-- | Semantics of responses that are sent from server to clients, -- in terms of client state transformations, -- and semantics of human commands and AI moves, in terms of requests -- to be sent from the client to the server. -- -- See -- . module Game.LambdaHack.Client ( -- * Re-exported from "Game.LambdaHack.Client.LoopM" loopCli -- * Re-exported from "Game.LambdaHack.Client.Request" , RequestAI, ReqAI(..), RequestUI, ReqUI(..) , RequestAnyAbility(..), RequestTimed(..) -- * Re-exported from "Game.LambdaHack.Client.Response" , Response (..) -- * Re-exported from "Game.LambdaHack.Client.ClientOptions" , ClientOptions, defClientOptions, sbenchmark -- * Re-exported from "Game.LambdaHack.Client.UI" , KeyKind , UIOptions, applyUIOptions, uCmdline, mkUIOptions ) where import Prelude () import Game.LambdaHack.Client.ClientOptions import Game.LambdaHack.Client.LoopM import Game.LambdaHack.Client.Request import Game.LambdaHack.Client.Response import Game.LambdaHack.Client.UI