sexplored | Game.LambdaHack.Client.State |
| sfactionD | Game.LambdaHack.Common.State |
| sflavour | Game.LambdaHack.Server.State |
| sfontSize | Game.LambdaHack.Common.ClientOptions |
| sfovClearLid | Game.LambdaHack.Server.State |
| sfovLitLid | Game.LambdaHack.Server.State |
| sfovLucidLid | Game.LambdaHack.Server.State |
| sfper | Game.LambdaHack.Client.State |
| sfrontendLazy | Game.LambdaHack.Common.ClientOptions |
| sfrontendNull | Game.LambdaHack.Common.ClientOptions |
| sfrontendTeletype | Game.LambdaHack.Common.ClientOptions |
| SfxApply | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxAtomic | |
| 1 (Type/Class) | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| 2 (Data Constructor) | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxBracedImmune | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxCheck | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxColdFish | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxEffect | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxEscapeImpossible | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxFizzles | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxIdentifyNothing | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxLevelNoMore | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxLevelPushed | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxLoudStrike | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxLoudUpd | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxMsg | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxMsgFid | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxProject | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxPurposeNothing | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxPurposeTooFew | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxPurposeUnique | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxReceive | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxRecoil | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxRelease | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxShun | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxSteal | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxStrike | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxSummonLackCalm | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxTransImpossible | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxTrigger | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxUnexpected | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxVoidDetection | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| sgameMode | Game.LambdaHack.Server.State, Game.LambdaHack.Server |
| sgameModeId | Game.LambdaHack.Common.State |
| sgstart | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sgtkFontFamily | Game.LambdaHack.Common.ClientOptions |
| sharedAllOwnedFid | Game.LambdaHack.Common.ActorState |
| sharedEqp | Game.LambdaHack.Common.ActorState |
| Shift | Game.LambdaHack.Client.UI.Key |
| shift | Game.LambdaHack.Common.Vector |
| shiftBounded | Game.LambdaHack.Common.Vector |
| shigh | Game.LambdaHack.Common.State |
| shineFromLevel | Game.LambdaHack.Server.Fov |
| shistory | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| shortDeathBody | Game.LambdaHack.Client.UI.Animation |
| Show | Game.LambdaHack.Common.Prelude |
| show | Game.LambdaHack.Common.Prelude |
| show64With2 | Game.LambdaHack.Client.UI.ItemDescription |
| showChar | Game.LambdaHack.Common.Prelude |
| showFailError | Game.LambdaHack.Client.UI.HandleHelperM |
| showKey | Game.LambdaHack.Client.UI.Key |
| showKM | Game.LambdaHack.Client.UI.Key |
| showList | Game.LambdaHack.Common.Prelude |
| showParen | Game.LambdaHack.Common.Prelude |
| showReqFailure | Game.LambdaHack.Common.Request |
| ShowS | Game.LambdaHack.Common.Prelude |
| shows | Game.LambdaHack.Common.Prelude |
| showScore | Game.LambdaHack.Common.HighScore |
| showsPrec | Game.LambdaHack.Common.Prelude |
| showString | Game.LambdaHack.Common.Prelude |
| shrink | Game.LambdaHack.Server.DungeonGen.Area |
| shutdown | Game.LambdaHack.Client.UI.Frontend.Teletype |
| sicounter | Game.LambdaHack.Server.State |
| significand | Game.LambdaHack.Common.Prelude |
| signum | Game.LambdaHack.Common.Prelude |
| SimpleDice | Game.LambdaHack.Common.Dice |
| sin | Game.LambdaHack.Common.Prelude |
| SingleFrame | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.Frame |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.Frame |
| singleFrame | Game.LambdaHack.Client.UI.Frame |
| singletonReport | Game.LambdaHack.Client.UI.Msg |
| sinh | Game.LambdaHack.Common.Prelude |
| sitemD | Game.LambdaHack.Common.State |
| sitemRev | Game.LambdaHack.Server.State |
| sitemSeedD | Game.LambdaHack.Server.State |
| sitemSel | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sizeA | Game.LambdaHack.Common.PointArray |
| skeepAutomated | Game.LambdaHack.Server.State, Game.LambdaHack.Server |
| skeysHintMode | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| Skills | Game.LambdaHack.Common.Ability |
| skip | Game.LambdaHack.Common.Prelude |
| sknowEvents | Game.LambdaHack.Server.State, Game.LambdaHack.Server |
| sknowItems | Game.LambdaHack.Server.State, Game.LambdaHack.Server |
| sknowMap | Game.LambdaHack.Server.State, Game.LambdaHack.Server |
| slastLost | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| slastPlay | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| slastRecord | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| slastSlot | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| Slideshow | Game.LambdaHack.Client.UI.Slideshow |
| slideshow | Game.LambdaHack.Client.UI.Slideshow |
| SlotChar | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.ItemSlot |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.ItemSlot |
| slotChar | Game.LambdaHack.Client.UI.ItemSlot |
| slotLabel | Game.LambdaHack.Client.UI.ItemSlot |
| slotPrefix | Game.LambdaHack.Client.UI.ItemSlot |
| slotToDecorator | Game.LambdaHack.Client.UI.EffectDescription |
| slotToDesc | Game.LambdaHack.Client.UI.EffectDescription |
| slotToName | Game.LambdaHack.Client.UI.EffectDescription |
| slotToSentence | Game.LambdaHack.Client.UI.EffectDescription |
| smainRng | Game.LambdaHack.Server.State, Game.LambdaHack.Server |
| smarkSmell | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| smarkSuspect | Game.LambdaHack.Client.State |
| smarkVision | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| smaxFps | Game.LambdaHack.Common.ClientOptions |
| SmellMap | Game.LambdaHack.Common.Level |
| smellTimeout | Game.LambdaHack.Common.Actor |
| smenuIxMap | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| snd | Game.LambdaHack.Common.Prelude |
| snewGameCli | Game.LambdaHack.Common.ClientOptions |
| snewGameSer | Game.LambdaHack.Server.State, Game.LambdaHack.Server |
| snframes | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sniffIn | Game.LambdaHack.Server.State, Game.LambdaHack.Server |
| sniffOut | Game.LambdaHack.Server.State, Game.LambdaHack.Server |
| snoAnim | Game.LambdaHack.Common.ClientOptions |
| snocReport | Game.LambdaHack.Client.UI.Msg |
| snumSpawned | Game.LambdaHack.Server.State |
| snxtChal | Game.LambdaHack.Client.State |
| snxtScenario | Game.LambdaHack.Client.State |
| sort | Game.LambdaHack.Common.Prelude |
| sortBy | Game.LambdaHack.Common.Prelude |
| sortOn | Game.LambdaHack.Common.Prelude |
| SortSlots | Game.LambdaHack.Client.UI.HumanCmd |
| sortSlots | Game.LambdaHack.Client.UI.HandleHelperM |
| sortSlotsHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| Space | Game.LambdaHack.Client.UI.Key |
| spaceAttrW32 | Game.LambdaHack.Common.Color |
| spaceKM | Game.LambdaHack.Client.UI.Key |
| span | Game.LambdaHack.Common.Prelude |
| spawnMonster | Game.LambdaHack.Server.PeriodicM |
| SpecialArea | |
| 1 (Type/Class) | Game.LambdaHack.Server.DungeonGen.Area |
| 2 (Data Constructor) | Game.LambdaHack.Server.DungeonGen.Area |
| SpecialFixed | Game.LambdaHack.Server.DungeonGen.Area |
| SpecialMerged | Game.LambdaHack.Server.DungeonGen.Area |
| Speed | Game.LambdaHack.Common.Time |
| speedAdd | Game.LambdaHack.Common.Time |
| speedFromWeight | Game.LambdaHack.Common.Time |
| speedNegate | Game.LambdaHack.Common.Time |
| speedScale | Game.LambdaHack.Common.Time |
| speedThrust | Game.LambdaHack.Common.Time |
| speedup | Game.LambdaHack.Common.Tile |
| speedWalk | Game.LambdaHack.Common.Time |
| speedZero | Game.LambdaHack.Common.Time |
| sperCacheFid | Game.LambdaHack.Server.State |
| sperFid | Game.LambdaHack.Server.State |
| sperValidFid | Game.LambdaHack.Server.State |
| Spice | Game.LambdaHack.Content.TileKind |
| splitAt | Game.LambdaHack.Common.Prelude |
| splitAttrLine | Game.LambdaHack.Client.UI.Overlay |
| splitOKX | Game.LambdaHack.Client.UI.Slideshow |
| splitOverlay | Game.LambdaHack.Client.UI.Slideshow |
| splitReportForHistory | Game.LambdaHack.Client.UI.Msg |
| spointer | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sqrt | Game.LambdaHack.Common.Prelude |
| squareUnsafeSet | Game.LambdaHack.Common.Vector |
| squit | |
| 1 (Function) | Game.LambdaHack.Client.State |
| 2 (Function) | Game.LambdaHack.Server.State |
| srandom | |
| 1 (Function) | Game.LambdaHack.Client.State |
| 2 (Function) | Game.LambdaHack.Server.State |
| srngs | Game.LambdaHack.Server.State |
| srunning | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| ssavePrefixCli | Game.LambdaHack.Common.ClientOptions |
| ssavePrefixSer | Game.LambdaHack.Server.State, Game.LambdaHack.Server |
| sselected | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sside | Game.LambdaHack.Client.State |
| sslots | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sstart | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sstopAfterFrames | Game.LambdaHack.Common.ClientOptions |
| sstopAfterSeconds | Game.LambdaHack.Common.ClientOptions |
| stargetD | Game.LambdaHack.Client.State |
| startingRandomGenerator | Game.LambdaHack.Server.State |
| startup | |
| 1 (Function) | Game.LambdaHack.Client.UI.Frontend.Teletype |
| 2 (Function) | Game.LambdaHack.Client.UI.Frontend.Chosen |
| startupBound | Game.LambdaHack.Client.UI.Frontend.Common |
| State | Game.LambdaHack.Common.State |
| StateClient | |
| 1 (Type/Class) | Game.LambdaHack.Client.State |
| 2 (Data Constructor) | Game.LambdaHack.Client.State |
| StateServer | |
| 1 (Type/Class) | Game.LambdaHack.Server.State |
| 2 (Data Constructor) | Game.LambdaHack.Server.State |
| statSlots | Game.LambdaHack.Client.UI.EffectDescription |
| statsOverlay | Game.LambdaHack.Client.UI.HandleHelperM |
| Status | |
| 1 (Type/Class) | Game.LambdaHack.Common.Faction |
| 2 (Data Constructor) | Game.LambdaHack.Common.Faction |
| stdBinding | Game.LambdaHack.Client.UI.KeyBindings, Game.LambdaHack.Client.UI |
| stdCol | Game.LambdaHack.Common.Color |
| stDepth | Game.LambdaHack.Common.Faction |
| stdFlav | Game.LambdaHack.Common.Flavour |
| stdRuleset | Game.LambdaHack.Common.Kind |
| steeper | Game.LambdaHack.Server.FovDigital |
| stime | Game.LambdaHack.Common.State |
| stitle | Game.LambdaHack.Common.ClientOptions |
| stNewGame | Game.LambdaHack.Common.Faction |
| stopPlayBack | Game.LambdaHack.Client.UI.FrameM |
| storeFromC | Game.LambdaHack.Common.ActorState |
| storeFromMode | Game.LambdaHack.Client.UI.InventoryM |
| stotalDepth | Game.LambdaHack.Common.State |
| stOutcome | Game.LambdaHack.Common.Faction |
| Strategy | Game.LambdaHack.Client.AI.Strategy |
| strengthCreateOrgan | Game.LambdaHack.Common.ItemStrongest |
| strengthDropOrgan | Game.LambdaHack.Common.ItemStrongest |
| strengthEffect | Game.LambdaHack.Common.ItemStrongest |
| strengthEqpSlot | Game.LambdaHack.Common.ItemStrongest |
| strengthOnSmash | Game.LambdaHack.Common.ItemStrongest |
| strengthToThrow | Game.LambdaHack.Common.ItemStrongest |
| strictDecodeEOF | Game.LambdaHack.Common.File |
| String | Game.LambdaHack.Common.Prelude |
| stringToAL | Game.LambdaHack.Client.UI.Overlay |
| stripOnSmash | Game.LambdaHack.Common.ItemStrongest |
| stripPrefix | Game.LambdaHack.Common.Prelude |
| stripRecharging | Game.LambdaHack.Common.ItemStrongest |
| strongestMelee | Game.LambdaHack.Common.ItemStrongest |
| strongestSlot | Game.LambdaHack.Common.ItemStrongest |
| subsequences | Game.LambdaHack.Common.Prelude |
| subtract | Game.LambdaHack.Common.Prelude |
| succ | Game.LambdaHack.Common.Prelude |
| Suitability | Game.LambdaHack.Client.UI.InventoryM |
| SuitsEverything | Game.LambdaHack.Client.UI.InventoryM |
| SuitsSomething | Game.LambdaHack.Client.UI.InventoryM |
| Sum | |
| 1 (Data Constructor) | Game.LambdaHack.Common.Prelude |
| 2 (Type/Class) | Game.LambdaHack.Common.Prelude |
| sum | Game.LambdaHack.Common.Prelude |
| sumAreas | Game.LambdaHack.Server.DungeonGen.Area |
| sumAspectRecord | Game.LambdaHack.Common.Item |
| Summon | Game.LambdaHack.Content.ItemKind |
| sundo | |
| 1 (Function) | Game.LambdaHack.Client.State |
| 2 (Function) | Game.LambdaHack.Server.State |
| suniqueSet | Game.LambdaHack.Server.State |
| supplantLeader | Game.LambdaHack.Server.CommonM |
| svalidArenas | Game.LambdaHack.Server.State |
| svictories | Game.LambdaHack.Client.State |
| swaitTimes | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| swapPlaces | Game.LambdaHack.Client.UI.Animation |
| swapTime | Game.LambdaHack.Server.PeriodicM |
| switchLeader | Game.LambdaHack.Server.HandleRequestM |
| swith | Game.LambdaHack.Common.Prelude |
| swriteSave | Game.LambdaHack.Server.State |
| sxhair | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sxhairMoused | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| symbol | Game.LambdaHack.Client.UI.HumanCmd |
| Tab | |
| 1 (Type/Class) | Game.LambdaHack.Content.TileKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.TileKind |
| 3 (Data Constructor) | Game.LambdaHack.Client.UI.Key |
| Tactic | |
| 1 (Type/Class) | Game.LambdaHack.Common.Misc |
| 2 (Data Constructor) | Game.LambdaHack.Content.ItemKind |
| 3 (Data Constructor) | Game.LambdaHack.Client.UI.HumanCmd |
| tacticHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| tacticSkills | Game.LambdaHack.Common.Ability |
| tail | Game.LambdaHack.Common.Prelude |
| tails | Game.LambdaHack.Common.Prelude |
| take | Game.LambdaHack.Common.Prelude |
| takeWhile | Game.LambdaHack.Common.Prelude |
| talter | Game.LambdaHack.Content.TileKind |
| talterForStairs | Game.LambdaHack.Content.TileKind |
| tan | Game.LambdaHack.Common.Prelude |
| tanh | Game.LambdaHack.Common.Prelude |
| TAny | Game.LambdaHack.Common.Faction |
| tapPath | Game.LambdaHack.Client.State |
| tapTgt | Game.LambdaHack.Client.State |
| Target | Game.LambdaHack.Common.Faction |
| targetDesc | Game.LambdaHack.Client.UI.DrawM |
| targetDescLeader | Game.LambdaHack.Client.UI.DrawM |
| targetDescXhair | Game.LambdaHack.Client.UI.DrawM |
| targetStrategy | Game.LambdaHack.Client.AI.PickTargetM |
| TBlock | Game.LambdaHack.Common.Misc |
| tcolor | Game.LambdaHack.Content.TileKind |
| tcolor2 | Game.LambdaHack.Content.TileKind |
| Teleport | Game.LambdaHack.Content.ItemKind |
| teleport | Game.LambdaHack.Client.UI.Animation |
| tellAllClipPS | Game.LambdaHack.Client.UI.MonadClientUI |
| tellGameClipPS | Game.LambdaHack.Client.UI.MonadClientUI |
| TEmbed | Game.LambdaHack.Common.Faction |
| Temporary | Game.LambdaHack.Content.ItemKind |
| TEnemy | Game.LambdaHack.Common.Faction |
| TEnemyPos | Game.LambdaHack.Common.Faction |
| TExplore | Game.LambdaHack.Common.Misc |
| Text | Game.LambdaHack.Common.Prelude |
| textToAL | Game.LambdaHack.Client.UI.Overlay |
| tfeature | Game.LambdaHack.Content.TileKind |
| TFollow | Game.LambdaHack.Common.Misc |
| TFollowNoItems | Game.LambdaHack.Common.Misc |
| tfreq | Game.LambdaHack.Content.TileKind |
| TGoal | Game.LambdaHack.Common.Faction |
| TgtAndPath | |
| 1 (Type/Class) | Game.LambdaHack.Client.State |
| 2 (Data Constructor) | Game.LambdaHack.Client.State |
| TgtClear | Game.LambdaHack.Client.UI.HumanCmd |
| tgtClearHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| tgtKindDescription | Game.LambdaHack.Common.Faction |
| throwLinger | Game.LambdaHack.Content.ItemKind |
| ThrowMod | |
| 1 (Type/Class) | Game.LambdaHack.Content.ItemKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.ItemKind |
| throwVelocity | Game.LambdaHack.Content.ItemKind |
| ticksPerMeter | Game.LambdaHack.Common.Time |
| TileKind | |
| 1 (Type/Class) | Game.LambdaHack.Content.TileKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.TileKind |
| TileMap | Game.LambdaHack.Common.Level |
| TileMapEM | Game.LambdaHack.Server.DungeonGen.Place |
| TileSpeedup | |
| 1 (Type/Class) | Game.LambdaHack.Content.TileKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.TileKind |
| Time | Game.LambdaHack.Common.Time |
| timeClip | Game.LambdaHack.Common.Time |
| timeDeltaDiv | Game.LambdaHack.Common.Time |
| timeDeltaPercent | Game.LambdaHack.Common.Time |
| timeDeltaReverse | Game.LambdaHack.Common.Time |
| timeDeltaScale | Game.LambdaHack.Common.Time |
| timeDeltaSubtract | Game.LambdaHack.Common.Time |
| timeDeltaToDigit | Game.LambdaHack.Common.Time |
| timeDeltaToFrom | Game.LambdaHack.Common.Time |
| timedToUI | Game.LambdaHack.Common.Request |
| timeEpsilon | Game.LambdaHack.Common.Time |
| timeFit | Game.LambdaHack.Common.Time |
| timeFitUp | Game.LambdaHack.Common.Time |
| Timeout | Game.LambdaHack.Content.ItemKind |
| TimerActorTurn | Game.LambdaHack.Content.ItemKind |
| TimerDice | Game.LambdaHack.Content.ItemKind |
| TimerGameTurn | Game.LambdaHack.Content.ItemKind |
| TimerNone | Game.LambdaHack.Content.ItemKind |
| timeShift | Game.LambdaHack.Common.Time |
| timeTurn | Game.LambdaHack.Common.Time |
| timeZero | Game.LambdaHack.Common.Time |
| TItem | Game.LambdaHack.Common.Faction |
| TKnown | Game.LambdaHack.Common.Faction |
| TMeleeAdjacent | Game.LambdaHack.Common.Misc |
| TMeleeAndRanged | Game.LambdaHack.Common.Misc |
| tname | Game.LambdaHack.Content.TileKind |
| toArea | Game.LambdaHack.Server.DungeonGen.Area |
| toDmg | Game.LambdaHack.Content.ItemKind |
| toEnum | Game.LambdaHack.Common.Prelude |
| toFreq | Game.LambdaHack.Common.Frequency |
| toggleMarkSmell | Game.LambdaHack.Client.UI.SessionUI |
| toggleMarkVision | Game.LambdaHack.Client.UI.SessionUI |
| toGroupName | Game.LambdaHack.Common.Misc |
| toInteger | Game.LambdaHack.Common.Prelude |
| toLinger | Game.LambdaHack.Content.ItemKind |
| toList | Game.LambdaHack.Common.RingBuffer |
| toListA | Game.LambdaHack.Common.PointArray |
| toMsg | Game.LambdaHack.Client.UI.Msg |
| toOrganActorTurn | Game.LambdaHack.Content.ItemKind |
| toOrganGameTurn | Game.LambdaHack.Content.ItemKind |
| toOrganNone | Game.LambdaHack.Content.ItemKind |
| toPrompt | Game.LambdaHack.Client.UI.Msg |
| toRational | Game.LambdaHack.Common.Prelude |
| toShare | Game.LambdaHack.Client.AI.HandleAbilityM |
| toSlideshow | Game.LambdaHack.Client.UI.Slideshow |
| toSpeed | Game.LambdaHack.Common.Time |
| totalFromPerActor | Game.LambdaHack.Server.Fov |
| totalRange | Game.LambdaHack.Common.ItemStrongest |
| totalSmelled | Game.LambdaHack.Common.Perception |
| totalUsefulness | Game.LambdaHack.Client.Preferences |
| totalVisible | Game.LambdaHack.Common.Perception |
| ToThrow | Game.LambdaHack.Content.ItemKind |
| toVelocity | Game.LambdaHack.Content.ItemKind |
| towards | Game.LambdaHack.Common.Vector |
| TPatrol | Game.LambdaHack.Common.Misc |
| TPoint | Game.LambdaHack.Common.Faction |
| Trail | Game.LambdaHack.Content.TileKind |
| trajectoryToPath | Game.LambdaHack.Common.Vector |
| trajectoryToPathBounded | Game.LambdaHack.Common.Vector |
| transpose | Game.LambdaHack.Common.Prelude |
| Traversable | Game.LambdaHack.Common.Prelude |
| traverse | Game.LambdaHack.Common.Prelude |
| Trigger | Game.LambdaHack.Client.UI.HumanCmd |
| trigger | Game.LambdaHack.Client.AI.HandleAbilityM |
| TriggerNothing | Game.LambdaHack.Common.Request |
| triggerSymbols | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| trivialArea | Game.LambdaHack.Server.DungeonGen.Area |
| TRoam | Game.LambdaHack.Common.Misc |
| True | Game.LambdaHack.Common.Prelude |
| truncate | Game.LambdaHack.Common.Prelude |
| tryCreateDir | Game.LambdaHack.Common.File |
| tryFindHeroK | Game.LambdaHack.Client.UI.ActorUI |
| tryRestore | |
| 1 (Function) | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI |
| 2 (Function) | Game.LambdaHack.Server.ProtocolM |
| tryWriteFile | Game.LambdaHack.Common.File |
| ts | Game.LambdaHack.Client.UI.HumanCmd |
| tshow | Game.LambdaHack.Common.Prelude |
| TSmell | Game.LambdaHack.Common.Faction |
| tsymbol | Game.LambdaHack.Content.TileKind |
| TUnknown | Game.LambdaHack.Common.Faction |
| TVector | Game.LambdaHack.Common.Faction |
| twirlSplash | Game.LambdaHack.Client.UI.Animation |
| twith | Game.LambdaHack.Common.Prelude |
| udpateCalm | Game.LambdaHack.Server.PeriodicM |
| udpdateCondInMelee | Game.LambdaHack.Client.AI |
| uncons | |
| 1 (Function) | Game.LambdaHack.Common.Prelude |
| 2 (Function) | Game.LambdaHack.Common.RingBuffer |
| uncurry | Game.LambdaHack.Common.Prelude |
| undefined | Game.LambdaHack.Common.Prelude |
| undoCmdAtomic | Game.LambdaHack.Atomic.CmdAtomic |
| undoSfxAtomic | Game.LambdaHack.Atomic.CmdAtomic |
| undoUpdAtomic | Game.LambdaHack.Atomic.CmdAtomic |
| unEquipItems | Game.LambdaHack.Client.AI.HandleAbilityM |
| unexploredDepth | Game.LambdaHack.Client.BfsM |
| unfoldr | Game.LambdaHack.Common.Prelude |
| unfoldrNA | Game.LambdaHack.Common.PointArray |
| unFrameForall | Game.LambdaHack.Client.UI.Overlay |
| uniformFreq | Game.LambdaHack.Common.Frequency |
| union | Game.LambdaHack.Common.Prelude |
| unionBy | Game.LambdaHack.Common.Prelude |
| Unique | Game.LambdaHack.Content.ItemKind |
| UniqueSet | Game.LambdaHack.Server.ItemRev |
| unitSkills | Game.LambdaHack.Common.Ability |
| Unknown | |
| 1 (Data Constructor) | Game.LambdaHack.Common.Faction |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.Key |
| unknownId | Game.LambdaHack.Content.TileKind |
| unknownMelee | Game.LambdaHack.Common.ItemStrongest |
| unless | Game.LambdaHack.Common.Prelude |
| unlines | Game.LambdaHack.Common.Prelude |
| unsafeSetA | Game.LambdaHack.Common.PointArray |
| unsafeUpdateA | Game.LambdaHack.Common.PointArray |
| unsafeWriteA | Game.LambdaHack.Common.PointArray |
| unsafeWriteManyA | Game.LambdaHack.Common.PointArray |
| unsnoc | Game.LambdaHack.Client.UI.Slideshow |
| until | Game.LambdaHack.Common.Prelude |
| unwords | Game.LambdaHack.Common.Prelude |
| unzip | Game.LambdaHack.Common.Prelude |
| unzip3 | Game.LambdaHack.Common.Prelude |
| unzip4 | Game.LambdaHack.Common.Prelude |
| unzip5 | Game.LambdaHack.Common.Prelude |
| unzip6 | Game.LambdaHack.Common.Prelude |
| unzip7 | Game.LambdaHack.Common.Prelude |
| Up | Game.LambdaHack.Client.UI.Key |
| UpdAgeGame | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updAgeGame | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdAlterClear | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updAlterClear | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdAlterSmell | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updAlterSmell | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdAlterTile | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updAlterTile | Game.LambdaHack.Atomic.HandleAtomicWrite |
| updateActor | Game.LambdaHack.Atomic.MonadStateWrite |
| updateActorD | Game.LambdaHack.Common.State |
| updateActorMap | Game.LambdaHack.Atomic.MonadStateWrite |
| updateActorTime | Game.LambdaHack.Server.State |
| updateConn | Game.LambdaHack.Server.ProtocolM |
| updateCOps | Game.LambdaHack.Common.State |
| updateDepth | Game.LambdaHack.Common.State |
| updateDungeon | Game.LambdaHack.Common.State |
| updateFaction | Game.LambdaHack.Atomic.MonadStateWrite |
| updateFactionD | Game.LambdaHack.Common.State |
| updateFloor | Game.LambdaHack.Atomic.MonadStateWrite |
| updateItemD | Game.LambdaHack.Common.State |
| updateLeader | Game.LambdaHack.Client.State |
| updateLevel | Game.LambdaHack.Atomic.MonadStateWrite |
| updateLines | Game.LambdaHack.Client.UI.Overlay |
| updatePathFromBfs | Game.LambdaHack.Client.BfsM |
| updatePer | Game.LambdaHack.Server.StartM |
| updateSalter | Game.LambdaHack.Client.CommonM |
| updateSclear | Game.LambdaHack.Server.HandleAtomicM |
| updateSlit | Game.LambdaHack.Server.HandleAtomicM |
| updateSmell | Game.LambdaHack.Atomic.MonadStateWrite |
| updateTarget | Game.LambdaHack.Client.State |
| updateTile | Game.LambdaHack.Atomic.MonadStateWrite |
| updateTime | Game.LambdaHack.Common.State |
| UpdAtomic | |
| 1 (Type/Class) | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| 2 (Data Constructor) | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| UpdAutoFaction | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updAutoFaction | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdCover | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| UpdCoverKind | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| UpdCoverSeed | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| UpdCreateActor | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updCreateActor | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdCreateItem | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updCreateItem | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdDestroyActor | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updDestroyActor | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdDestroyItem | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updDestroyItem | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdDiplFaction | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updDiplFaction | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdDiscover | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| UpdDiscoverKind | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| UpdDiscoverSeed | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| UpdDisplaceActor | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updDisplaceActor | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdHideTile | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| UpdKillExit | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| UpdLeadFaction | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updLeadFaction | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdLoseActor | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| UpdLoseItem | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| UpdLoseSmell | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updLoseSmell | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdLoseTile | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updLoseTile | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdMoveActor | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updMoveActor | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdMoveItem | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updMoveItem | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdMsgAll | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| UpdPerception | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| UpdQuitFaction | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updQuitFaction | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdRecordKill | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updRecordKill | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdRefillCalm | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updRefillCalm | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdRefillHP | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updRefillHP | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdRestart | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updRestart | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdRestartServer | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updRestartServer | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdResume | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| UpdResumeServer | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updResumeServer | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdSearchTile | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| UpdSpotActor | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| UpdSpotItem | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| UpdSpotSmell | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updSpotSmell | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdSpotTile | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updSpotTile | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdTacticFaction | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updTacticFaction | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdTimeItem | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updTimeItem | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdTrajectory | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updTrajectory | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdUnAgeGame | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updUnAgeGame | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdWaitActor | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| updWaitActor | Game.LambdaHack.Atomic.HandleAtomicWrite |
| UpdWriteSave | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| upKM | Game.LambdaHack.Client.UI.Key |
| userError | Game.LambdaHack.Common.Prelude |
| useTactics | Game.LambdaHack.Client.AI.PickActorM |
| validateAll | Game.LambdaHack.Common.ContentDef |
| validateAllCaveKind | Game.LambdaHack.Content.CaveKind |
| validateAllItemKind | Game.LambdaHack.Content.ItemKind |
| validateAllModeKind | Game.LambdaHack.Content.ModeKind |
| validateAllPlaceKind | Game.LambdaHack.Content.PlaceKind |
| validateAllRuleKind | Game.LambdaHack.Content.RuleKind |
| validateAllTileKind | Game.LambdaHack.Content.TileKind |
| validateRarity | Game.LambdaHack.Common.Misc |
| validateSingle | Game.LambdaHack.Common.ContentDef |
| validateSingleCaveKind | Game.LambdaHack.Content.CaveKind |
| validateSingleItemKind | Game.LambdaHack.Content.ItemKind |
| validateSingleModeKind | Game.LambdaHack.Content.ModeKind |
| validateSinglePlaceKind | Game.LambdaHack.Content.PlaceKind |
| validateSingleRuleKind | Game.LambdaHack.Content.RuleKind |
| validateSingleTileKind | Game.LambdaHack.Content.TileKind |
| Vector | |
| 1 (Type/Class) | Game.LambdaHack.Common.Vector |
| 2 (Data Constructor) | Game.LambdaHack.Common.Vector |
| vectorToFrom | Game.LambdaHack.Common.Vector |
| verb | Game.LambdaHack.Client.UI.HumanCmd |
| verbCStore | Game.LambdaHack.Client.UI.ActorUI |
| Vert | Game.LambdaHack.Server.DungeonGen.AreaRnd |
| ViaAnything | Game.LambdaHack.Client.BfsM |
| ViaEscape | Game.LambdaHack.Client.BfsM |
| ViaNothing | Game.LambdaHack.Client.BfsM |
| ViaStairs | Game.LambdaHack.Client.BfsM |
| ViaStairsDown | Game.LambdaHack.Client.BfsM |
| ViaStairsUp | Game.LambdaHack.Client.BfsM |
| vicinity | Game.LambdaHack.Common.Vector |
| vicinityCardinal | Game.LambdaHack.Common.Vector |
| vicinityCardinalUnsafe | Game.LambdaHack.Common.Vector |
| vicinityUnsafe | Game.LambdaHack.Common.Vector |
| viewedLevelUI | Game.LambdaHack.Client.UI.MonadClientUI |
| viewItem | Game.LambdaHack.Client.UI.ItemDescription |
| void | Game.LambdaHack.Common.Prelude |
| vx | Game.LambdaHack.Common.Vector |
| vy | Game.LambdaHack.Common.Vector |
| Wait | Game.LambdaHack.Client.UI.HumanCmd |
| Wait10 | Game.LambdaHack.Client.UI.HumanCmd |
| waitBlockNow | Game.LambdaHack.Client.AI.HandleAbilityM |
| waitedLastTurn | Game.LambdaHack.Common.Actor |
| waitForChildren | Game.LambdaHack.Common.Thread |
| waitHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| waitHuman10 | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| Walkable | Game.LambdaHack.Content.TileKind |
| War | Game.LambdaHack.Common.Faction |
| warActorRegularList | Game.LambdaHack.Common.ActorState |
| weaveJust | Game.LambdaHack.Client.UI.HandleHelperM |
| WheelNorth | Game.LambdaHack.Client.UI.Key |
| wheelNorthKM | Game.LambdaHack.Client.UI.Key |
| WheelSouth | Game.LambdaHack.Client.UI.Key |
| wheelSouthKM | Game.LambdaHack.Client.UI.Key |
| when | Game.LambdaHack.Common.Prelude |
| whereTo | Game.LambdaHack.Common.Level |
| White | Game.LambdaHack.Common.Color |
| Word | Game.LambdaHack.Common.Prelude |
| words | Game.LambdaHack.Common.Prelude |
| wrapInSaves | Game.LambdaHack.Common.Save |
| wrapOKX | Game.LambdaHack.Client.UI.Slideshow |
| writeLine | Game.LambdaHack.Client.UI.Overlay |
| writeSaveAll | Game.LambdaHack.Server.LoopM |
| X | Game.LambdaHack.Common.Point |
| XhairItem | Game.LambdaHack.Client.UI.HumanCmd |
| xhairItemHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| XhairPointerEnemy | Game.LambdaHack.Client.UI.HumanCmd |
| xhairPointerEnemyHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| XhairPointerFloor | Game.LambdaHack.Client.UI.HumanCmd |
| xhairPointerFloorHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| XhairStair | Game.LambdaHack.Client.UI.HumanCmd |
| xhairStairHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| xhairToPos | Game.LambdaHack.Client.UI.MonadClientUI |
| XhairUnknown | Game.LambdaHack.Client.UI.HumanCmd |
| xhairUnknownHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| xM | Game.LambdaHack.Common.Misc |
| xyInArea | Game.LambdaHack.Server.DungeonGen.AreaRnd |
| Y | Game.LambdaHack.Common.Point |
| yieldUnneeded | Game.LambdaHack.Client.AI.HandleAbilityM |
| zeroSkills | Game.LambdaHack.Common.Ability |
| zip | Game.LambdaHack.Common.Prelude |
| zip3 | Game.LambdaHack.Common.Prelude |
| zip4 | Game.LambdaHack.Common.Prelude |
| zip5 | Game.LambdaHack.Common.Prelude |
| zip6 | Game.LambdaHack.Common.Prelude |
| zip7 | Game.LambdaHack.Common.Prelude |
| zipFancy | Game.LambdaHack.Common.Flavour |
| zipLiquid | Game.LambdaHack.Common.Flavour |
| zipPlain | Game.LambdaHack.Common.Flavour |
| zipWith | Game.LambdaHack.Common.Prelude |
| zipWith3 | Game.LambdaHack.Common.Prelude |
| zipWith4 | Game.LambdaHack.Common.Prelude |
| zipWith5 | Game.LambdaHack.Common.Prelude |
| zipWith6 | Game.LambdaHack.Common.Prelude |
| zipWith7 | Game.LambdaHack.Common.Prelude |
| zipWithM | Game.LambdaHack.Common.Prelude |
| zipWithM_ | Game.LambdaHack.Common.Prelude |
| \\ | Game.LambdaHack.Common.Prelude |
| ^ | Game.LambdaHack.Common.Prelude |
| ^^ | Game.LambdaHack.Common.Prelude |
| _debugLine | Game.LambdaHack.Server.FovDigital |
| _debugSteeper | Game.LambdaHack.Server.FovDigital |
| _gleader | Game.LambdaHack.Common.Faction |
| _sleader | Game.LambdaHack.Client.State |
| _sreport | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| _sside | Game.LambdaHack.Client.State |
| |*| | Game.LambdaHack.Common.Dice |
| || | Game.LambdaHack.Common.Prelude |